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Comment History  (0 - 30 of 89)
Shamazoo
Shamazoo - - 89 comments @ Genesis20-Outbreak_3

Nice buildings =)

Good karma+2 votes
Shamazoo
Shamazoo - - 89 comments @ New tech center for GDI?

It wouldn't be a bad idea to use the left as a new tech center for GDI.
But at the same time, I always felt something about that "small van" on the left building. (The small van is on the right side, of the LEFT structure you're presenting here. It looks like a rhombus shape.)

Good karma+1 vote
Shamazoo
Shamazoo - - 89 comments @ Loiter AOE Slowness ability

I can see that being deadly with artillery to cover the loiter while it's using its ability. 💥

Would be exciting to see that on the battlefield.

Good karma+2 votes
Shamazoo
Shamazoo - - 89 comments @ HALF-LIFE: Operation Rift

"Collins!, Listen!"
Iconic radio words from the Col

Good karma+2 votes
Shamazoo
Shamazoo - - 89 comments @ GDI Repair Tank

Good work!

Good karma+2 votes
Shamazoo
Shamazoo - - 89 comments @ Map 18 progress pt2.

Can't wait to see it!

Good karma+1 vote
Shamazoo
Shamazoo - - 89 comments @ Opposing Force Assault

Same, I'm currently playing and enjoying the mod.

Although I don't know why the part where you hold out by the four elevators where the Bravo squad set up an outpost with the two scientists is bugged and I have to noclip through the third elevator to proceed.

it's next when you first get released from the test tube.

Good karma+3 votes
Shamazoo
Shamazoo - - 89 comments @ Half-Life: Opposing Force SP Map fixes patch

Any possible way to fix the Magnum bug, where if you shoot it underwater it no longer works outside of water?

Good karma+1 vote
Shamazoo
Shamazoo - - 89 comments @ Tiberium Wars Advanced

Hello there would anyone happen to have a solution to this bug I encountered? It occurs when the Black Hand troops burn any texture such as the ground or building to where a large flat black square appears on the spot it was burned followed by white smoke above it.

Good karma+1 vote
Shamazoo
Shamazoo - - 89 comments @ Garrison Logic

Interesting!

Good karma+1 vote
Shamazoo
Shamazoo - - 89 comments @ Mental Omega

What about an entire voice pack for a specific unit to the point where commanding a unit to move, attack, guard, etc. will make them completely silent? As if "muting" the unit?

Good karma+3 votes
Shamazoo
Shamazoo - - 89 comments @ Arctic Warfare: Hammerfest Protocol

I do love options!

Good karma+1 vote
Shamazoo
Shamazoo - - 89 comments @ Nod Research Project: Mastodon

Okay, I'll move along

Good karma+2 votes
Shamazoo
Shamazoo - - 89 comments @ Mental Omega

Anyway to remove certain audio voice lines for certain units? A location of the files to where they can be removed?

Good karma+1 vote
Shamazoo
Shamazoo - - 89 comments @ Tiberium Dragon

A wonderful April fool's joke x)

Good karma+2 votes
Shamazoo
Shamazoo - - 89 comments @ Nod Legion AI update

The blobs you mention are called Viceroids and fiends also evolved from horses too I believe.

Good karma+1 vote
Shamazoo
Shamazoo - - 89 comments @ Need your opinion 19 (Loiter)

1. Keep it, give Reaper-17 unique upgrades to the unit so that it adds uniqueness to the unit. Perhaps the Reaper-17 upgrades will be more powerful than Scrin's version of the unit? Or maybe when it walks out from the portal it comes with Green Tib crystals on its model. With an upgrade to add blue tib for Reaper-17.
While the Green tib upgrade will be for Scrin.

Spider Unit Tib Model Upgrades
- Blue Crystals (Reaper-17)

- Green Crystals (Scrin)

Good karma+1 vote
Shamazoo
Shamazoo - - 89 comments @ MARV improved Grenade launcher

Good retexture!

Good karma+1 vote
Shamazoo
Shamazoo - - 89 comments @ Zone Troopers new rifile model

Nice Edit!

Good karma+1 vote
Shamazoo
Shamazoo - - 89 comments @ Exterminator Finished

Wow! Beautiful!

Good karma+2 votes
Shamazoo
Shamazoo - - 89 comments @ Need your opinion 18 (AI behavior and CTDs) Ended

If your decision is to keep an aspect of the game stable by reducing crashes on custom maps. Your decision is valid because, without a stable mod, there is no mod AT ALL.

Good karma+1 vote
Shamazoo
Shamazoo - - 89 comments @ Skolex's Tail

Neat! Great work!

Good karma+1 vote
Shamazoo
Shamazoo - - 89 comments @ Camp edits

The Walker in the Steel Talons stealth research base is appropriate for the audacity of the research they're doing. I always felt like it wasn't defended that much for a laboratory.

Good karma+2 votes
Shamazoo
Shamazoo - - 89 comments @ More camp edits

awesome, that's a quality of Life I like to see

Good karma+2 votes
Shamazoo
Shamazoo - - 89 comments @ Skolex video

Cooool, do the Skolexs get hurt from the veinhole veins?

Good karma+2 votes
Shamazoo
Shamazoo - - 89 comments @ DayHard

Yeah I'm having issues getting it to work too, I've tried everything for it to show up in my Steam Library but nothing seems to be working.

Good karma+1 vote
Shamazoo
Shamazoo - - 89 comments @ Mechapedes segments

WOw it looks great!! I like the look of the shard cannons!! Perhaps give the lightning cannons a different looks so it doesn't look alike the the shard cannons? Perhaps make the lightning cannons instead look like miniature storm columns. Just take the stem and spike leaves from the storm column and attach it on top. Try it out and see how it looks

Good karma+1 vote
Shamazoo
Shamazoo - - 89 comments @ DayHard Patch - Source SDK 2013

I know this may be old but I've installed the mod in my sourcemods folder, but it seems to not show up on my steam library.

Good karma+1 vote
Shamazoo
Shamazoo - - 89 comments @ Tiberium Algae

Tiberium in the water?

Good karma+1 vote
Shamazoo
Shamazoo - - 89 comments @ BENEATH

I know this mod is over a decade old, but I would like to add that I cannot seem to get the Reflex Booster between the Pipes, in the top room where the Vault is located.

Good karma+1 vote