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Comment History
SHADOWRanger
SHADOWRanger - - 18 comments @ ABR CS MOD 1.0.2

Okay, so what methods would you recommend for a quick income in ABR CS?

Good karma+1 vote
SHADOWRanger
SHADOWRanger - - 18 comments @ ABR CS MOD 1.0.2

Первый. Дождались! СоР версию уже до дыр затер в ожидании. После финала сразу же начинаю новую игру и не могу остановиться :). Очень нравится проработка оружия, апгрейдов и обновленная графика. Теперь настал черед CS. Благодарю за очередной повод вернуться на просторы Зоны с новыми ощущениями.

Good karma+5 votes
SHADOWRanger
SHADOWRanger - - 18 comments @ Titanium Wars Mod for Soulstorm

Using edited Soulstorm.exe reduses 'lags' and stutters considerably. This mod uses dynamic cap system on top of standard 40 cap and is balanced around it. So cap limit mode will never happen.

Good karma+1 vote
SHADOWRanger
SHADOWRanger - - 18 comments @ Doom 3 BFG: UltimateHD

Yes, I finished main game without trouble, then started RoE and ran into that issue.
I've already reinstalled Doom 3 and UltimateHD completely and it works like a charm, but nevertheless thank you for the solution.

Good karma+1 vote
SHADOWRanger
SHADOWRanger - - 18 comments @ Doom 3 BFG: UltimateHD

Doesn't load Erebus 3 level from RoE for some reason. I just get kicked to the main menu with opened console. Any suggestions?

But overall this mod gave me an opportunity to remember old times of shooting demons, and in HD, and with reworked weapons and sound. Great work guys, couldn't ask for more.

Good karma+1 vote
SHADOWRanger
SHADOWRanger - - 18 comments @ Mental Omega

Good day. In 'Unholy Alliance' game mode I've failed to tech up an allied faction. 'Mercury uplink', 'Shield command' and 'Robotics center' structures are present, but there's no 'Airforce command' despite that 'Power plant' and 'Ore refinery' have been built. The other three facions of 'Unholy alliance' tech up with no problem. Tried this couple of times with different faction and map in the lobby. Is this a bug?
Thanks in advance.

Good karma+1 vote
SHADOWRanger
SHADOWRanger - - 18 comments @ O.G.S.E. 0.6.9.3 Final 2.0 Standalone Patch 2.08

I've experienced this problem too. Turning off light flares and option something about light sources worked for me. You will notice it when the central lamps above the arena won't emanate any light ('light bulb' is not visible).

Good karma+1 vote
SHADOWRanger
SHADOWRanger - - 18 comments @ Homeworld 2 Complex Simple

Standard fleet (Mothership + 6 collectors) and starting Honour points at MAX (Fleet admiral rank if I remember correctly). Thing is, if the crew station hasn't been built some time after the beginning of skirmish it won't recieve rank upgades. So I usually try to build it ASAP.

Good karma+1 vote
SHADOWRanger
SHADOWRanger - - 18 comments @ Homeworld 2 Complex Simple

How could I forget about speed upgrades? My bad :) It's just i preferred Fire control over Drive systems 'cause of early harrasing. Thanks for your advice.
Reaserach value? Like: prototypes - ability upgr. - general upgr.?

As for the crew like I said, Ive figured out the system. It's like: honor points - rank upgrade in Crew station - barracks for crew and officers - crew cells to transport them . It's just to increase recruting RATE (besides upgrade) I need more crew cells, and for that I have to build more 'factory' ships and stations?
Another thing. When starting skirmish with maxed out honour points the Crew station NOT ALWAYS recieve rank upgrades so they have to be attained the usual way.
Sorry if I'm getting annoying, and it seems my English getting only worse in time. Nevertheless thank you for your patience.

Good karma+1 vote
SHADOWRanger
SHADOWRanger - - 18 comments @ Homeworld 2 Complex Simple

Problem is, I don't know how to quickly max resource output in early game by playing Hiigarans. It seems having 2 RCs + 6-8 harvesters (on 2 'fields' of cource) + Harvesting module on the Mothership isn't enough for me. There's bound to be some other trick, isn't it?
For example by playing new factions i've quickly figured them out: Kadesh - simple enough, 12-15 (or maybe more) their fast harvesters on 2 nearby fields with a drop-off on initial Neddleship is enough to maintain small armada or quickly build pod strikeforce; Progenitors - well, classic SupCom mass-energy converting early game is very efficient; as for Raiders - well, their Overseer have only 1 dropoff point, but you always can have more than one ;) and with their capacious Slaves resources are flowing like a charm.
2-nd problem is - crew. Do I have to, just, expand my 'base' (by building light carriers and etc.) to be able to build more crew cells and thus replenishing my crew more quickly?
And one final quiestion. Does reaserch projects give one fixed amount of RPs or some prototypes give more?
In general I understand what's what, but in details I feel something is missing from my eyes, so I came here for advice.

Good karma+1 vote
SHADOWRanger
SHADOWRanger - - 18 comments @ Homeworld 2 Complex Simple

While playing against Vaygr I found myself playing billiards on a cosmic scale while my super-heavy capships and stations (!) were tossed all around the map to the edges (up to instant death) by some freackin' Uber cannon! WTF is this?

Also is there any FAQ on Hiigarans? I found it difficult to manage all stations and establish a decent resource extraction. And moreover loss of a Crew Station is a critical blow to Hiigarans, cause they can't produce anyhing and lose ALL accumulated military ranks that require A LOT of time and resources to rebuild.

... Sorry for abovesaid, was a little frustrated. But still a quick info, FAQ, tips or tricks on Hiigarans would be appreciated (aiming for campaign, but can't stomp an Easy AI).

Thanks in advance.

Good karma+1 vote
SHADOWRanger
SHADOWRanger - - 18 comments @ Have some Anime gif

Inu x Boku Secret Service

Good karma+2 votes
SHADOWRanger
SHADOWRanger - - 18 comments @ Titanium Wars Mod for Soulstorm

It took me only just 30 sec. to figure it out and install this mod (and about the same to find the link).

Complains are useless and will achieve nothing.

Good karma+5 votes
SHADOWRanger
SHADOWRanger - - 18 comments @ Titanium Wars Mod for Soulstorm

Link is on Warforge absolutely for FREE. You just gotta find it.

Good karma+4 votes
SHADOWRanger
SHADOWRanger - - 18 comments @ Titanium Wars Mod for Soulstorm

In short:

1) Learn Russian or use translator.
2) Visit Warforge.
3) Obtain (or find) the link.
.....
PROFIT

or

1) Remove restrictions for TWM on ModdB.
.......
PROFIT

Good karma+4 votes
SHADOWRanger
SHADOWRanger - - 18 comments @ Sunset Reunion.

Tonari no Kaibutsu-kun

Good karma+1 vote
SHADOWRanger
SHADOWRanger - - 18 comments @ Discussion about "copyrights" within DoW-modding activity.

"They own these models and use them in their portfolios to get jobs" laughed at that part. Still didn't get a job, eh?
'Community can refer to a usually small, social unit of any size that shares common values', so WHY DON'T U SHARE? GrOrc has integrated several races within his unique TWM framework, so why don't Tyranid mod team use his developments and move on to v0.6 of their mod?
If you don't want the others to use and modify your content so why do you even release it to pubic? Stick to the private version to the end of your days if it pleases you. It's not like you're gonna make a coin form it 'cause you don't own the rights of the base game. Also you can't be sure if someone else besides CrOrc is modifying that content right now and will release 'another mod with Nids' 2-10 years later.
Anyway i wish for GrOrc to finish his work in peace and present final polished version of TWM to the community, for the Tyranid mod team I wish to be patient and be above all this and move on so that some time later they can finally present their Masterpiece of Tyranids to the community that will still be impressive in the years to come.

Good karma+6 votes
SHADOWRanger
SHADOWRanger - - 18 comments @ Company of Heroes: Eastern Front

Keep up the GREAT work, guys. Will wait as long as needed.

Good karma+1 vote