Any new version coming soon?
Crash on launch
Exception of type `System.IO.InvalidDataException`: Non-power-of-two array 1025x1024
at OpenRA.Platforms.Default.Texture.SetData(Byte[] colors, Int32 width, Int32 height)
at OpenRA.Platforms.Default.ThreadedTexture.<>c__DisplayClass12_0.<.ctor>b__5(Object tuple)
at OpenRA.Platforms.Default.ThreadedTexture.<>c__DisplayClass12_0.<.ctor>b__6(Object tuple)
at OpenRA.Platforms.Default.ThreadedGraphicsContext.Message.Execute()
--- End of stack trace from previous location ---
at OpenRA.Platforms.Default.ThreadedGraphicsContext.Message.Result()
at OpenRA.Platforms.Default.ThreadedGraphicsContext.RunMessage(Message message)
at OpenRA.Platforms.Default.ThreadedGraphicsContext.Send[T](Func`2 method, Object state)
at OpenRA.Platforms.Default.ThreadedTexture.SetData(Byte[] colors, Int32 width, Int32 height)
at OpenRA.Graphics.Sheet.GetTexture()
at OpenRA.Graphics.Sheet.ReleaseBuffer()
at OpenRA.Graphics.Sheet..ctor(SheetType type, Stream stream)
at OpenRA.Graphics.ChromeProvider.SheetForCollection(Collection c)
at OpenRA.Graphics.ChromeProvider.TryGetImage(String collectionName, String imageName)
at OpenRA.Mods.Common.Widgets.WidgetUtils.<>c__DisplayClass1_0.<GetCachedStatefulImage>b__0(ValueTuple`5 args)
at OpenRA.Mods.Common.Widgets.CachedTransform`2.Update(T input)
at OpenRA.Mods.Common.Widgets.DropDownButtonWidget.Draw()
at OpenRA.Widgets.Widget.DrawOuter()
at OpenRA.Widgets.Widget.DrawOuter()
at OpenRA.Widgets.Widget.DrawOuter()
at OpenRA.Widgets.Widget.DrawOuter()
at OpenRA.Widgets.Ui.Draw()
at OpenRA.Game.RenderTick()
at OpenRA.Game.Loop()
at OpenRA.Game.Run()
at OpenRA.Game.InitializeAndRun(String[] args)
at OpenRA.WindowsLauncher.WindowsLauncher.RunGame(String[] args)
I should have paid more attention, thanks for your great work.
Great news! Recently puchased the game on Steam, that would be awesome.
No files available for download?
I've tried lowering the desktop resolution, I tried all possible ingame resolutions in the menu too.
The ingame is either too small or the UI is out of frame.
Why is it so damn complicated to run this game on a 4K monitor?
Finished the 4 campaigns, they can be pretty cheesy and unfair but they are absolutely fantastic at the same time. All RTS developers should play this mod to understand what "epicness" means.
Now I would love a fully fleshed out Foehn campaign one day.
Incredible work.
Any update coming soon? I would like to play this mod, but not before an update.
Is there a single player campaign?
Best mod for Yuri's revenge, labor of love.
A portable version would be great :)
Is that easy mode? Walk through enemy ranks like it's nothing.
Looks great, lots of passion here.
Quick suggestion: visual effects (fire) are very bright, to the point they're totally white and there's no color information anymore, it doesn't look like fire. If you make all your effects like this, they'll look the same, so the guy making the VFX should lower the brightness of his textures/shader values to bring some colors back in. It will just look better overall.
Is there an ETA for the final release?
Just wondering if I should hold on a new playthrough.
Looks great!
Looks great but please don't make the walls so straight, it really feels artificial.
Amazing work!
Aren't Wights supposed to have a pasty skin?
Static.wikia.nocookie.net
It's not a Wyvern nor a Dragon, it's a pokemon! He's so cute!
So you're going to focus on Empire and Sylvania at first?
That's very smart, many Warhammer fan mods die early because they're over ambitious, in this case it's good that you maintain focus on quality rather than quantity.
Very impressive, many professional games don't reach this quality!
Thanks, I guess the tooltip could be updated to be more explicit.
Thank you!
Thanks to the idiot downvoting me.
stamstamstam
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