Really impressive.
Looks really cool, great atmosphere and an interesting story. Keep up the good work.
You, sir, are a gentlemen and a scholar. This is absolutely top drawer!
If it had a bayonet on the end, it would be perfect.
You guys have really come on in leaps and bounds over the past few months. Spotted this mod when it was first posted and I've kept an eye on progress. I must say, I was skeptical at first, but the artwork looks absolutely amazing and I really dig the concept.
Can't wait to play this one. Keep up the good work.
There are a lot of strange, perplexing, and downright arrogant answers to this question.
I'd say considering the distribution model established on XBL, for instance, it would be foolish not to consider modding for consoles if the platforms were opened up. Clearly gamers would like to see more content for their favorite games, and a lot of console gamers are willing to fork out the cash to download add-ons over Xbox Live.
Developers could provide tools for creating content just like they do now for PC games. The community could upload fresh content for other players to download. If the publishers and developers could regulate and distribute the content to gamers... anything to keep us buying and/or playing their games longer, it's a win-win, no? (Though let's admit, keeping it free would be a nice touch).
I, for one, would love to be able to mod console games. It opens a whole new world of possibilities.
That's about enough to give me chills, and it's not even moving.
Very, very impressive media and a truly novel (albeit ambitious) concept. Keep up the great work, I'll definitely be keeping an eye on your progress.
Wow, I'm really impressed with this whole project. Everything looks well organized, all of the graphics you've done in support of the mod are great, and the work you're doing is just astounding. Keep it up, guys, you're a real inspiration.
Wreck,the help wanted is a guideline to help us find quality applicants, not a set of demands. We're more than willing to make exceptions on a case by case basis. Also, we're really just building a framework at the moment and honestly not expecting a flood of applicants.
And, if it's any consolation, all of the current developers have extensive experience working for Goldeneye: Source.
.sh4k3n
Drew joined
I live in Portland, Oregon and I'm currently attending the Art Institute for a degree in Game Art & Design. I've been working with Adobe Photoshop for the past 7 years, and at the moment I'm focused on modeling in Maya. I also spent a few months as a developer on Goldeneye: Source, but I'm not attached to any projects at the moment.