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Comment History
sk8er_boi6000
sk8er_boi6000 - - 26 comments @ Penumbra: Quality Of Life Project

Hi Folks

I have posted a fix for the issue with objects loading as black, untextured boxes. Please check it out if you have this problem.

Even if you don't, the patched EXE files will offer a performance benefit.

Good karma+2 votes
sk8er_boi6000
sk8er_boi6000 - - 26 comments @ Crack-Life: Source

For anyone playing this and getting crashes to desktop, I had the same issue and was able to fix it. You don't actually need to copy everything into /hl1 into your Source SDK 2013 folder. You only actually need to copy over /maps and the .pak files into /Source SDK 2013/hl1 for the mod to work. Copying over the rest of that folder seemed to make the mod crash for me.

Good karma+1 vote
sk8er_boi6000
sk8er_boi6000 - - 26 comments @ They Hunger: Relit

I overall feel the changes to the lighting do add to the atmosphere, however the mod also feels fairly glitchy, so far I've seen the following

- Flashlight disappears between map loads, it has to be switched on and off again
- The M1 Garand behaves strangely. Switching to another gun when it has a fully loaded chamber will cause a 9th bullet to appear in the clip. Additionally, ammo for the gun you have in reserve will randomly disappear
- The glass gibs on they11 should not cause damage. On 15 health they kill me instantly.

Other comments

- Reducing health kits down from 40 to 15 healing actually makes the game feel a bit more unbalanced, and the new "infection" system doesn't fully make up for it.

- I don't know if the enemies have been made more numerous, or more bullet spongy but it feels more unbalanced than the original, and would benefit from more ammo pickups to compensate.

- All of the police on They11 seemed to instantaneously headshot me, this area feels as if it's been made unnecessarily difficult.

All in all, like the changes made to the atmosphere, but feels like the mod needs some more polish.

Good karma+1 vote
sk8er_boi6000
sk8er_boi6000 - - 26 comments @ Half-Life: Source Fixed

I like the idea of resizing the maps and fixing their bugs, but I'd like the option to continue using the source liquid textures on them as opposed to the original HL1 textures, I hope you consider adding that as an option in future updates.

Good karma+1 vote
sk8er_boi6000
sk8er_boi6000 - - 26 comments @ Afraid of Monsters DC - Remod 1.1

There is a bug still present in this update that was also present in the first version of your remod (but not the original AoMDC), tested and it happens both in Xash3D and the Steam version of Half-Life.

If you leave the flashlight switched on across a map change, the flashlight stops depleting, and you can essentially use that to cheese infinite flashlight. Switching the flashlight on and off will start it draining again, but still should be fixed IMO.

Good karma+2 votes
sk8er_boi6000
sk8er_boi6000 - - 26 comments @ Penumbra: Quality Of Life Project

Thank you, I'm pleased that you got enjoyment out of my mods.

I'm sorry that I didn't answer the comment you previously left, I didn't get a notification for whatever reason. I have tried upscaling UI elements and inventory items, but unfortunately as the resolution of the originals is so low, the upscaler has little information to work with and as a result they came out often looking worse than the original files, so I elected to leave most of them as is.

Good karma+3 votes
sk8er_boi6000
sk8er_boi6000 - - 26 comments @ [Dec 20, 2020] AS:P1 Extended Patch 1

I'm still getting crashes on transition from as_c2map03, and this happens every time I try it, loading saves doesn't work. Additionally if I use changelevel to load map 04 it crashes to desktop as soon as I move the mouse. Changing graphics settings as suggested doesn't help, I'm running the latest betas. I completely deleted all the old mod content and installed the extended mod with the full patches.

Any way I can diagnose the fault and work out why it's still happening?

Good karma+1 vote
sk8er_boi6000
sk8er_boi6000 - - 26 comments @ Black Mesa: Azure Sheep

I have encountered what seems to be a mod breaking bug on as_c5map01b

During the firefight with the APC on the train track, instead of going down the tunnel and setting off the explosion as it was designed to do, when it took the requisite amount of damage the APC instead disappeared down the tunnel at the other end, not setting off the event and rendering the area impossible to pass without cheating. Not sure why it happened but the error didn't repeat on a reload, where the APC properly re-emerged from the tunnel allowing me to finish it off and pass the area properly.

Good karma+1 vote
sk8er_boi6000
sk8er_boi6000 - - 26 comments @ One Late Night (DirectX 11)

I had to use Windows compatibility settings to get this to run on the correct monitor (I have 2 non-eyefinity linked displays), and changing resolution didn't seem to work, I had to disable virtual super resolution, otherwise it just kept resetting to 4k when I set it to 1080p

Good karma+1 vote
sk8er_boi6000
sk8er_boi6000 - - 26 comments @ They Hunger - Remod 1.2

I was able to fix the issue with the skybox by adding the following line to my liblist.gam file

cldll "cl_dlls\client.dll"

However there are more various glitches in the mod that I wasn't able to fix

I.postimg.cc

Good karma+2 votes
sk8er_boi6000
sk8er_boi6000 - - 26 comments @ They Hunger - Remod 1.2

I don't know if it's the remod or the original TH code at fault, but the skyboxes are seriously buggy when played in the Xash3D engine. Most other mods, and most of your remods work fine. Any tips to improve it?

I.postimg.cc

Good karma+1 vote
sk8er_boi6000
sk8er_boi6000 - - 26 comments @ SOMA - MindSplit - Short Demo V.1.0.1

Ok, will play the updated version and offer my thoughts on it shortly.

Good karma+1 vote
sk8er_boi6000
sk8er_boi6000 - - 26 comments @ SOMA - MindSplit - Short Demo V.1.0.1

Crashes to desktop on map load with the following error:

"FATAL ERROR: Could not load script file 'maps/demo.hps'!
demo.hps (1321, 3): Err : Expected ';'

Good karma+1 vote
sk8er_boi6000
sk8er_boi6000 - - 26 comments @ Escape from the Darkness - Remod 1.0

If that was the answer I'd have done it already. I run all mods at the same resolution.

Good karma+1 vote
sk8er_boi6000
sk8er_boi6000 - - 26 comments @ Half-Life : Echoes

Due to the levels of health they had earlier in the game and the way the base game only renders them killable with explosives left that a bit unclear, I thought I was meant to run away from it, but yes I ended up working out that was what you were meant to do.

Good karma+1 vote
sk8er_boi6000
sk8er_boi6000 - - 26 comments @ Half-Life : Echoes

What the hell are you supposed to do in the massive outdoor courtyard type area? I released the Garg, then the scene played out with the container breaking open after acquiring the Egon, and after that I just couldn't progress. Either this map is badly designed or I encountered some sort of glitch that stopped the solution being revealed.

Good karma-3 votes
sk8er_boi6000
sk8er_boi6000 - - 26 comments @ The Timeline Trilogy | Remod 1.1c

This is still annoyingly bugged out.

With the DLL installed, the time portal (Egypt, Rome, Confederate) works, but the part in the confederate timeline with the cannon doesn't work (moving the barrel into the correct place doesn't work, the cannon doesn't fire). Without the DLL installed the cannon fires properly but the trigger for the time portal doesn't work.

Good karma0 votes
sk8er_boi6000
sk8er_boi6000 - - 26 comments @ Xash3D Engine

On second thoughts I was able to make the error messages in TH go away by changing a convar but the visual glitches persist. Oddly though they appear on first load of a level but a quicksave followed by a quick load resets the skybox to normal.

Good karma+1 vote
sk8er_boi6000
sk8er_boi6000 - - 26 comments @ Xash3D Engine

I know Poke 646 works in Steam, but they just run more smoothly in Xash, that's why I prefer using it.

Your tips did fix the problem with Timeline and They Hunger so thanks, but pressing ctrl and + in the mods with the grey bar problem didn't change the size of the screen, it changed the cl_showfps variable from 1 to 2

Good karma+2 votes
sk8er_boi6000
sk8er_boi6000 - - 26 comments @ Xash3D Engine

I've encountered a couple of minor issues with mods I was wondering if you had possible solutions / config tweaks to resolve. Most mods work perfectly but there are small bugs I was hoping could be fixed

Poke 646 / Poke 646 Vendetta / Escape From The Darkness (original versions and Zikshadow's remods): grey bars appear across the bottom of the screen

Postimg.cc

Afraid of Monsters DC / Zikshadow's remod: visual glitch on some ground textures

Postimg.cc

Timeline II (Original and Zikshadow's remod): On map ice28 a few seconds after the plane lands something causes the level transition to fire prematurely, and after it does the next map loads with the character a long way outside of the map:

Skybox glitch and OpenGL errors in They Hunger (Original and remod):

Postimg.cc

I prefer your engine as some mods (most notably AoMDC) perform pretty badly on the Steam version of goldsource, so any advice fixing these bugs would be appreciated.

Good karma+1 vote
sk8er_boi6000
sk8er_boi6000 - - 26 comments @ Escape from the Darkness - Remod 1.0

When I play this (and your Poke 646 remods) with Xash3D there are grey bars at the bottom of the screen throughout the game. This doesn't happen in any of your other remods. Any ideas?

Good karma+1 vote
sk8er_boi6000
sk8er_boi6000 - - 26 comments @ Nightmare House 2 (2015)

Is there any way to disable the DOF effect, I'm not particularly keen on the look? That detail aside this is a nice improvement upon the original mod.

Good karma+1 vote
sk8er_boi6000
sk8er_boi6000 - - 26 comments @ Night at the Office | Remod 1.0

There seems to be a bug, not sure if it's the remod or the original but reloading weapons seems to remove some of the ammo from the player's inventory

Was playing in Xash3D, can't say if it happens with the original engine as well but all of your other remods work properly in Xash.

Good karma+1 vote
sk8er_boi6000
sk8er_boi6000 - - 26 comments @ Focalpoint

This mod is totally broken, the Steam version of half-life won't load the client.dll and if you replace the mod's one with the latest version, you can't edit the key mappings.

Good karma+1 vote
sk8er_boi6000
sk8er_boi6000 - - 26 comments @ Portal Project Beta

Anyone still having problems getting the mod to work, I was able to fix it by deleting the client.dll and server.dll in the mod folder in \SourceMods\project-beta\bin and replacing it with the newest client and server .dll and .dylib files from \SteamApps\common\Portal\portal\bin

Good karma+1 vote
sk8er_boi6000
sk8er_boi6000 - - 26 comments @ Portal 1.5

Ignore the nay sayers. What I have seen suggests you are doing a really good job, and Portal 1 will look great with the updated Portal 2 graphics. Keep up the good work!

Good karma+1 vote