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Comment History  (0 - 30 of 43)
Slimak81
Slimak81 - - 43 comments @ TOR V0.4.1 Bannerlord 1.2.5 Patch (Requires TOR 1.2.3 full version download)

Played around 120 hrs +
Human high tier magic is a mass destruction imbalance. I have all my vassal lords are manually crafted Fire or Heaven mages as the able to kill 40 + top tier units from the start of battle. They experience in battles grows very quick.
Next are vampire necromant that can repelish all lost units instatly with skelets and upgrade them nicely after two days to better skelets.

AI behaviour in battle - main bug is the unit squad is priritized in moving to certain pounts ignoring everything around. I can easily stand in front of they path and kill 10 + units without any spot on me.

Anyway it is a best of the best mods for WB

Good karma+2 votes
Slimak81
Slimak81 - - 43 comments @ TOR V0.4.1 Bannerlord 1.2.5 Patch (Requires TOR 1.2.3 full version download)

I am playing it around 5 days as a vampire. I am fan of warhammer 2/3
i should say this is a great job but
1) empire should have much more enemies they are very strong on global.
Need Norsca and Chaos invasion forces first , not wood elves.
2) Need Orcs.
3) too many rebel troops on map , and they spawn very quickly. and dont dissapear after hide destroyed.
Anyaway awaiting for updates. For the Chaos Gods )

ps . Vampire Counts declare wars vary rarely. I waited 2+ ingame years for the first war to counduct

Good karma+1 vote
Slimak81
Slimak81 - - 43 comments @ (Old-Obsolete)-Polaris Sector Alliance 1.0b

how to insall the mod???

Good karma+1 vote
Slimak81
Slimak81 - - 43 comments @ Sins of a Solar Empire: Rebellion

I beg my pardon I have not patched the exe file to 4gb usage.
After patching everything works fine

Good karma+1 vote
Slimak81
Slimak81 - - 43 comments @ Star Wars: Interregnum

Well done but we need Rebels at least to start Star wars =)

Good karma+2 votes
Slimak81
Slimak81 - - 43 comments @ Sins of a Solar Empire: Rebellion

Very beautifull mod but the stability is awfull. I got CTD every 3-5 minutes with normal settings 1920x1080

Athlon X2 3.4Ghz 4GB RAM GT770 Win7 32 . Latest 1.82 patch.
I know my PC is far from modern but still cant play.
Previous version No CTDs at all but i got GTX 660 those times

Good karma+1 vote
Slimak81
Slimak81 - - 43 comments @ Star Wars: Interregnum

I suppose it is the improved version of Sins of a Galactic Empire ?
Downloading it now!

Good karma+1 vote
Slimak81
Slimak81 - - 43 comments @ Homeworld 2 Complex Simple 2.9

downloading now , lets see what it is now able to do with expert Complex player
the size of the mod even bigger now then the entire vanilla game ))

Good karma+1 vote
Slimak81
Slimak81 - - 43 comments @ Perisno

I got C++ runtime error when loading screen
L8 Format is unsupported
Sound file could not be found: Sounds\tutorial_2.ogg Sound file could not be found: Modules\ Perisno\Sounds\ cymbal_01.ogg Sound file could not Modules\ Perisno\ Sounds\footstep_grass_light_15.ogg

Good karma+1 vote
Slimak81
Slimak81 - - 43 comments @ Homeworld 2 Complex Simple 2.8

Ok long live China and Russia, await ur patch with improved AI and more impoirtant frigs > сlass standad behaviour. AI is a diffucult question it should build like human and research like human it should attack massive to fulfull damage .It's Not too diffucult to write a proper demand! buldlist there is a problem to make it work as u supposed =)
awating 2.9
at least vaygr and hiig CPU .
good luck!

Good karma+2 votes
Slimak81
Slimak81 - - 43 comments @ Homeworld 2 Complex Simple 2.8

Thanks for adding the option! Would be very nice to try this mini patch )
Cant play vs more the 3 Ai's as game start to freeze considerably.
Concerning AI i can sent u ai.lua cpubuild.lua cpumilitary.lua which i have moddifeid from Complex 8.3 . It starts pressing from the start with frigs and bombers then once getting high rank and access to caps it teleports or move caps armada . It has clear rules what caps to build best.
so for example once it research cruiser it will no more longer press with destroyers and will switch to larger caps

Good karma+1 vote
Slimak81
Slimak81 - - 43 comments @ Homeworld 2 Complex Simple 2.8

Also. In original complex a capital ship for examples cruiser is a big punch of power that can actually destroy hordes of corvettes , frigs and 2-3 destroyers. If a player have instant access to cruiser or destroyers i can easily skip building mosquito fleet and kill AI with a single cruiser . All its units and even mothership ( not sure about hiigaran as it has pretty much defece ) Thats why i think some uber frigs and especially caps should require appropriate rank to be built.

Good karma+1 vote
Slimak81
Slimak81 - - 43 comments @ Homeworld 2 Complex Simple 2.8

Played as Progenitor vs two expert allied hiigaran and vaygr 70 km map all setting few, battle duration high. Hiigaran Ai sent occasianally 2 destroyers + 6 bombers , Vaygr was exterminated first with 3 hunters frigate and drone frigate vs 5 assault frigs and some fighters. it lost all but mothership as i didnot get appropriate firepower to finish it off . When i got my first carrier i went to hiigaran . 3 destroyers at base + some late rank interceptors were vaporized in seconds then i killed all economy outside mother ship. So no icome for 2 AIs while i have around 60k Rus and opened uber capitals
Lost 8 units killed 150+ got Ru income almost unlimited converting energy to RU =) Game lasted 22 minutes

Starting fleet is mothership + 6 collectors .

Good karma+1 vote
Slimak81
Slimak81 - - 43 comments @ Homeworld 2 Complex Simple 2.8

As for AI in Complex 8.3+ 9.1. Well they do have ru injections that i can easily vary in ..lib/ai.lua
depending on difficulty and game progression time. also there are some discounts in prices and build time which i removed manually. In build list ai/cpubuild.lua have a long building sequence starting from the first interceptor and ending battleship. also it very heavily depends on research list what to do frist and what not to research or do later or when have ru > xxx.
In fact I forced AI in 9.1 to play on human style just like me. but with some ru injections it always have a little bit more research and army and damn hell it can really win in late games using massive cap ships assualts =)

Playing vs Expert here after battle i go to overwiew i click resources . what i see that AI expert got 5 times more Ru's and spent even more!! but have not built anything then 5 lite defence turrets and 4 interceptor while this that time i managed to get my first cruiser =)
where did it invest all that money it had ? I bet in researches which 90 % it will never need )

Well anyway i will try fighting vs 2 expert allies will see if they are able to perform something .

As for capital ships spinning and rotating just give the option to select original complex/homeworld capship behaviour even if it is not realistc .
I suppose it is in /scripts/attack/*.lua files

Good karma+2 votes
Slimak81
Slimak81 - - 43 comments @ Homeworld 2 Complex Simple 2.8

Effects and new ships are good
Maneuvarability of ships is awful,l all that is larger then corvette sizer class, strange to see capitals orbiting and spining everywhere and everytime.
New maps are awsome
Playing campaign , well implemented .

AI at skrimish is allmost out of service even on expert , tried different races all the same.
U definitly need a new research and build rules =)
Just to compare , normal AI in Complex 9.1 can vaporize a tough player in 20-40 minutes depending on speed settings and map size. On hard it cheats like hell )

ps
I've been playing Complex series for 3 years , modding some economic, balance and AI for my personal taste

I think u need first of all
new AI build lists
bring back normal speeds from orig complex and remove everlasting ships spinning or give an option to use standart complex ships behaviour
thats my opinion
good luck

Good karma+2 votes
Slimak81
Slimak81 - - 43 comments @ Homeworld 2 Complex Simple 2.8

Campaimg should be interesting in a Complex world . i hope the capitals act mooooooore statianry as in original complex . I like linier battles , when u have armor and wepoins and u go straignth in front of her no matter the cost =)
Downloanding

Good karma+1 vote
Slimak81
Slimak81 - - 43 comments @ Fairy Empire(Yaodu) Mod V1.05 [Official English]

This is ******* epic. This is not HW its more like Eve-offline =)
Btw guys can empires declare war to each other and conduct dynamic missions ? Is Empire fleet endless and regenerate each time the next map loads?

Good karma+1 vote
Slimak81
Slimak81 - - 43 comments @ Sorry for the delay, and here is the progress

Please help !!! how to increase population limit? I wanna buy Battleship but cant as its requires 70 pop

Good karma+1 vote
Slimak81
Slimak81 - - 43 comments @ Fairy Empire(Yaodu) Mod

As i understood its like Eve-online? How can i see galaxy map? Is enemy fleet dynamic or heavily scipted? If i defeat their ships in the system does it make sense? Do Vaygr have unlimited spaw n fleet or each ship killed reduce their capability?

Models, effects, idea just awesome!!!

Good karma0 votes
Slimak81
Slimak81 - - 43 comments @ Classic - Mass Effect Reborn

Absolutly amazing and superior in grafics (never seen such a beauty in HW2 before) and almost total unplayble in single. If done well to the finish it could be even better then Complex.
But now it look like pre - alpha build though demonstation its beyond potential

Good karma+1 vote
Slimak81
Slimak81 - - 43 comments @ Legacy Era: Second Imperial Civil War

Super cool space combat but almost no ground buildings for planets in campaing . Awaiting the ground forces . Graphics is 11/10. Never seen such a beauty in SW FOC

Good karma+2 votes
Slimak81
Slimak81 - - 43 comments @ Dawn of the Reapers

(buried)

almost a half year of closed testing ... it now seems like a fake

Good karma-14 votes
Slimak81
Slimak81 - - 43 comments @ Rebirth

Nice, very nice vs AI and its even fight until i start building mass capital fleet.

In Mid - Late games u guys should limit AI mosqito fleet and force the AI to mass product capitals.

Also Capitals are too much overpowered and cost a little bit higher then ordinary frigate.

Check this prices for balance

Destroyer : 2500 , 100 sec
Heavy Destroyer 3000 , 110 sec
Cruisers 4500 , 140 sec
Battlecruisers 6000 , 180 sec
and so on ...
that should be fair enough

Also give us back energy =) Energy ment overproduction bonus in original complex.
So if u get good energy output u can construct 10 min Battleship in 2-3 minuts, moreover its just a part of economy

Good karma+1 vote
Slimak81
Slimak81 - - 43 comments @ Complex Enhanced 8.7

The AI is much much better then in original complex, but its a pitty u removed the energy from mod.
Ships seems to be balanced but i think u should slightly increase capital ship costs as a modular destroyer by 1500 credits is far nore efficient then 3 frigates or 4 corvettes.
Hiigaran cruser is awesome, like it much better then complex cruiser_a & cruiser_b variants.

Good karma+1 vote
Slimak81
Slimak81 - - 43 comments @ Dawn of the Reapers

(buried)

I suppose this beta will last till 2015 at least. This in only a mod not Diablo 4 pr SC3. Anyway ur specific balance or whatever will be modded by anyone who just knows where the game is cause its so simple =)

Good karma-7 votes
Slimak81
Slimak81 - - 43 comments @ [OUTDATED] The Great War 5.1

Launcher says it cant find vanilla packs patch 6 and patch 7 and game crush at loading . I have 1.3 version with no cd
where to get these patches ? All other mods work fine

Good karma+1 vote
Slimak81
Slimak81 - - 43 comments @ [OUTDATED] The Great War 5.1.3

Launcher says it cant find vanilla packs patch 6 and patch 7 and game crush at loading . I have 1.3 version with no cd
where to get these patches ? All other mods work fine

Good karma+3 votes
Slimak81
Slimak81 - - 43 comments @ 1939-1945 Second Great War mod

Damn i love this mod. It have a potential to be the very good ww2 rts.
Currently i am making build rules for AI for maximize effective cosntuction list
Defensive and economic scripts, doing each inf/vehicle/aircraft unique parameters to match historical prototypes .
Done with russians and germans , damn that looks almost lile Men of War now =)
Almost impenetrable Kv-2 and superior t34 russian tanks are countered by numerous axis airforces and arty , Late 44 year panthers doing a very serious push to russians till the develop SU-85 ISU-152 and IS-2 and so on ... thats sweet =)

Good karma+1 vote
Slimak81
Slimak81 - - 43 comments @ 1939-1945 Second Great War mod

Ok I found out how to force Axis AI to build tanks

In buildingrules set mask of Axis Auto plant to <TRIBE_MASK>000000000000000000000000</TRIBE_MASK>

change grids to
<GRID_X>4</GRID_X>
<GRID_Y>4</GRID_Y>

thus removing the Axis autoplant from german build list

Setting Allied Autoplant to be used by Germans

set mask to <TRIBE_MASK>111111111111111111111111</TRIBE_MASK>

thats it , germans would build Allied Auto plant with german units

Axis AutoPlant code in building list is not valid , something is bugged. Check it carefully

Good karma+1 vote
Slimak81
Slimak81 - - 43 comments @ 1939-1945 Second Great War mod

Hi NickoX , What denies the axis AI to build tanks , I am not good at modding Rise of Nations but if u give me a clue i can repair it for myself.
I tried to change TRIBE_MASK of german tanks , used different flags and OBJ_MASK s on auto plant , but no result =(

Good karma+1 vote