Done and released!
It will most likely be released on the 25th. Track in the meantime, thanks!
This mod will now be converted into a small 10-15 minute gameplay demo for anybody whos still interested. it should be out within the month.
you should have made a trigger for a point_clientcommand
Ontrigger
point_clientcommand
command
disconnect
Thats what you need to do.
Hey mate, Spas12 here!
I downloaded this mod off of your website about 2 weeks ago, since you posted it publicly here ill give you what i think.
The mod was of course visually appealing and had some great custom content. Great modeling, scripting, and texturing. The player being a combine soldier at points was fun and original, as well as having a pretty cool ending. Although, the teleport chamber was WAY too dark in the beginning and i could barely find the ladder even with the lights near it on. Why would a giant teleporting machine work but not the lights for the room? Also, the small vent part with the 2 batteries was a good idea, but almost impossibly hard to get out of. i would make it so climbing on top of the pipes was easier. The headcrab pipe section was neat, but imo there was just too much crabs. Besides, why would the ambush just suddenly stop as soon as you finish powering the door up? And the end of the mod was just buggy. 3 seconds after the train started, the mod crashed, had to restart the mod. While the train was in motion, i broke the glass and hopped onto the other train, however, you only placed the trigger_changelevel in the first train u got on, so i was stuck in the header train with a faded screen unable to get into the trigger_changelevel, forcing me to load a previous save point.The first time the strider blew up my turret just fine, but after getting killed the strider kept killing the turret and me, no matter where i was in the train! Also, when you got up to the gauss gun aprt, i could not find a single way to get out of the train and shoot at the strider with it. had to turn on god mode to escape the strider and finish the mod.
Overall it was good, it just wasn't betatested enough. Good luck mate, your trying just as hard as me if not harder to get another job in the industry.
Developer. This was only made by one person, excluding the beta testing which was done by me and some other guys. :D
Horrible mod. Very repetitive and linear. no story, if there was, then it was so indirect that i missed it. The setting was inconsistent, from slums to sewer then to slums then to sewer then to slums again. More on the unfair and overly difficult side than challenging due to the lack of health and ammo. Mod lacked puzzles and focused way too much on killing zombies in sewers and combine in slums. The crate stacking puzzles were annoying and used way too much. Nova prospekt skins on some of the soldiers did not make sense since it was a city. There was one area where you could get stuck and another area where i managed to get to but wasn't supposed to. running down 5 story staircases to find nothing at the bottom was irritating and could have easily had some life at the bottom. Also, losing health from falling out of a vent YOU WERE SUPPOSED TO can infinitely kill a player if he has 1 health, same with the toxic air room. I also threw a grenade at 2 metrocops running a script in a courtyard and they completely ignored it killing the realism. 2 zombies breaking down an 8 inch concrete wall with one swing is just not realistic, and having a metrocop spawn behind you without warning and killing you while there are 8 other soldiers in front of you is just unfair and annoying. And the 2 antlion guards? killing them was almost impossible since you had no gravity gun to shoot the explosive barrels at them and very little ammo to take them down if you ran out of barrels. I had to turn on god mode about 3 times for 10 minutes straight just to get past some parts. Also, using L4D textures in an ep2 mod isnt allowed. Try just making custom textures next time.
This mod definitely lacked beta testing. The only good things were the lighting, atmosphere, and particles. I gave it a 3/10.
DOWNLOAD THIS MOD. i was a beta tester for it. :D
The actual mod folder is inside the "Half-Life 2: Calamity Packaged folder. Extract the "Half-Life 2: Calamity" folder to sourcemods.
shoot down the combine ball generator with the gravity gun, the second generator has panels you need to take off though.
Maybe try downloading from another mirror.
Sorry, mod is coming out sometimelater this month. i promise!
Hello mate, i am currently in need of a male voice actor and i saw your thread about you wanting to help out. I could really use a talented voice actor for my mod Calamity which you can view here:
If you are interested you can add me on aim at hlkid4907 or msn at halflife2kid@hotmail.com. Thanks for reading.
That would be great if you could help me with the voice acting. Add me on aim as hlkid4907 or msn as halflife2kid@hotmail.com. thanks.
Looks interesting. good luck.
this so beats Black Mesa Source.
Spas12
Bobby joined
Level designer and modder for Source engine. View my portfolio here: www.rcdesign.t83.net