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Comment History
Shmoozen
Shmoozen - - 5 comments @ Paranautical Activity Megaupdate is Live! Check out the gameplay trailer!

Looks great! Can't wait to play it after work today. I was wondering though, is the invincibility timer after you get hit, and if so how long is it?

Good karma+4 votes
Shmoozen
Shmoozen - - 5 comments @ Paranautical Activity

Thank you! I really am enjoying the game. I'm just wondering though, is there still a lot of optimization work to do? I have a fairly decent gaming laptop (i7 processor, nvidia geforce 660m, 8 gigs ram) and to get 60 frames I had to put my resolution on 720p and my quality on low. Or is it just me?

Good karma+2 votes
Shmoozen
Shmoozen - - 5 comments @ Paranautical Activity

I noticed on your blog that in the next version the HUD is changed. Can you please add the option to switch between the old and new HUDs? I very much prefer the old one, the new one covers a lot of the screen! Thanks!

Good karma+1 vote
Shmoozen
Shmoozen - - 5 comments @ 3079

Disregard my last post, a lot of it was wrong. I'll post in the forum in the future.

Good karma+1 vote
Shmoozen
Shmoozen - - 5 comments @ 3079

The new update is great! I do have a couple problems/suggestions though:
1. When I died, I woke up in the same place, not in a friendly base. In the changelog did you mean wake up as in loading the game or waking up after you die?
2. Can you make an unfollow command? So that no matter how far away a follower is, as long as your cursor is over the green box, hitting this key would stop the npc from following you?
3. This is opinionated, but can you make it so that captains and merchants can't follow you? I feel like a leader wouldn't want to follow someone of less importance than them. Maybe if you reach a certain level, captains could start following you. Also, I feel like merchants wouldn't want to go out and fight. They would rather just stay in the town to sell their items and defend the town if needed.
I look forward to future updates! :D

Good karma+1 vote