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Yeah, they can be used. They're in this MOD btw, check out Nightvol (Lotus): Moddb.com
Thanks, man :)
I appreciate the kind words. Sorry for taking so long, but i kinda got caught up with other games and work etc.
If by any chance you have a save file at the ending of the Swan's pool it would help quite a lot and make testing easy.
I'll try to make a new mod just for SP to see if these bugs go away
The models changing are kinda "normal", bc it was a quick mod i did by using the multiplayer mod. I'll eventually do a dedicated mod just for singleplayer that doesn't affect MP, which should not have these weird behaviors (like crash and wrong models)
I confess i haven't tested, but i thought my "Ultimate Heroes in Keep" version would let AI use them.
If that's not the case, then i would say that the problem is that i put in new Hero ID's...so likely the AI is not programmed to use neither those unit ID's or Battle Gear ID's.
The solution was be simple: edit the mod so that is uses the original hero ID and Battle Gear ID...this way the AI will know how to use it.
For example: AI knowns how to use Otomo (ID=105), so you can switch Kenji's ID with Otomo, and also their Battle Gear (Otomo uses "Battle Cry" → ID=91)
Always nice to get positive feedback...tho i must also point out it's taking so long bc i don't have much free time, but don't worry cause i still plan to finish it.
This seems like spam...so i'll probably delete this soon if it doesn't make any sense or isn't related to Battle Realms
Yes, your ideas are interesting :)
But i'll likely not do them...at least not any time soon. I also lack much time and i'm doing basically the same as you lol
Sorry to keep you waiting so much for the next version, maybe when i take my holidays i'll have time to focus more on it :P
Happy you like it btw, always good to hear that :)
Sorry, i'm not sure what you mean...are you having trouble applying the mod?
Cause all you gotta do is find our where BR is installed and replace the DAT file, for example:
With GoG Version, BR will be installed in "C:\GOG Games\Battle Realms Complete". Inside this directory, you will find the DAT file "Battle Realms.dat". So all you have to do is replace this DAT file with the one from the download.
Hmm, quite interesting choices...but what you want is basically to change the whole game into something new.
I'd be happy to help you make your own mod with the things you want...but i'll likely not bring your ideas into this mod, bc what i want is basically to "expand" the original BR and so i try very hard not to change the original assets.
Some heroes i had to remove from the keep to make space for new heroes...but they are still in the game. Budo for example i think you get him by sending Vetkin to the bathhouse (and vice-versa...this is in the "Description" file that comes with the download, in the "old heroes" part of each clan). Flaming Bhudha, iirc you get him by sending Teppo to the Monastery (and vice-versa) etc
All you gotta do is download one of the versions here and you'll see there will be 3 files:
- A "Battle Realms.dat" file
- A Description file (with all the game changes)
- An Instructions file (explaining how to apply the mod)
How to download → Imgur.com
The instructions file should be enough, but i'll explain it here anyway. You'll have to REPLACE the original "Battle Realms.dat" in your Battle Realms installation folder...that's pretty much it.
Nope there is no limit. The thing is, it is also explosive...so if an enemy sets it on fire it will explode killing everyone.
The problem is AI isn't programmed to attack the gas, so it will never be a problem...but if you play against friends, surrounding your base with gas is a death wish :P
I could limit it to maybe 3 uses, to make it more balanced.
In this version heroes are already trained. You might wanna try downloading the regular version.
Which Serpentholm level is it? Is it the first time (when you unlock the alchemist) or later on?
Also, did you choose Dragon or Serpent path?
I'll try testing it here to see if i can replicate this error.
It's always nice to hear ppl like it...especially since most of my feedback are about the mod not working :P
1. Yeah, it's fairly easy to increase the population cap. Iirc it's a global variable set to 30.
2. I kinda agree, since i feel Ninja and Monks are a bit underwhelming...i often think about changing their abilities to something more useful in combat (or at least buff the existing ones). The reason i havent done this so far is bc i kinda want this mod to feel like an "expansion"...so i tried the best i could to leave the original game untouched, but perhaps i should rethink this (i also ponder about making the Ninja stronger...an army of them is much weaker than an army of Monks).
Afaik there aren't day/night cycles in the game, but perhaps we could try a compromise: when he is invisible his next attack does more damage (like a stealth attack).
As much as i'd like to add many different abilities for each class, there is a reason i haven't done this...the game has a limited amount of "empty slots" to add new things, which is nearly all used up.
3. I'm not sure how to make the AI smarter...i think the best we can do is make custom AI profiles: Forums.gamingterritory.com
For example, increasing their intelligence and hero usage.
4. I confess i never looked much into that...tho i know it's possible. There is another mod here that did it, which i think you should check out also btw: Moddb.com
I liked your suggestions and will think about perhaps making 2 versions of the mod. A "classic" version with the original abilities etc, and a new one with buffed Ninja/Monks. I'll try to find out how to increase the game's level of detail too.
I have another confession that i haven't been working on the mod much lately...but i'll try to get back at it :P
Yeah, you can change the yin/yang limit and i think how fast it's generated too.
I think v1.2 had a timer for the upgrade..i think something around 1 min? I made it instant in later versions bc there was no progress bar so ppl thought it was broken.
Wierd how the button is missing...try starting a new game or restarting BR. I think it sometimes doesn't load the modded stuff properly sometimes. Also, i dunno if alt+tab might help in this case, but it does fix the "Blacked out map" problem.
Indeed, i do have one last update in mind.
Basically i introduced the White Wolf hero in v1.3 but he is incomplete...my idea is to finish him in the next update.
I'm also open to suggestions, like for example Ultimate Serpent Kenji got a buff after someone complained he felt much weaker than Ultimate Dragon Kenji.
So feel free to suggest any changes or even new stuff :)
I'm not 100% sure if wotw unit can be used in Kenji's campaign, bc i remember having some trouble using wotw assets in it.
It might be possible, like for example modding the Dragon Town Square to train the Guardian (instead of having to upgrade the TS)...but i dunno if this would crash the game.
I thiiink the mod work on Kenji's campaign...but i haven't tested it to make sure. I dunno if the upgrade button works on the campaign, but you should get the Ultimate Kenji's by the end of the game.
In any case there is a version i made where Kenji and Grayback have their power from this mod: Moddb.com
Sure, what's the problem exactly? I'm not sure if you want to "change" the mod or "use" the mod.
If you just want to use the mod...all you gotta do is find out where your Battle Realms is installed, for example:
"C:\GOG Games\Battle Realms Complete"
Then you have to copy the "Battle Realms.dat" file from the download into this folder to replace the original file.
(Don't forget to make a backup of the original by the way!)
Sorry, i never made a BR map...but there are a few places you could ask:
1. This forum: Forums.gamingterritory.com
2. The BR discord: Discordapp.com
Not sure what you mean...this is just a mod that adds units and buildings. There's no map creator here.
You can find many ppl still playing with GameRanger by the way: Gameranger.com
I made it using a lot of things from WOTW, so i dunno if it will work with just regular BR. Guess you'll have to test it out :P
It's pretty cheap on GoG btw: Gog.com
Strange...works for me.
Guess you'll have to google "SITUVN editor".
Hey, sure i can help. I won't change the mod bc i want to preserve the original content but i'll try to explain how you can change those yourself:
1. Download the "Battle Realms.dat" editor: Forums.gamingterritory.com
2. Open your "Battle Realms.dat" with the editor and click the "Data_Units" on the left panel
3. You should be able to find the Samurai (ID=7) and Geisha (ID=3) in the right panel...so search for their "MaxFatigue" columns and try changing it.
Ps: If you need more help, it's no problem...but pls create an account here and send me a Private Message.
EDIT: Fixed the link
Yes, it does. To be honest i'm not sure if it works on regular BR, i've only tested with WOTW version.
All you have to do is replace the "Battle Realms.dat" file with the one from here. But keep in mind that it will only work in NEW GAMES!! Loading old saves won't have the changes bc the assets have already been loaded.
Afaik there isn't a way to mod the AI to change the waypoints they use...in other words, no way to make them send Kenji to train at the Dragon monument for example.
The way i dealt with this was with the alternate version of the mod "Ultimate Heroes in Keep": Moddb.com
(this way AI can directly summon their trained forms)
Just replace your "Battle Realms.dat" file where the game is installed.
Ps: There is an "Instructions" file in the download explaining this.
I'm not sure what you mean by "have already Won"...
I'll take a guess that the mod isn't working when you load a saved game. Try starting a NEW GAME.
Well, you already have the editor and know the basics...
To replace Tao, go to the table "Data_Buildings" and find the "Dragon Keep" row. In this row you should find Tao at the column "InUnit" (or "OutUnit"...not sure).
I dont think you can replace the Monks/Ninjas with a hero sadly...
Ps: If you have more questions, please send me private message.