i have a great need
Super stoked to see this active again, FOK was always my absolute favorite mod across the DOW games.
much hype
Has there been an effort to adapt these assets anywhere else? Because these are some of the most accurate, well done models and textures I've ever seen. I'd love to see these in VC or something maybe in a tweak submod or something.
I usually amass the venators and have to play kill-squad and keep the AI fleet busy while avoiding huge conflicts, splitting their fleet up and then returning to the planets I cleaned the navy out of to kill off stragglers. I usually use a few outer rim planets by now but, it's intense and the action is nonstop so I'm pretty happy about it. Micromanagement of bombers and the missile cruisers is really vital too. Spamming acclamators seems to be a valid strategy before getting to the later techs too.
Honestly, I really appreciate the vision that the modders of this content have, but I feel that the difficulty ceiling is just far too intense and intimidating for people to really enjoy or appreciate all the content this mod has to offer, and that'd honestly be my only complaint. Otherwise, this is seriously one of the best mods I've ever seen, but simply said the AI is a stinky cheating 2-bit gungan with space aids and I want it to die so bad that it's my primary motivation for playing this mod at this point.
I know it's dead, but does anyone else have issues with fatal errors frequently?
Thanks! Though the randomness of the invite sorta makes me feel watched. Maybe that's the vibe you're going for...
I think the witch king, though cheese, in 3.8 was a lot better than he's been in the recent reiterations.
A loooot.
Hey now, this mod has a history of a few easter eggs.
I remember spiderman in the nazgul mission map, i think.
Could it be a reskinned sauron? As in just the head is merkel's.
Just pitching thoughts, but I was thinking about the way the dwarven faction works as when you start the game, you select a different sub-faction, and that could possibly be used for the remaining two after Imladris/Gobbos are finished in the main mod.
As for the brand new factions? Men of the east, with Harad and Rhun being the main sub-factions to select with khandish being a large buildplot option,
the other two maybe being anduin vale/rhovanion maybe.
As I said, just thought of it, and I have no idea if that would definitely work, and the anduin vale/rhovanion is mostly wishful thinking since I just finished a LOTR TW play with both respectively, though a beorning/woodsman faction would be a bit interesting if mostly ad-hoc with characters like Angmar is, likely the same with rhovanion.
Please share your thoughts, since I don't know if the idea has been tossed around any.
Agreed. I understand if people enjoyed the movies but as it stands the CGI-heavy slogfest of the last film really didn't have anything to do with 'The Hobbit', Tolkien, or any of the established lore, it was just an action sequence after action sequence with elf wank and forced, tripe romance. Should Edain implement quad-amputee trolls and giant earthworms, too? The rams IMHO were not at all necessary, but that's my 'personal opinion', too.
What factions have reforms, by any chance?
Literally every battlefleet gothic mod dies instantly.
the pain
Nice change from adding dwarfpigs and elf waifus.
what are you even doing with this filter
this is not a fresco, this is m&b
Nvm, just realized you can adjust to weapon proficiency
This is cool as hell
Can the AI be activated for only higher tier units?
Is that even possible to do?
Loving it though
No, all the fans don't want the idea and frankly it's a very bad one.
This is just as bad as an idea for stilt trolls.
Skeetles
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