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I do some game design along with modding for the source/goldsrc engine.

Comment History  (0 - 30 of 71)
Sockman111
Sockman111 - - 71 comments @ Half-Life: Randomizer

Wow, congrats on beating it. Honestly didn't know if it was possible/

Good karma+2 votes
Sockman111
Sockman111 - - 71 comments @ Half-Life: Randomizer

It randomized on map loads, map files remain unchanged.

Good karma+1 vote
Sockman111
Sockman111 - - 71 comments @ Half-Life: Randomizer

I think it's because cockroach spawners are randomized. Sorry about that.

Good karma+2 votes
Sockman111
Sockman111 - - 71 comments @ Half-Life: Randomizer

Yep, those things are done with custom code in those dlls so they won't work if replace it.

Good karma+1 vote
Sockman111
Sockman111 - - 71 comments @ Half-Life 2 Unlocked FOV

It might but it could break certain things such as damage values and code that's exclusive to the episodes. So I wouldn't recommend it.

Good karma+1 vote
Sockman111
Sockman111 - - 71 comments @ Crowbar-Deep in the Dead DEMO

Cool idea and executed really well. I'm looking forward to the full version!

Good karma+2 votes
Sockman111
Sockman111 - - 71 comments @ Half-Craft Alpha 1.0

I get that this is an alpha but it's completely broken for me.
There's no skybox so I'm getting the smear effect, breaking blocks often results in seeing through the world, and collision with blocks is broken in some way that I really don't understand. Walking into blocks will make me keep my velocity even when I stop pressing any keys, and I also can't jump.

Edit: I figured out that the second issue is only on the edges of chunks. So you need to somehow check if a block is broken on the edge of a chunk and update the surrounding chunks accordingly.

Good karma+1 vote
Sockman111
Sockman111 - - 71 comments @ Half-Life: Randomizer

I'm not as familiar with Half-Life 2's codebase. Also I've been working on stuff other than mods so if I did make a hl2 randomizer it would be later when I'm not busy. There are randomizers for source engine games that randomize sounds and textures though (maybe models too?), so you might want to try those out.

Also please link to any videos of you playing it!

Good karma+2 votes
Sockman111
Sockman111 - - 71 comments @ Half-Craft: Dreaming about GPU and RAM sheeps

Nice to see progress! One recommendation is that you should make blocks their true resolution (16x16) and just enable point filtering by default (gl_texturemode gl_nearest_mipmap_nearest). Right now they have some weird artifacting.

I would offer to help if I wasn't so busy, but at the very least I wish you luck on this project, it's looking really cool.

Good karma+4 votes
Sockman111
Sockman111 - - 71 comments @ EZ2 Returns to Moddb (soon!)

That first screenshot gives me Black Mesa Xen vibes... in a good way. I'm really looking forward to this.

Good karma+3 votes
Sockman111
Sockman111 - - 71 comments @ Half-Life: Randomizer

This mod requires the steam version of Half-Life. It won't work on WON or xash. Unfortunately there's not much I can do about that, sorry :/

Good karma+2 votes
Sockman111
Sockman111 - - 71 comments @ Half-Life: Top-Down

Unfortunately this mod only works correctly on the steam version. The source code is linked in the description if you can port it though.

Good karma+1 vote
Sockman111
Sockman111 - - 71 comments @ Half-Life: Randomizer

Make sure you're using the retail steam version of Half-Life, and also make sure you're in the beta (right-click->properties->betas)

A recent update broke half-life mods but they fixed it in the beta.

Good karma+1 vote
Sockman111
Sockman111 - - 71 comments @ Half-Life: Top-Down

Make sure you're using the retail steam version of Half-Life, and also make sure you're in the beta (right-click->properties->betas)

A recent update broke half-life mods but they fixed it in the beta.

Good karma+1 vote
Sockman111
Sockman111 - - 71 comments @ Half-Craft: World generation!

This is a crossover I never thought I needed. For real though, this is looking really cool, I can't wait to play it

Good karma+5 votes
Sockman111
Sockman111 - - 71 comments @ VR

The valve index is top selling on steam right now, so I'd say it's doing a good job at getting people to get vr. And that's only the high end stuff.

Good karma0 votes
Sockman111
Sockman111 - - 71 comments @ Half-Life: Anti-Climax Released!

Can't wait to play it!

Good karma+1 vote
Sockman111
Sockman111 - - 71 comments @ Half-Life: Top-Down

Good ideas, I'm already working on some fixes for a lot of the bugs. The void color is mostly out of my control, but I'm thinking I could do something like place a big model with a texture far below the player.

Good karma+5 votes
Sockman111
Sockman111 - - 71 comments @ Half-Life: Top-Down

hmm, good idea. I'm thinking of adding reload animations in an update, so I can put those together.

Good karma+1 vote
Sockman111
Sockman111 - - 71 comments @ Every sound in Portal replaced with my voice.

It's been three years since making this and I'm starting to regret it.

Good karma+1 vote
Sockman111
Sockman111 - - 71 comments @ [ Half-Life 2 : MMod ] Release News and Release Trailer

Nice! I'm really looking forward to playing soon!

Good karma+10 votes
Sockman111
Sockman111 - - 71 comments @ Ravenholm Demo

If you're not getting music then you must have installed it wrong... The 2d grass sprite error is caused by being in software mode, so that might be your problem. Try switching to openGL mode.

Good karma+2 votes
Sockman111
Sockman111 - - 71 comments @ Ravenholm Demo

That audio bug is known but only happens occasionally. For now the best solution is to save and load, and that should get rid of it. As for picking things up with E, for now we're going to stick with hl1's pushable mechanics to make it feel more like that game, with the gravity gun reserved for picking things up. Pressing G for the gravity gun doesn't seem very hard to implement, and we'll consider adding it in the future.

Thanks for the feedback, I'm glad you enjoyed it despite the bug.

Good karma+2 votes
Sockman111
Sockman111 - - 71 comments @ Half-Life 2: Classic

We're aware of the buzzing issue, unfortunately we don't know how to fix it yet. For now, you can save and load to quickly fix it. As for the mouse issues, try enabling raw mouse input. It seems to be a common issue with goldsrc games/mods.

Good karma+2 votes
Sockman111
Sockman111 - - 71 comments @ Ravenholm Demo

Try enabling raw mouse input in the mouse options.

Good karma+2 votes
Sockman111
Sockman111 - - 71 comments @ Half-Life 2: Classic

Thanks for the feedback, the demo has been updated with that improvement.

Good karma+3 votes
Sockman111
Sockman111 - - 71 comments @ Ravenholm Demo

Are you using the steam release of HL1?

Good karma+1 vote
Sockman111
Sockman111 - - 71 comments @ Ravenholm Demo avaliable

Thanks for the feedback! I've actually just updated the demo with better gravity gun physics. Teaching zombies to throw stuff might be tricky but we'll keep that in mind. As for lighting, we originally had everything much brighter but we thought it ruined the mood. One drawback about goldsrc is there's no (or at least very little) light bouncing, so the places where hl2 relies on that are very dark in goldsrc. In the future we'll try to get rid of really dark spaces though.

Good karma+6 votes
Sockman111
Sockman111 - - 71 comments @ Ravenholm Demo

Check this tutorial and make sure it's installed right: Steamcommunity.com

Good karma+7 votes
Sockman111
Sockman111 - - 71 comments @ Half-Life: Anti-Climax goes live!

Cool idea, I'll be looking out for this one.

Good karma+2 votes