I am an aspiring young game designer with a passion for content creation, aesthetics design, and I.P. creation within games. After creating beginning content and features for a game early on, I usually can't wait to hit the polish stage of a game and get my hands dirty making a game look amazing and feel good on all aspects. My goal is to one day lead a small team and successfully create a memorable mini-block buster (such as Bastion)for all gamers to enjoy and share awesome stories about for years to come.
A concept picture digitally painted by myself of the Shadow Sentry enemy in Oswald, a 2D action adventure platformer created by myself and is now being re-made in Unity and planned to have a full release.