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I'm the Director at Iron Wolf Studios, the developers of The Increment. Oh, and I'm from Yorkshire. Ey up lads.

Comment History  (0 - 30 of 713)
Squiggers
Squiggers - - 713 comments @ The Increment

As i've been e-mailed/messaged quite a bit over this since we declared the project closed...

Theres going to be a post mortem news article on it at some point on Crydev/moddb, when i've got other plans out of the way. Means that others can learn from the mistakes we made hopefully. :))

There are other projects still being developed - INK is still developing Crymono (C#) and i'm currently building up my own skill set, primarily focusing on organic modelling and animation, for a new project being launched in a few months showcasing CryEngine3's technology.

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Squiggers
Squiggers - - 713 comments @ AKM

Edited. Simple clerical error.

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Squiggers
Squiggers - - 713 comments @ The Increment

Theres no risk of us not making it out the door, a lot of progress has been made elsewhere, which we'll go into at a later date. Technically speaking, we're better off than before. :)

Good karma+2 votes
Squiggers
Squiggers - - 713 comments @ Heroes & Generals WWII

Great visuals - this needs a lot more exposure, and hopefully the IGOTY awards will help you get that. :)

Good karma+4 votes
Squiggers
Squiggers - - 713 comments @ Warehouse Level

I suspect that green one might be due to the aspect/viewing angle.. its a bit odd, not going to lie. :P

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Squiggers
Squiggers - - 713 comments @ Warehouse Level

Unlikely that it will be for this level.

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Squiggers
Squiggers - - 713 comments @ AKM

I think it might be the lighting from the scene thats giving that impression, but we'll have a look at it next time we do a polishing phase regardless. :)

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Squiggers
Squiggers - - 713 comments @ AKM

Would you be able to elaborate a bit? Do you mean like ceramic/plastic furniture on the weapon?

Good karma+3 votes
Squiggers
Squiggers - - 713 comments @ Gargoyles - Stoned till Dawn

I'm loving the art style guys, should be a fun game when its released. :)

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Squiggers
Squiggers - - 713 comments @ The Increment

Thanks Ammoseller - your support means a lot! :)

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Squiggers
Squiggers - - 713 comments @ The Increment

KEVLAR60442 - Thanks for the support!

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Squiggers
Squiggers - - 713 comments @ CT Uniform

Well, this about 5-6 years after Op Nimrod, so we think there could be some changes in the uniform from then - we're still playing around with this one really. :)

Good karma+2 votes
Squiggers
Squiggers - - 713 comments @ CT Uniform

As this is set in the 80s, theres a pretty tiny, minuscule chance of future soildier stuff being in this.

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Squiggers
Squiggers - - 713 comments @ The Increment

Theres the Xbox Live Arcade - and you've got large games like Crysis 1, Nexuiz etc. being released on there.

Its very much doable, but its a long way off yet.

Good karma+1 vote
Squiggers
Squiggers - - 713 comments @ The Increment

Well, all shall be revealed in upcoming articles.. we're just in the middle of a lot of writing, re-writing, then re-writing stuff again so its right, then we'll release some more info to the public. :)

Good karma+2 votes
Squiggers
Squiggers - - 713 comments @ The Increment

Its possible, as some sort of flashback. Still being decided really.

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Squiggers
Squiggers - - 713 comments @ The Increment

We merged with Ink Studios - we'll have an article up soon on it.

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Squiggers
Squiggers - - 713 comments @ The Increment

I'm afraid I don't know exactly in regards to Steam - Desura would be a definite platform to use perhaps?

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Squiggers
Squiggers - - 713 comments @ The Increment

As per my response on the (now outdated) concept document download, yes there will be some of those missions. We may make use of the safehouses, depending on the missions.

No, its set during the 80s, and is meant to be global, not just based in Northern Ireland.

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Squiggers
Squiggers - - 713 comments @ The Increment

At present, we're looking at selling it at around £19.99. I think it roughly equates to about $30?

We'll confirm it of that in our next news article next month, along with release plans, dates, and reasons for why we're doing certain things - give us a while to confirm it. :)

Good karma+1 vote
Squiggers
Squiggers - - 713 comments @ The Increment - Concept Document

Please note - this document is now somewhat out of date, some stuff has been added/removed from the features list, and the plot has been changed slightly so that it works.

Social aspect - we'd like to incorporate something like that, yes.

Future Missions - its hard to create something like that with the minimal resources we have. For now i'll say its unlikely that it'll happen for the reason that we've not got enough staff/time to implement a feature like that. For the most part, it won't matter anyway. ;)

Safehouses - depends on the mission. One or two levels perhaps.

High Profile - Doubt it, due to how we've got the plot set up.

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Squiggers
Squiggers - - 713 comments @ problem

You'd be best off posting this on Crydev, or searching in the help topics there.

What does the text say in the box, as its that tiny I can't read it. :P

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Squiggers
Squiggers - - 713 comments @ The Increment

This is still being decided on, as it depends what we're able to get in the first release, and how we'll be releasing stuff - we'll have something in the next news article on all this. :)

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Squiggers
Squiggers - - 713 comments @ Border - CryEngine 3

Might be something to do with the lighting, or material's setting, we'll look into it.

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Squiggers
Squiggers - - 713 comments @ Crytek Crydev Trip - Day 1

Cheers mate. :)

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Squiggers
Squiggers - - 713 comments @ Level Teaser - Alpine

Not sure why this is happening guys, sorry! I'll get a message sent off to support!

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Squiggers
Squiggers - - 713 comments @ The Increment

Not sure why I missed that out on the list of key features, but conversations are still in the game's development schedule.

Good karma+3 votes
Squiggers
Squiggers - - 713 comments @ Crytek Crydev Trip - Day 1

Sadly they were at PAX in the US when we were there, so we didn't get to meet them. Maybe next time. :)

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Squiggers
Squiggers - - 713 comments @ Crytek Crydev Trip - Day 1

And he's one of the most mad guys we met, was really great to met him and chat about development.

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Squiggers
Squiggers - - 713 comments @ CryENGINE 3

All you have to do is simply extract the files within to a new folder, click the editor, and you're away. :)

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