Lead developer of Command & Conquer Red Alert 2/Yuri's Revenge total conversion modification Project Phantom.
Disco ball of dooooom.
This information is correct, sorry for late reply.
Well that's not ****** up or anything.
Cool unit, though.
I had some ideas for at least two more. However, some people also seem to be expecting the minor factions to have almost full-fledged arsenals like main factions and a significant role in story, which was not necessarily my original intention. I try to incorporate them in the story in a meaningful way but increasing the number of the minor factions will make it more complicated. There's also a limit to the extent of ways I can incorporate them in (multiplayer) gameplay before it starts to feel like a repeat of same old.
Possibly in some way in the future. As they were, only Svarog could potentially have a place since other units cover old Equalizer's and Hyperion's roles (Coalition Liberator AMOS in particular is almost literally same as Equalizer, only without anti-air).
That is the Blackout Signal Inhibitor.
Possibly in future but right now they are not available in any way.
Moi, ja kiitos.
'In next 3 years' sure, that's plenty of time.
When it is.
Yes it can.
More like a wormhole that tears apart everything under and around it but the result is more or less the same.
I will probably post one once all three parts of this series are done.
Blastwave likes stuff blowing up, especially when he can watch from distance.
Starfire can do harassing, can do unit hunting. They will all be gone in a flash. Just don't bring her into anti-aircraft fire please.
Soundburst is into loud noises yes. Won't as much destroy stuff as just cripple however.
Khan would probably like Rambo. If he wasn't an American film character.
Tokamak has enemies burn in nuclear fire. Nobody will conquer territory under his command.
Sweeper is all about screwing with your enemies.
Pariah does have a long-ish weapon range but instead of EMP he prefers to work from shadows.
Ontos is a big guy. For you. Considering it's bulkiness, it can move from one place to another surprisingly fast. Does not like when others do the same tho.
Poltergeist likes going fast and playing pass the baton. Especially when the receiving end can't throw it back.
They are listed on image's description as well as the full newspost on the website.
It is a total conversion mod. Storyline is separate from Red Alert (2) and the other C&C games. Factions are not connected to any of the factions in those games.
Soviet Union ceased to exist in 1984 in a coup d'etat which caused formation of the Eurasian Dominion.
Website has some information on the mod's story, with more to come at later dates.
There have been changes to unit rosters. Structures still use some of the same assets as before, as seen in the video, but I am slowly planning on replacing the original structure artwork from YR with new custom-made ones.
Both of those complaints are something I am aware of and will keep in mind for the future. Thanks for the feedback and compliments.
In case someone is still wondering, what this basically means is that PP is no longer tied to Red Alert 2 or C&C, continuity or setting-wise. The logos on foreground are the current playable factions. More on that in near future.
Can't revive what was never dead to begin with. 'Reappearance', perhaps.
Vintarid harvester unit right? Pretty cool
Only three playable factions. Rest are something for story campaign or background lore only. I wouldn't count out the possibility of adding a fourth playable faction in at some point or upgrading one of the already existing unplayable factions into one, but I wouldn't advise anyone to hold their breath either.
Thanks to everyone who voted, especially considering there hasn't been lot of updates lately. Hopefully that will be rectified sometime in the near future as I've slowly started to pick on the development again after a period of low activity that more or less counted as a well-deserved break from modding for myself.
He probably means the one bit south of WF & Patriot Missile.
You have to install the mod to the RA2 directory (even if you have TFD or UC or whatever version of the YR). It is NOT standalone, and trying to think that is and installing it to whatever folder that does not have RA2/YR installed in it will give out this exact error.
Yay for the ore scattered in/around your base, blocking you from placing structures there.
Vehicle icons I do by taking a screenshot of the voxel model in HVA Builder and work my way from there.
Humvee grew a thing on it's head. Cool though, sonic or some sort of ECM weapon or what?