• Register

This member has provided no bio about themself...

My Blogs

No blogs were found matching the criteria specified. We suggest you try the blog list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Post comment Comments
ToxicHolyGrenade
ToxicHolyGrenade - - 91 comments

Hi there, is it possible that you could get SarisKhan to talk to me on Moddb? Because I have sent him important messages to him of not only the state of the TF2 Freakshow Community, but also the reasons on why he presumably left the Garry's Mod community, even though he hasn't told his followers why? And also, I am planning to archive and preserve the WIP stuff he has in association to his TF2 Freaks, videos, etc.

That will be much appreciated.

Reply Good karma Bad karma+1 vote
EGZOdaw
EGZOdaw - - 108 comments

I really like your addons. These minor features are very usefull and can make game more enjoyable. Thank you. 10/10
BTW: Where did You learn LUA language?

Reply Good karma Bad karma+1 vote
sLoPpYdOtBiGhOlE Creator
sLoPpYdOtBiGhOlE - - 62 comments

Your welcome.
In all honesty I'm clueless in lua.
Up until my first stalker addon rewrite (More Fast Travel Locations), I had never touched lua at all.

I learn as I go, google for lua pages of basic functions and how to use them, eg: string, math, expressions, loops, tables... etc

then I look in CoC lua_help for functions and start testing what functions expect and return..
Pretty much just fumble my way through since there doesn't seem to be much documentation for functions added and related to CoC.

I've only played with 2 other script languages, autoit and papyrus.

But it all seems similar, loops, arrays, statements, operators, params and returns.

Reply Good karma+2 votes
Ostatni_Samotnik
Ostatni_Samotnik - - 8 comments

Great work:) Many thanks!

Works on CoC 1.4.22 (key U), but could you tell me why I cant see line "Unload all weapons" in Main Menu -> Options -> Controls -> Weapons ?

Both file (from 1.4.22 version) are in right directory.

Reply Good karma Bad karma+1 vote
Nuor
Nuor - - 572 comments

I like your usage of in Faction_Goodwill_Multiplier of RegisterScriptCallback("opt_menu_on_init",opt_menu_on_init)

I knew Alundaio had put that ScriptCallBack in there but somehow it never occurred to me to use it. I makes keeping vanilla script clean much easier.

Question. Why rewriting the tm ltx's as opposed to just putting a multiplier in xr_effects.complete_task_inc_goodwill?

Reply Good karma Bad karma+1 vote
sLoPpYdOtBiGhOlE Creator
sLoPpYdOtBiGhOlE - - 62 comments

Thank you for the heads up on xr_effects.complete_task_inc_goodwill

I don't know what I was thinking.
I'll post an update soon with an edited complete_task_inc_goodwill() function.

Reply Good karma+1 vote
SpcDan
SpcDan - - 228 comments

The two unsung heroes of the CoC age, together. I didn't knew this even happened.

Reply Good karma Bad karma+1 vote
Nuor
Nuor - - 572 comments

Regarding PDA stash view. 1.5.7 has a tool "ui_map_debug_ex.script" that shows opened/unopened discovered/undiscovered stash content; along with other features.

Reply Good karma Bad karma+1 vote
sLoPpYdOtBiGhOlE Creator
sLoPpYdOtBiGhOlE - - 62 comments

I had a look in ui_map_debug_ex.script at the stash functions.. neat.

But my code only showed stashes that hadn't been opened..
By checking the cache table was holding a valid item string sting or a false bool.

Reply Good karma+1 vote
Bartoche70
Bartoche70 - - 219 comments

Hello, (sorry for my bad english, i hope you can understand me).

I like your mod "PDA Backpack Travel" for "Stalker Call Of Chernobyl" but for me the option "Backpack Travel If Overweight" doesn't work.

I use Standalone ModPack of Stason174 V.5.04 for COC 1.4.22.

If you can help me...

Thanks you very much.

Reply Good karma Bad karma0 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X