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Latest tweets from @slime73
RT @obey_love: Happy Easter! Today we finally released version 11.0!
In amongst all the bad jokes and pranks, who knows whether t… T.co
Apr 1 2018
It's been in development for a long time, but now LÖVE version 11.0 is finally released: Love2d.org
I guess @icculus is able to nerd-snipe me by making a Metal renderer with a bunch of FIXME's in it. 😅 T.co
Jan 4 2018
RT @obey_love: LÖVE now has its own official Discord server - Check it out!
Jun 29 2017
.@obey_love now has an official Discord server. Come join! It's still in its infancy so feedback is welcome. Discord.gg
Jun 28 2017
Found while adding some stuff to LÖVE. Luckily that code is never actually used anywhere! T.co
May 16 2017
LÖVE uses Ryan's work extensively (SDL and PhysicsFS) - supporting him if you are able will also help to make LÖVE… T.co
May 11 2017
RT @eevee: hello, @IndustrialRobot asked why i chose LÖVE, and here is the long-winded answer Eev.ee
Mar 23 2017
Ever wanted to work on a LÖVE game project and be paid for it? Now's your chance! T.co
Feb 14 2017
Adventures in OpenGL: googling "<obvious and common feature> bug" to see if I'll run into buggy driver behaviour for simple functionality
Jan 27 2017