Version 3.03 should be available shortly (awaiting moddb).
Version 3.03 should be available shortly (awaiting moddb).
MapMixer can support all custom gametypes via edits to its UTMapMixer.ini file - ie, does not require hard coding to support a community gametype.
MapMixer's UTMapMixer.ini file comes pre-configured for JailBreak and UTDom, assuming you have them correctly installed and the UTMapMixer.ini file has not been altered to break them.
PS3 is not possible for two reasons: [1] It's technically not possible, and [2] I'm one of those people who blame Consoles for ruining the world :)
Its been a while since I looked at the player count code but you may be able to override the player caps via a mapmixer ini file but I can't guarantee anything. I generally dislike and avoid hard-coding limiting values but this may have been an exception. I'd have to look into it further.
Use the Advanced Session Menu and select your server mode on the bottom left of the menu (next to the 'start' button). You'll need to setup an 'admin list' (same menu) for the multiplayer options.
There's a text file in the download called "Instructions - IMPORTANT.txt". There's a section in there called "How to Install MapMixer".
Not possible due to technical limitations and my strong dislike for gaming consoles :)
You can indeed force a map to a specific gametype with MapMixer but, as you are aware, that doesn't mean it will always work because specific custom content will be missing. MapMixer doesn't touch content within the map as that is best done with a separate mutator using alongside MapMixer.
MapMixer supports offline play but you still need to be signed into GameSpy like UT3 normally does.
I guess, but at the end of the day I it's a matter of what is appropriate for the scope of MapMixer and my current release target. It does have an in-game client menu that allows control of a few in game settings but unless I knew further specifics of what you were referring to, I can't really comment any further.
sinx
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