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Comment History  (0 - 30 of 76)
simzzoker123
simzzoker123 - - 76 comments @ Brutal Doom v22 Beta Test 3

they know about it, says they have a hotfix out by friday

Good karma+2 votes
simzzoker123
simzzoker123 - - 76 comments @ Brutal Doom: Arthur's Edition Ultimate

absolutely love this mod, is there any way to disable the "evil marines" spawning, i didn't see it in the monster options?

Good karma+2 votes
simzzoker123
simzzoker123 - - 76 comments @ HyperExia's Brutal Expansion

great addon! like that you havent added bd21 into your mod. been using bd2103patch(not sure if this is necessary but placed before your addon), and xvmemonsters130 (placed after your addon or the 3rd person fatalities **** up). these usually work with addons like these until they get combined with bd21 then they usually have problems like the one mentioned above. anyway, really enjoy what you got here!!

Good karma+2 votes
simzzoker123
simzzoker123 - - 76 comments @ Brutal Doom Platinum v3.1.1

i second that suggestion... i never realized that I always automatically put those wounded zombies and imps out their misery until now! its a hard habit to break! lots of wasted ammo :)

Good karma+4 votes
simzzoker123
simzzoker123 - - 76 comments @ Cody Cruikshank's Project Brutality

who? what? where? how is different?

Good karma+2 votes
simzzoker123
simzzoker123 - - 76 comments @ Brutal Doom Awakening (2.2 Revision Released)

thanks for the update, really like your addon!

Good karma+2 votes
simzzoker123
simzzoker123 - - 76 comments @ EOA Eternal Primeval v666 rc4

great addon! this mod is lucky to have you and your add on!!

Good karma+2 votes
simzzoker123
simzzoker123 - - 76 comments @ Brutal Doom Awakening (2.2 Revision Released)

awesome! thanks for all the hard work!

Good karma+3 votes
simzzoker123
simzzoker123 - - 76 comments @ Brutal Doom Awakening (2.2 Revision Released)

great addon, i saw on discord rev 2 has fixed and restored first person executions, have you uploaded it here yet? if so where is that option located? cuz i've looked everywhere :)

Good karma+3 votes
simzzoker123
simzzoker123 - - 76 comments @ Prof.Existentials Tomtefars+EWM+ManofHell V 4.2 //UPDATE 80 - 19/08/2022

almost fell off my chair! LOL! is that PB's HDMR?

Good karma+2 votes
simzzoker123
simzzoker123 - - 76 comments @ Brutal Doom: Arthur's Edition Ultimate

great job! you mod is one of the best! was wondering if its possible to add an option to switch up ADS and fire modes. I've gotten so use to toggling ADS its hard to break from it. It would feel much better to use the long press to change fire modes instead. I tried, via BD's options, to set ADS to press once, but it has no effect. thanks for all your hard work!

Good karma+2 votes
simzzoker123
simzzoker123 - - 76 comments @ PB_smg_for_BD21

nice! thank you for this! PB's MG42 needs to be ported to BD, its just way better.

Good karma+2 votes
simzzoker123
simzzoker123 - - 76 comments @ PB Deagle for BDv21

awesome! always preferred this over Dox's version, only thing thats missing is dual wield, but thanks for this!

Good karma+2 votes
simzzoker123
simzzoker123 - - 76 comments @ Brutal Doom: Arthur's Edition Ultimate

works! really appreciate that! Thanks for all your help!! really like what you did with the nail gun always always thought it was a little op but separate ammo not only makes sense but balances it out quite well!

Good karma+3 votes
simzzoker123
simzzoker123 - - 76 comments @ Brutal Doom: Arthur's Edition Ultimate

Brutalrepository.pl

just remembered its for project brutality but works in BD as well.

Good karma+2 votes
simzzoker123
simzzoker123 - - 76 comments @ Brutal Doom: Arthur's Edition Ultimate

great mod! have a question, i like using that grappling/meathook mod with your mod and noticed that the binding for the meathook mod got somehow linked to your unload/reload binding, it wasn't doing this before, just since your reloaded version. is there anyway to separate that? only thing i could think to do was try to clear the binding for unload/reload but it also gets removed from the meathook mod at the same time. and again, thanks for all your hard work on this, you mod has become my favorite BD fork fora while now!

Good karma+2 votes
simzzoker123
simzzoker123 - - 76 comments @ Platinum Assault Shotgun Redone

oh man! was hoping somebody would do this! great work! now if you could port headshots glory kill addon from pb, i can then die a fulfilled and happy man! thanks you for this! your a god dang wizard!

Good karma+2 votes
simzzoker123
simzzoker123 - - 76 comments @ Brutal Doom: Arthur's Edition

really love this mod!! with all that work you clearly put into this I'd consider this more like a branching universe instead of a fork of fork. was wondering if you thought of adding the nail gun attachment into this. you can summon it and use it once, but once you switch to another weapon it wont let you go back. i assume its a conflict with the triple cannon, and don't get me wrong, I do love that black hole for bullets attachment too! thanks of all the hard work! its really a great mod,I highly recommend this to all that haven't tried it.

Good karma+1 vote
simzzoker123
simzzoker123 - - 76 comments @ Trains demo 2

wait! its got choo choo tranes or sumpin

Good karma+1 vote
simzzoker123
simzzoker123 - - 76 comments @ Unfamiliar Trilogy

some of the most beautifully detailed maps you'll ever see! awesome work and thanks!

Good karma+1 vote
simzzoker123
simzzoker123 - - 76 comments @ DOOM SLAYER CHRONICLES V2

the ammo spawns, at least for me, don't work. Just shows that missing texture/or something marker instead.

Good karma+1 vote
simzzoker123
simzzoker123 - - 76 comments @ averycoolmod

was gonna try it but... nah! not enough guns

Good karma+1 vote
simzzoker123
simzzoker123 - - 76 comments @ Flamethrower Crucible Mod v1.2

this may not be related the new 2.4.5 release, but after using the flamethrower it never switches back to the previous weapon(really your pretty much stuck with nothing afterwards). I tried use the weapon fix in the option menu but still does not fix it. really like the mod as well! thanks alot!!
## just realized I was using 4.3.3, I tried it with the latest version of GZdoom and its working##

Good karma+1 vote
simzzoker123
simzzoker123 - - 76 comments @ Mortal Kombat DooM (zandronum)

next stop! getting it to run on the pregnancy test!

Good karma+4 votes
simzzoker123
simzzoker123 - - 76 comments @ Prof.Existentials Tomtefars+EWM+ManofHell V 4.2 //UPDATE 80 - 19/08/2022

i really like all the initial weapon inspection you put in. hell rifle is beautiful as ever. Did notice one thing, when using the auto-cannon (the one pickup from the mastermind) or the auto-grenade launcher when using the kick it does a knife attack. thanks again!

Good karma+1 vote
simzzoker123
simzzoker123 - - 76 comments @ Prof.Existentials Tomtefars+EWM+ManofHell V 4.2 //UPDATE 80 - 19/08/2022

i don't know what I was thinking, the recoil is fine in all weapons. It's just the starting rifle that seemed kinda weak. Thanks for the dual wield in tactical mode, your doin gods work! really love playing this way!

Good karma+1 vote
simzzoker123
simzzoker123 - - 76 comments @ Prof.Existentials Tomtefars+EWM+ManofHell V 4.2 //UPDATE 80 - 19/08/2022

love your work and all the extras you put into this. Only suggestion I ask would be adding some more recoil to some of the weapons. doesn't have to be like the BD's tactical option at the beginning,Tomtefars or Klappspaten93's brutal addon does this real well and, IMO makes the weapons feel powerful. Plus if you are using tactical mode, its changes quite a bit up and wont let you dual wield, except the pistols. I don't know jack about making mods and how much of a pain in the *** it takes to implement this, but I do know how to be grateful and thank you for this wonderful mod!

Good karma+1 vote