This image has some very neat 2000s splinter cell vibes. I love it!
This image has some very neat 2000s splinter cell vibes. I love it!
Looking great, but also like SAGE might just kick the bucket running this mod
Better watch these barrels. They look like they might explode any second.
Jokes aside, lookin' good :-)
This monster surely looks massive. Will it use it's own set of helipads or does it barely fit?
That is a fantastic tool. Thank you very much for sharing this!
Thank you very much for this update!
Thanks for the answer =)
Haven't seen much of your mod except the cityscape of Balmora. But thats looking great and now I'm really hooked to test it out =)
Is Morrowind Rebirth compatible with openMW?
See Openmw.org if you didn't know already.
I can't get it to work and I'm suspecting MR dependency on the Morrowind Code Patch is the problem but it might be a mistake on my side aswell.
The error I'm getting is that I'm falling through the ground of interios that have not been added, but edited by MR such as the Census Office in Seyda Neen or the Warriors Guild in Balmora.
I wonder why morrowind is listed as a first person shooter on moddb?
You can see it on the style box on the right hand side of the page...
Thank you!
Worked for me with WrathEd 1.07 Gamma
Thanks for the answer. Is there a way to display the data anyways?
Is anybody else experiencing crashes in WrathEd 1.04 when opening certain assets?
Let's say core/1.2/patch2.big -> data\static_commonc_2.manifest -> GameObject:SteelTalonsTitan.
Could anybody try to open the asset? I'd like to know if the error is on my end.
It throws an enormous errorlog. It's part german since I'm running a localized copy of windows, but it tells me something about invalid charachters or strings while trying to get time.get_Value(). Now I assume that the method tries to get the timestamp of the asset. I'd suspect that it has something to do with my localized windows version as dates are displayed different in german, but that doesn't make any sense at all as most assets open just fine.
Regarding the dead github link megumi posted...
Here is the fixed one:
Github.com
Hey there,
although you are pretty active in the comment section, I'd advise to post something like merry christmas or happy new year in the news section. People tracking this mod without looking in the comment section might think it's dead already. That being sad you could gain some votes for the MotY if you remind your followers about this promising mod.
With best regards,
a Fan
Ah, now it's there. Pretty cool :)
Is the video broken? I am unable to see it.
not sure if phishing for compliment's or irony...
Seriously, looks good imho
How to counter massive amounts of Juggernauts as Nod when they are protected against aircraft?
There's no way that could be rendered with the SAGE-Engine Oo
Stripes on the rotors are gone, but this should be a different texture. I don't see any other difference between the two pictures you've postet, except for the rotors and a slightly rotation of Commanche.
The smith at Ghost Gate has some nice pieces of armor... or has he?
Dark Brotherhood Assasins - Wayne never looked so good.
Looks like an Tech-Building for Repairservices and Powersupply
Oh well thats kinda cool.
They differ quite much from the Oblivion-Original but in a positive way :)
Looks like a Predator should look like, just a bit better :-)
Nice Armor Plating and a neat heavy vehicle feeling.
Due to the short Ion Cannon it seems to not pack a punch though.
While looking great on itself I think Version 2 is way too bulky to be designed by Nod. Version one looks like a sleek, elegant and cheap Aircraft of the Brotherhood.
Shuden
Maximilian joined
Simple Description ? Well my name is Max