must be doing something wrong. instant minidump after hitting enable mods.
even tried just:
kobol
moons
no militia
rogue heavy
colonial
cylon
core
still crash... mod isn't working.
must be doing something wrong. instant minidump after hitting enable mods.
even tried just:
kobol
moons
no militia
rogue heavy
colonial
cylon
core
still crash... mod isn't working.
i get this error when enabling the mods.
need mod;- 9e8ea941-c306-4751-6367-f00000000005
???
nope, looks similar, looks good. Aeon are very Eldar-like
thats nice, looks kinda like a 40k Eldar falcon grav tank. thumbs up dude.
however ill uninstall and try again
it was already a 'clean' game, it was the only mod installed. didn't work.
already tried all this for win 7 64bit. still serious error after 5 mins or so.
doesn't work for me. i get about 5mins play then; you have encountered a serious error pop-up.
tried afew different mods since and all work except for reborn.
no AI, that's a shame, looks pretty good. the appeal of building a single unit and sitting next to the enemy HQ and wait for it to whittle it down, is tiresome.
im also having issues with the bloom. the white is overpowering every thing else to the point its ruining it for me. other that that it looks alot better.
good mod but doesn't work.
Install:
1. Copy and remove BOTH the PecanGame.upk and the PecanGame.upk.uncompressed_size, otherwise the mod will not work.
what second file? theres only pecangame.upk in this download.
just installed this mod and it crashes on startup? am i doing something wrong.
theres something wrong with this mod, i can't play it at all. whenever i start a new game, challenge/skirmish anything... my base self destructs after a certain time and i lose...?
totally confused! how do you install this mod? theres no readme
quick note;
items from the 1.0 version list... these aren't, in my game whatsoever;
cybran;
any t3 structures
megalith 3
clear sky bomber
brick bot
aeon;
nothing new added, or atleast i can't find them.
sofar only the UEF has everything listed in the 1.0 list.
downloaded and installed.
found a couple of new units, some new defense structures but thats about it.
each race has an uber unit from the factory that can take out any other unit including acu in a couple of shots.
too me this is bad... no balance whats so ever and the UEF has the ultimate or supreme land defense turret.... only air units can take it out, i've seen the ai send a wave of 7 monkeylords and none got a shot off against just 2 of these towers.
i do own the game, i bought when it first came out as i loved supcom.
i recently just bought the dlc for 7quid off steam.
my game cilent is version...1.250
i still get the same unhandled exception error.
i deleted the second copy i made in c:... so that i didnt confuse the mod manager but still the same.
game works fine still as im playing it now... struggling at the moment on cybran campaign, im failing to secure the shiva prime site.
forgot to add... the reason i don't know where to put them is that when i open the revamp patch .scd and the modsupport and balance mod.... i get a `mod.cfg` file and then folders.... `lua`, `modhook` and `mods`.
i don't know where these folders go? as if i follow the path to the end of the folders, i get .lua files
okay so how do i install all the parts of this mod manually?
mod support minimod v7
revamp balance mod
revamp expansion
revamp expansion patch
sofar i can only add the expansion via extracting the .scd to gamedata folder.
the others i haven't a clue where to put them.
i need to install manually as the mod manager just doesnt work period.
i can open the manager fine, i can add the 4 files fine... but whenever i click them to get a `tick`... i get instant error!:
unhandled exception error; acess to the path c; program files x86/ supcom2/gamedata/bp.scd.original is denied. (thats not the exact path, i have shortened it, but you get the idea)
i even tried coping and pasting the supcom2 directory and putting it in c; drive under the folder heading supcom2. but when i enter mod manager file tab and settings.... then change mod folder destination to C:\Program Files (x86)\Supcom2\SC2MM\ and SC2 Folder destination to the same but without the sc2mm on the end i still get the same error:
unhandled exception error; acces to path program files, steam, steamapps, common, supcom2, sc2mm.desc` is denied.
the game runs via steam just fine, but for some reason i just get these constant errors.
so any help in installing these manually and i will be grateful.
you've done an excellent job on the mod etc... but it looks nothing like a Firestorm frigate?
would that also include a nerfing of human ag satalite? at the moment its way too strong. playing against humans as asuran i get owned as soon as they build afew of these. atlantis lvl7 is taken out with 1 blast of the ag-sat, and my colonies are wiped out faster than i can colonise because each one is also a long range planet killer?
other than sofar im loving it and seems really good balance wise apart from the ag-sat
just a quick question, what graphics/effects should i have this mod on?
at the moment i have everything on highest and all options enabled except ship mesh highlight thing that i took off as per the readme.
i ask because many mods you have different graphical settings like, only high or low on the bump effects etc...
just installed the 1.32 and patch.
p.s. Awesome mod! saw this awhile ago when it had no downloads, checked back the other day and theres loads of versions. stunning mod!
just a quick question, what graphics/effects should i have this mod on?
at the moment i have everything on highest and all options enabled except ship mesh highlight thing that i took off as per the readme.
i ask because many mods you have different graphical settings like, only high or low on the bump effects etc...
doesn't work with dip 1.32... its a shame as i played an earlier version and it was awesome.
Still loving this mod, i can't wait to buy some new computer components, then i might be able to play this mod on full resolution and get it off low settings.
i like the balance changes in the patches, does even it out at the beginning. still some bugs/issues with the tauri.
also those ancient/asuran screen shots of a orange/black versions, will they be the skins for the models when done? if so i actually do like that colour scheme, although don't ask me why as i haven't a clue. :P
keep up the brilliant work!
i don't think the Ori should ever be used as a race, maybe as pirates in conjunction with lucian alliance and evil asgard.
but not a race, they only got 1 uber ship and 1 figther if i remember rightly.
hmmm... well the Nyx class still doesn't fire on ships, although after those two patches it does now fire on certain structures.
Also the tauri starbase... it has the asgard beam weapon ability but never even after every research is done, does it have naquada.
i also see you have nerf'd the wraith alittle, lol no more 30-40k hull points on starting caps. nice.
also i see the asurans have been buffed ever so slightly, there ships seem to hit alot harder at the start.
all in all i think its a nice good balance.
i'll play asurans and wraith proper and check em out.
okay that was fast. any chance of a changelog for this one?
thats probably an older one. it sucks anyway. only works with original sins and only sins version 1.12.
so if you got trinty pack or fully updated sins as you would. then it won't work anyway.
wasn't this mod for Supreme commander? when did it jump ship (:P again)
i go away for awhile and come back, and everything has changed
Silent_lord
gary joined
This member has provided no bio about themself...