Been out of the loop with MOHAA for a long time, glad to see you still working on this! The skins are really good - makes me want to use them in any future maps I put out :).
Been out of the loop with MOHAA for a long time, glad to see you still working on this! The skins are really good - makes me want to use them in any future maps I put out :).
I put together an example in the forum.
Fantastic. BTW, let me know if you need help with adding variety to the levels. You'd be able to switch or add more AI models for each mission, even randomly picked, with a simple script :).
Yep sure, you can include any of my stuff :)
Really impressive mod. I use some custom German textures for my custom maps and would love to be able to use some of these. Especially like that you're re-designing the camo helmets. Their original shape always irked me so I often changed them.
Do you have an example map where you think Road to Berlin was played?
You can lengthen the time it takes for weapons to disappear with a console variable. in console change g_droppeditemlife to the number of seconds you want. e.g. g_droppeditemlife 9000. The default is 30.
Helmets are potentially possible to add, but it's just adding more entities to a level which can be a problem. This is why you need to be careful with weapons too.
Not hard, quite easy. Just not had a lot of time.
Yeah, it could be a conflict, or it could be a bug with my mod. Not sure. Does this mod have that issue without other mods installed?
Hey, thanks!
The 'blocky' look is due to the aggressive LoD the game has. You can turn that off with a renderer command - try r_uselod 0 in the console and it should improve most models.
Yeah, expansions should be easy. I'll try and update it at some point.
Yep, e.g.
seta crpsty_sp_corpses "50"
seta crpsty_sp_debug "0"
Yes, that's why I said, *look at the section about CONFIG*. It will tell you how to add more corpses.
That's why you need to read the description (or README). See section about config: crpsty_sp_corpses
Do you have any software that opens zip files? Like WinRAR?
SP Mod is now live! Indiedb.com
Yep, there is a chance. I've already begun work on it :).
This is now v2.1. So re-download file for fix.
I found a bug (some corpses are in 't-pose'). Will fix.
I'm working on just the thing: Youtube.com
I'm planning on doing it for both MP and SP :)
Look into global/ai.scr (located in pak0.pk3) and find label 'medichunt' to understand how the original creators implemented it.
Oops, was meant to be signed-in when I added that comment. I can also recognise the lighthouse beams that look very similar to m1l3c in MOHAA heh.
You probably know where, but to make it easier it's path_corner_142 and path_cycleanim_1 :)
Really enjoying it so far. I found an annoyance though. Wasn't sure where to provide bug info/feedback.
I was at a terminal (Dr. Neilsen and the "black cat design") and the NPC that I assume has their path_corner node placed next to it walked up behind me and blocked me in while I was reading. I can't move. Obviously I can use noclip to get out, but thought I'd let you know as it shouldn't be that way and others will probably load an early autosave instead. Some logic or change in the brushwork/room layout will be needed me thinks.
Edit: I'd also like say that as soon as I was reading the text on the terminal, my cat (who is all black) jumped up in front of my monitor. I chuckled too much at that.
Smithy
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