can i use this with brutal doom
can i use this with brutal doom
i gett a ctd when entering the cellar
add an MOA and trader overhaul patch please?
does this come with the original one
o;d icons patch doesnt replace the ammo icons
whats concussion damage
i also have edits to my mod that does this, i have already added similar things like syringes from certain meds, and recyling jars as well as new crafts.
Finaly, some good ****** diguises
oh i already patched the weapon weight i just need to upload the weightless version of the ltx. look for me on discord
ima probably need to make an weightless ammo version huh. -_- welp back to work
my bad, it was an accidental typo i fixed the title but ill also fix the files name
Man this menu is amazing, great music that loops perfectly and i can listen to while i read or work on other things in the room. it provides that sureal feeling and atmosphere without being overbearing .
10/10, great work and thanks for the awesome music
i keep getting an ogg script failure that crashes my game
! Missing ogg-comment, file: c:/users/steel/desktop/games/games/anomaly 1.5.1\gamedata\sounds\music\combat\theme1_part_1.ogg
! Warning: Invalid source rate: c:/users/steel/desktop/games/games/anomaly 1.5.1\gamedata\sounds\music\combat\theme1_part_3.ogg
/////////////////////////////////////
! Missing ogg-comment, file: c:/users/steel/desktop/games/games/anomaly 1.5.1\gamedata\sounds\music\combat\theme1_part_2.ogg
does this have a traders buy damaged stuff patch for trader overhaul
just add bas above artifact renovation
use in mo2 you dont need groks recipes,you can use them gogether in mo2 because itll overwright the recipes available without actually damaging the original file.
plus it has additional item combos in the bottom of the file if you read it
this is just the crafting recipes. you dont unless you have to add other features from groks, like using toolkits as vices, or no toolkit requirements for repairs and or upgrades
only a craft update plus a little extra at the bottom of the ltx.
comment if you would like more crafts or item combinations
its standalone
excuse me? i didnt make the original files but patched them because the original did not have a no recipes version
can someone update this
;--[[
; Tronex
; 2019/8/16
; Outfits files rework
;--]]
[outfit_actions]
snd_on_take = outfit
use1_functor = itms_manager.menu_details
use1_action_functor = itms_manager.use_details
use2_functor = txr_disguise.menu_patch
use2_action_functor = txr_disguise.menu_patch_action
use3_functor = itms_disassembly.ui_menu
use3_action_functor = itms_disassembly.ui_menu_action
[outfit_base]:outfit_actions
; delete full_scale_icon next update- obsolete, use full_icon_name instead !!! GroupC
discovery_dependency =
class = EQU_STLK ;Change to E_STLK if you want to use se_item.se_outfit script binding
cform = skeleton
community =
additional_inventory_weight2 = 0
additional_inventory_weight = 0
full_icon_name = npc_icon_without_outfit
slot = 6
repair_type = outfit
inv_grid_width = 2
inv_grid_height = 3
default_to_ruck = true
sprint_allowed = true
helmet_avaliable = true
backpack_avaliable = true
control_inertion_factor = 1
player_hud_section = actor_hud_05
power_loss = 0.1
[without_outfit]:outfit_base
full_scale_icon = 6,6
player_hud_section = actor_hud_05 ;repair_part_b
[outfit_restrictions_1]
helmet_avaliable = false
[outfit_restrictions_2]
helmet_avaliable = false
backpack_avaliable = false
[outfit_restrictions_3]
helmet_avaliable = false
backpack_avaliable = false
sprint_allowed = true
[outfit_restrictions_4]
backpack_avaliable = true
sprint_allowed = true
[outfit_restrictions_5]
backpack_avaliable = true
[outfit_restrictions_temp] ;-- dummy section, leave it as last or game will fail to read "outfit_restrictions_5". For some reason, engine fails to read last section before the includes!!! TODO: fix this
backpack_avaliable = false
;---------------------------------------------------------------------------------------------
get a more sliders user interface addon
im sorry i found what the problem was. it was a clash with my current shaders and another mod, because sometimes it doesnt set properly so i had to restart a few times but it works now
I cant get beefs shader based nvg's to work im using dx 10 and deleted shader cache
i cant get it to work even though im on dx 10?
true but i am looking for a bugfix for them getting stuck, only the companions get stuck, the rest of the ai is fine and dandy
my ost auto pistol didnt seem to have reduced recoil but thats probably how i control fire it in bursts
vanilla content has buggy teammates getting stuck breaking follower and escort mission while the searching for lost signal doesnt work in a few places aka rostoks wild territory
steelkeeper0
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