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Comment History
ssfsx17
ssfsx17 - - 6 comments @ Neuromancer

I was never in doubt that all locations in the novel would be in - mainly because they're already in the original Interplay game. But, it's good to hear that they'll be done in a style that is faithful to the novel, and that they will be in the proper places in the world.

Good karma+1 vote
ssfsx17
ssfsx17 - - 6 comments @ Neuromancer

Hopefully, this is not a direct remake of the original computer game, and things like Metro Holographix will be in the proper locations?

Good karma+3 votes
ssfsx17
ssfsx17 - - 6 comments @ Battlecry

Battlecry, would you by any chance happen to work on a boomer or something like that?

Good karma+1 vote
ssfsx17
ssfsx17 - - 6 comments @ Tactical Fleet Simulator

Some single-player bugs I've encountered so far:

On the mission where you have to rescue the shipyard, the game does not recognize the Monitor Refinery, only the regular Mobile Refinery. I pretty much expected this bug though. More severe, on that same mission, the game does not recognize when you have destroyed the enemy probes.

Good karma+2 votes
ssfsx17
ssfsx17 - - 6 comments @ Tactical Fleet Simulator

Here are some of my suggestions after playing the greatest Homeworld 2 mod ever made:

- All the many variants on existing strikecraft could be replaced with a modular system in which you build a specialization module on the craft. Based on what I've noticed of the differences between the variants, only weapons change between them. If the variants, in fact, have different armor and speed values then they should be designated with totally different numbers.

- Combat capital ships NEED to move faster! They should all have a minimum speed of something like 150. I know that they moved like snails in the original Homeworld 2, but realistically, the combat capital ships should never be that much slower than the frigates. I can understand why the mothership and the shipyards can be so slow, but not the rest of them.

- The explanations for the game types and starting fleet types should be in the manual or in a separate file. Right now, the explanations are in the installer text, which you only get to see once.

Good karma+1 vote
ssfsx17
ssfsx17 - - 6 comments @ Strategic Fleet Simulator

What'll be the difference between the Tactical and Strategic versions of each faction? One of them gets the manually-reloaded bombers and the other doesn't, or something like that?

Good karma+1 vote