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Worry not about my past. Focus on your future.

Comment History
ShapeZed
ShapeZed - - 11 comments @ Evolution of Combat III Singleplayer SDK Mod

I'm Steam-based and after the install it's giving me 'no disk' errors.

Good karma+2 votes
ShapeZed
ShapeZed - - 11 comments @ Evolution of Combat III Singleplayer SDK Mod

Is this one of the first results of the source code?

Good karma+2 votes
ShapeZed
ShapeZed - - 11 comments @ Jedi Knight Galaxies

SOURCE CODE!!!!!!!!!! Moddb.com

Good karma+2 votes
ShapeZed
ShapeZed - - 11 comments @ Serenity Saber Systems EoC/SJE

I just thought that one was some strange bug

Good karma+2 votes
ShapeZed
ShapeZed - - 11 comments @ Serenity Saber Systems EoC/SJE

The RotJ idea is understandable, but to a point- that point being that in the entirety of the Star Wars movie saga (it does happen every-so-often in the other stories), the only jedi we see die and immediately become one with the force are Yoda and Obiwan Kenobi. Other than the two of them, everyone else simply takes a fall like any other. I had a feeling that's where your idea came from, but it's for the reason I explained that it seems pretty strange.

I'm pretty sure it's safe to say that in most of our JK2/3 experiences, the majority of us enjoy witnessing the quite theatrical defeat of our foes in the form of a tragic fall to the permacrete floor, as only a certain few have deserved such a unique and graceful passing by vanishing, as displayed by George Lucas.

Any agreement?

Good karma+3 votes
ShapeZed
ShapeZed - - 11 comments @ Serenity Saber Systems EoC/SJE

I feel like that "blue vanishing death" effect is kinda awkward. I think you should've just kept regular death animations. The bots really spam the katas and that M. Bison-looking spinning attack to. It gets pretty ridiculous early into the fight.

Second opinions on these?

Good karma+2 votes
ShapeZed
ShapeZed - - 11 comments @ Eye candy

hmmm... funny characters, those Trandoshan.

Good karma+1 vote
ShapeZed
ShapeZed - - 11 comments @ Evolution_of_Combat_II Feb 2012 Update

What's up Serenity and Stoiss. I'm The Shido, of The Cypher Tribe (more on that some other time). I'm posting to say that I'm really liking what you guys are doing here with this game. I'll be making suggestions from time-to-time of what I think you guys could do to improve it.

I'm really liking the choices you made pertaining to how much of this is OJP, and how much is your own (such as manual block. Loving that). Is an animation for block possible to make it more noticeable that you are in defense?

On the topic of animation, there's something else I'd suggest. I see the application of run and walk in defense and I like it (a la OJP), but could you perhaps increase the speed a little bit for both of those? They do feel a bit slow for what they are.

One last question pertaining to crashes. What is the main cause of them in this mod? Do you know?

Good karma+2 votes
ShapeZed
ShapeZed - - 11 comments @ The Battle of Cato Neimoidia Pic 3

What would signify a female gunship? A hangar?

Good karma+6 votes
ShapeZed
ShapeZed - - 11 comments @ Early dev screens

Welcome to the middle of nowhere.

Population: you

Good karma+22 votes
ShapeZed
ShapeZed - - 11 comments @ More Testing and AI pics..

wait... but that expensive milkshake IS from Pulp Fiction.

Good karma+1 vote