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Comment History  (0 - 30 of 50)
someone1000000
someone1000000 - - 50 comments @ Multiplayer Countries Mod

Nice Idea. We will see.

Good karma+1 vote
someone1000000
someone1000000 - - 50 comments @ Multiplayer Countries Mod v1.56

Gerne! Ich freue mich, dass es jetzt auch bei dir funktioniert.

Good karma+1 vote
someone1000000
someone1000000 - - 50 comments @ Multiplayer Countries Mod v1.56

Bisher sind mir noch keine weiteren Probleme dieser Art zugekommen. Danke, dass du dich deswegen meldest. Da ich aber weis, dass die Version bei mindesten 10 leuten schon einwandfrei funktioniert und auch schon gespielt wurde, kann ich dir erstmal nur die Empfehlung geben, nochmal den C:\Users\User\Documents\Paradox Interactive\Hearts of Iron III\map\cache Ordner zu löschen. Und dann starte Spiel nochmal. Um dir ansonsten weiter zu helfen, bräuchte ich eine genauere Beschreibung des Problems.

Good karma+1 vote
someone1000000
someone1000000 - - 50 comments @ Multiplayer Countries Mod

Du kannst über die Gesetze einfluss nehmen, ob deine Neutralität steigt oder fällt. Wenn du dir da einmal genau die Zusammenhänge anschaust, wirst du das verstehen.

Good karma+1 vote
someone1000000
someone1000000 - - 50 comments @ HoI3 tfh extension and balancing MOD

Yes. The carrier naval bombers should in no way replace the naval or the other bombers its only the possibility to start weaker anti air but stronger anti marine planes than the CAGs from the carriers that can also do some taktikal damage if needed. Till now its not possible to improve them.

Good karma+1 vote
someone1000000
someone1000000 - - 50 comments @ Multiplayer Countries Mod v1.48

Did you both start HoI 3 tfh with the tfh launcher and activated the extension and balancing mod?

Good karma+1 vote
someone1000000
someone1000000 - - 50 comments @ Multiplayer Countries Mod

That´s strange... But that has nothing to do with the mod I think. Let your friend load the save and join on his lobby :)

Good karma+1 vote
someone1000000
someone1000000 - - 50 comments @ HoI3 tfh extension and balancing MOD

If you extrakted the HoI3 tfh extension and balancing MOD folder and .mod file into the mod folder of HoI3 tfh it shoulb be listed as a mod in the HoI3 launcher.

Good karma+2 votes
someone1000000
someone1000000 - - 50 comments @ Multiplayer Countries Mod v1.45

That is how it is supposed to be. But there should be the option to activate the balance mod. If you dont activate it you only play the MCM.

Good karma+1 vote
someone1000000
someone1000000 - - 50 comments @ Multiplayer Countries Mod

Im not able to do some expensive AI work on this... I really dont have enough time for that.

Good karma+1 vote
someone1000000
someone1000000 - - 50 comments @ Multiplayer Countries Mod

Im sorry thats not possible to do for me right now...

Good karma+1 vote
someone1000000
someone1000000 - - 50 comments @ Multiplayer Countries Mod

You are right... I didnt recognize that issue so much because in my sessions germany was always with a player but i´ll try to get the rests of WW2 out of the mod. Thanks a lot for your contribution.

Good karma+1 vote
someone1000000
someone1000000 - - 50 comments @ Multiplayer Countries Mod

Why is ww2 needed when you can make your own wars?

Good karma+1 vote
someone1000000
someone1000000 - - 50 comments @ Multiplayer Countries Mod v1.44

Yes, the ai works fine.

Good karma+1 vote
someone1000000
someone1000000 - - 50 comments @ Multiplayer Countries Mod v1.42

The SU really is weak enough. They have the biggest border to defend.

Good karma+1 vote
someone1000000
someone1000000 - - 50 comments @ Multiplayer Countries Mod v1.42

I dont add new techs so it keeps easy to play, but I changed some things about the existing techs to balance the game and add new units.

Good karma+1 vote
someone1000000
someone1000000 - - 50 comments @ Multiplayer Countries Mod v1.42

You could just make a backup of your tfh folder before installing the mod and you dont need to reinstall the game. Than you are able to swich between the versions.

Good karma+1 vote
someone1000000
someone1000000 - - 50 comments @ Multiplayer Countries Mod v1.42

I dont have a tool to create nations. The only tool i use is the hoi3 position editor.

Good karma+1 vote
someone1000000
someone1000000 - - 50 comments @ Multiplayer Countries Mod

Today :)

Good karma+2 votes
someone1000000
someone1000000 - - 50 comments @ HoI3 tfh extension and balancing MOD

I share the opinion of Inderpreet1147 it´s necessary. I wont change that.

Good karma+3 votes
someone1000000
someone1000000 - - 50 comments @ Multiplayer Countries Mod v1.42

I could do it but i dont think that it is necessary, because the SU is weakened enough to make the game in mp balanced.

Good karma+1 vote
someone1000000
someone1000000 - - 50 comments @ Multiplayer Countries Mod v1.42

You can find the steps to install this mod in the "Read Me.txt"
and i will also put them here:
Checksum with "tfh extension and balancing MOD": (YZKE)
Checksum MCM: (WQJH)
Installation:
-Replace your tfh folder in the game folder of HOI3 with the modded one.
-Delete all files in C:\Users\User\Documents\Paradox
Interactive\Hearts of Iron III\map\cache folder.
-Then start the game with the "launcher.exe"!
-Choose in the Launcher if you play MCM with "tfh extension and
balancing MOD" or not.
-Remember always do backup.

Good karma+1 vote
someone1000000
someone1000000 - - 50 comments @ HoI3 tfh extension and balancing MOD

Its not my job to fix your problems as less as it is my job to deal with aggressive kiddies on this website. I made a mod for HoI3 tfh and want to share it with you so i like to answer questions about it. But your comment wasnt even a question it was a more like a negative unfounded statement which just isnt correct! So please dont offend me and my mod. As i said I am always open to criticism but never will tolerate defamation in my comment section. If you dont understand that you went to far here i feel really sorry for you.

Good karma+7 votes
someone1000000
someone1000000 - - 50 comments @ HoI3 tfh extension and balancing MOD

If you installed it correctly, you obviously only get the new units when you unlock them in the tech tree. Like all the other units too! Do you really think i lie in my description? Please think better about the stuff you write in the comments if thats possible for you.

Good karma+2 votes
someone1000000
someone1000000 - - 50 comments @ HoI3 tfh extension and balancing MOD

Because of that I posted the news^^
If you still have questions just ask me.
I am also always open to criticism.

Good karma+1 vote
someone1000000
someone1000000 - - 50 comments @ Multiplayer Countries Mod

Tank you, I will keep working on it.

Good karma+1 vote
someone1000000
someone1000000 - - 50 comments @ MCMv1.2

I can do this in the next version. Thanks for the good idea.

Good karma+2 votes
someone1000000
someone1000000 - - 50 comments @ Multiplayer Countries Mod

You change the language at C:\Users\name\Documents\Paradox Interactive\Hearts of Iron III in the settings.txt. Yes you normally start with one theatre HQ when your territory is only at one continent but you can produce as much theatres you like to have while you are playing.

Good karma+1 vote
someone1000000
someone1000000 - - 50 comments @ Multiplayer Countries Mod

Sure but its still better in MP. But when you play SP try to win the war with italy and rebuild the roman empire like Mussolini wanted it to do that really is a challenge!

Good karma+1 vote