Totally forgot to put the e-mail address up. Sorry!
teambabyninja@gmail.com
Totally forgot to put the e-mail address up. Sorry!
teambabyninja@gmail.com
The members of Baby Ninja hope to see PvP chicken combat. Looks awesome!
Also, this game requires support for OpenGL 3.0 or higher. And we recommend 256MB each of RAM and VRAM as well as 50MB free disk space on your Hard Drive.
We're currently working on getting diagonal support into the WASD controls, and our publisher's sound department is looking to record our finalized dialogue during this Beta sprint. Those changes should be up for download by this time next month at the latest if they don't make it in over the next few weeks. Thanks for the feedback!
Known Issue: If you get the screen squished into one corner, you should set your system resolution to 1024x768. We will support all resolutions in the final release, but this is our publisher's default resolution requirement, which consequently makes it our default to support.
Also, please email any dumpfile.mdmp that appears in the game directory upon crash to teambabyninja@gmail.com. Thanks!
From left to right: Brad Almony, Integration Programmer; Rob Buccheit, Internal Producer (Art); Clay Dittman, Gameplay Programmer; Tyler Lamb, Effects Programmer; Mike Klein, Effects Artist; Joel Cioffi, Programming Lead; Michel Laporte (rear), Units Artist; Jordan Garaham (front), AI Programmer; Dominic Santoro (yours truly), Internal Producer (Public Relations); TJ Hardy (rear), Art Lead; Tom Lerner (front), Internal Producer (Programming); Lindley Joyner, Internal Producer (Quality Assurance)
sol_opacus
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