• Register

This member has provided no bio about themself...

Comment History
Shadowblade001
Shadowblade001 - - 7 comments @ [RELEASE] Morrowind Rebirth 6.1

Thanks, in the end I consoled in the Boots of Blinding speed, and my Paladin can just about cast 100% Magick Resistance for 3 seconds. It's just not fun crawling around like a snail carrying a 12 hundredweight lead shell.

As a Paladin, she cannot steal anything. But there are doors and chests that need opening in Dwemer ruins, so I'm looking for a Bash Lock Mod, like we could in Daggerfall. Something using a crowbar would be ideal.

I had to remove the Bare Necessities mods as they just would not work properly and permanently borked my AGI stat. I could cast restore Agility, but the spells are so spread out and hard to find. I'm still using the "Skyrim Crafting for Morrowind" mod, so I can chop firewood to sell! And I have a Bag of Holding, so Encumbrance is no problem.

Cheers!

Good karma+1 vote
Shadowblade001
Shadowblade001 - - 7 comments @ [RELEASE] Morrowind Rebirth 6.1

I took out the Bare Essential mods, but kept the Skyrim Crafting for Morrowind 0.3 and I used Wrye Mash as you suggested. I sorted load order with it, but didn't make a Mashed patch.

And everything seems to be working fine!

There's a couple of things:

1) The Khajiit at the Mages Guild asked me to get a ceramic bowl from the nearby Khajiit Trader. She has Ceramic Bowl as a conversation topic, and says she has one, what will I barter for it. But she doesn't have one in inventory. Her shop has all sorts of bowls of all sorts of materials on display, but she doesn't sell any.

Any ideas if that's anything to do with Rebirth 6.11? I got a ceramic bowl from the Pawnbroker in the end.

2) I was sick of crawling about like a snail, it makes the game very tedious. But the Console Command "SetSpeed 200" didn't work. Does Rebirth block certain console commands?

Thanks for your help!

Cheers!

Good karma+1 vote
Shadowblade001
Shadowblade001 - - 7 comments @ [RELEASE] Morrowind Rebirth 6.1

"The Dark Brotherhood wont attack until you've hit level 15. ...so I changed that."

Ah, dammit. Without putting it in the Description page or in a ReadMe?

OK. So, they attack in the 5.6 Main esp, but do not attack in 6.11?

So I will have to uninstall again and put 5.6 back in? Actually, I suppose I could just try and force an attack, or use the console to spawn an Assassin. And it's good that I can get a tent and bedroll from Traders. So I won't need the camping mods?

I also tried:
Bare Necessities 1.5.1 by Destructor36
Nexusmods.com

Skyrim crafting for Morrowind 0.3 by mtwoodroof
Nexusmods.com

The Bare Necessities (WanderRA edit) Skyrim Crafting for Morrowind Crossover 1.0 by alec127
Nexusmods.com

Bare Necessities Console configure 1.0 by SteamNexus
Nexusmods.com

but I am having terrible trouble getting them to work properly.

~

It's a terrible shame you changed the Dark Brotherhood thing. By the time I am level 15, their armour will be a trivial bagatelle. The video was "Easy Guide for Modding MORROWIND with Amazing Graphics in 30 Minutes - Super Simple Modlist" by GamerZakh. It seemed to present Rebirth as ostensibly a graphics mod, with new buildings and NPCs.

I don't want Gameplay changes, which is why I use the Alternate MAIN and only the Mercenaries addon. All those gameplay changes should be optional IMO.

My new Character is a Paladin, which I've never tried to play before. I usually go for Ninja/Assassin/Mage types:

Imperial
Female
Combat
Paladin WIL, PER
The Lady
STR 40
INT 40
WIL 50
AGI 30
SPD 30
END 65
PER 85
LUC 40

Long blade 45
Speechcraft 40
Armour, Heavy 35
Block 35
Restoration 30

Athletics 20
Armourer 20
Mysticism 15
Alteration 15
Enchant 15

That's as close to an AD&D First Edition Paladin I could get. Your changes to that Sign would bork it for me.

Modding Morrowind is more difficult than modding Skyrim! I think the last time I played Morrowind was actually 8 years ago. There was a problem with the textures for one mod that crashed on loading, or even starting a new character. The path was set to C:\Program Files\Bethesda Softworks\Morrowind. So if you installed on E:\, or in C:\Morrowind, or inside Program Files (x86) for 32 bit programs in Windows 7 and higher, you could not play at all! So I went to the Nexus forum and found that the answer was posted 8 years ago by ME! Almost to the day! I had completely forgotten! Just drag the MESHES folder onto the exe for Nif Stripper 1.6 and all texture and mesh pathing problems fixed!

Anyway, thanks for the mod and thanks for taking the time to answer my questions, and thanks for that link to the trouble shooter page!

Cheers!

Good karma+1 vote
Shadowblade001
Shadowblade001 - - 7 comments @ [RELEASE] Morrowind Rebirth 6.1

Yes, I uninstalled everything, did a fresh install of GotY and then used Rebirth 6.11 and that Rebirth 6.0 Grass you suggested. It has three *omwaddon files for OpenMW, but the description said I can just change the extension to *.esp to get Grass1.esp, Grass2.esp and Grass3.esp.

And it worked perfectly!

There are some funny glitches, like a Portable Campfire mod used to have a campfire we can pick up in the middle of the square at Balmora, but now is floating 300 feet in the air! But luckily I know the tcl console code! :D

One thing is that when I first slept I was not attacked by the Dark Brotherhood. Does that have anything to do with this mod? As a Mage/Thief type, I like using the armour, but I am trying to play a Paladin, so I wanted to sell it to buy better Heavy armour.

Also, how do I control the load order? I noticed that Morrwind.ini had the main files ordered alphabetically, Bloodmoon, Morrowind, Tribunal. So I manually changed them and renumbered them, and then resorted some other mods, but they seem to be moved around by the game.

Thank you SO much for your help, this is a great mod so far!

:D

PS The Blacksmith at Razor Hole is back! So I got a Nordic Broadsword! I think that was because I loaded an older save. Another new character, there were two of the Boat guys in Seyda Neen, talking to me in stereo! I think that might have been due to using 5.6 and then loading that character with 6.11!

LOL! Such fun!

I made a proper new character now!

:D

Good karma+1 vote
Shadowblade001
Shadowblade001 - - 7 comments @ [RELEASE] Morrowind Rebirth 6.1

Nexus mods is down at the moment (has been since at least 01:30 UK time).

But I already installed 5.6 and it's looking fantastic! I was surprised that the Trader at Razor Hole was not there, but there are a lot of new traders with a better inventory! And there's too many new buildings in the open square at Balmora for my taste, but that's not a big thing. My House mod has one door that teleports me to the middle of the square, and I wondered where the hell did that wall come from! :D At least I did not appear INSIDE the wall!

I'm not using the Race, Signs and other things, as I like the Vanilla versions, but I am using the Mercenaries and the Alternate Main esp.

The video did not give version numbers, but did say that the Grass for Rebirth has to match the Rebirth version. Otherwise clumps of grass can float a few feet off the ground and so on.

Oh, hang on, Nexus is up again! So Rebirth Grass 6.0 will work properly with Rebirth 6.11?

Damn, I might have to uninstall the game and reinstall again! :D Only takes about 30 minutes, though!

According to the video, I install GotY, then (these are the version numbers I used):

1. Morrowind Code Patch 2.4, use the exe and test launch the game
2. Morrowind Rebirth 5.6, test launch the game
3. Morrowind Enhanced Textures (MET) 5.2?
4. Aesthesia Groundcover 1.0
5. Grass for Rebirth 5.6
6. Robert's Bodies 0.3
7a. Facelift Heads Meshes 0.10.4.1
7b. Facelift Heads Textures 0.10.4
8. MGE XE (Morrowind Graphics Extender) 0.15.1

Then use MGE to do the graphics, using Morrowind, Tribunal, Bloodmoon, XE Sky Variations (I think), Morrowind Rebirth, Grass Rebirth 1, Grass Rebirth 2, Morrowind Rebirth.

Then activate the relevant plug-ins but NOT the grass ones, and launch the game.

And it looks so amazing!

I used to use Sound and Graphics Overhaul, and loads of other mods, plus my own House mod. Incredible that it looks as good as then with just these few mods!

Thanks so much for this mod!

Cheers!

Good karma+1 vote
Shadowblade001
Shadowblade001 - - 7 comments @ [RELEASE] Morrowind Rebirth 6.1

Excellent!

How would I get Rebirth 5.6? I ask because a Morrowind modding guide video on YT uses Grass for Rebirth 5.6, and unless the grass mods and Rebirth versions match, the game is borked.

I might just use Rebirth 6.11 and not bother with the grass mods, though. The grass mods have not been updated for a few years.

I already tried just with 6.11, and things look so much better already!

Good karma+1 vote
Shadowblade001
Shadowblade001 - - 7 comments @ [RELEASE] Morrowind Rebirth 6.1

I have the Game of the Year edition with Tribunal and Bloodmoon.

Will Rebirth 6.11 work with it?

And will I need to start a new game?

Cheers!

Good karma+1 vote