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Comment History  (0 - 30 of 206)
SergioMorozov
SergioMorozov - - 206 comments @ SceneObj v09

You are welcome =]

Good karma+1 vote
SergioMorozov
SergioMorozov - - 206 comments @ Sergio's Scenes Fixpack for ACOK 8.0

It is "savegame-compatible". Because scenes are not saved in the savegame files.

Good karma+1 vote
SergioMorozov
SergioMorozov - - 206 comments @ Sergio's Scenes Fixpack for ACOK 8.0

First, you have to find your ACOK 8.0 folder.
If you play through Steam and did not change where it installs Warband, it will be

Drive:\Program Files (x86)\Steam\steamapps\workshop\content\48700\1397121559

Now, you better copy your ACOK 8.0 as a non-steam module and play from here, I think.

So, go to where your Warband installation is, which, by default in Steam will be
Drive:\Program Files (x86)\Steam\steamapps\common\MountBlade Warband

open \modules\
create ACOK 8.0 folder in there
copy contents of ACOK 8.0 Steam folder into that new folder.

there you will find \SceneObj\ folder in which the scenery files are located, and it is where you put contents of this fixpack (not the archive, but what is inside the archive, the xxx.obj files).

Good karma+2 votes
SergioMorozov
SergioMorozov - - 206 comments @ Sergio's Scenes Fixpack for ACOK 8.0

Пожалуйста =D

(Так-то, конечно, я просто для себя правил карты... Ну а уж раз исправил, то почему бы и не выложить)

Good karma+2 votes
SergioMorozov
SergioMorozov - - 206 comments @ Sergio's Scenes Fixpack for ACOK 8.0

You have to get it in Steam Workshop =D

Good karma+1 vote
SergioMorozov
SergioMorozov - - 206 comments @ A Clash of Kings 7.1

Shield Bash - 4th tweak in Forums.taleworlds.com

Stumbling - unremovable, but mitigated by having athletics skill. You could cheat yourself 10 athletics, it really does not make your character any more powerful, except for stumble removal.

Good karma+2 votes
SergioMorozov
SergioMorozov - - 206 comments @ Report bugs

ACOK 4.1

Starfall siege - Second cobble stair has a stuck spot for attackers (they fall to the left and can not get out).

Good karma+1 vote
SergioMorozov
SergioMorozov - - 206 comments @ Report bugs

ACOK 4.1

1. Stonedance siege scene - Ladder is blocked by invisible barrier.

Good karma+1 vote
SergioMorozov
SergioMorozov - - 206 comments @ Report bugs

The quest and the weapon got removed some version ago.

You can still buy a similar greatmace in Pentos and Rhyos.

Good karma+1 vote
SergioMorozov
SergioMorozov - - 206 comments @ Report bugs

In general garrisons and Lord's parties lack all types of troops a faction has, most notably levies.

Good karma+1 vote
SergioMorozov
SergioMorozov - - 206 comments @ Report bugs

ACOK 4.1

1. Goldengrove Lord's hall - No player chest.

Good karma+1 vote
SergioMorozov
SergioMorozov - - 206 comments @ Report bugs

3. Oldtown Siege: AI attackers can not path to AI defenders who are under a bridge (near a chest/baggage).

4. Oldtown Siege: If the player goes under the bridge (near a chest/baggage), he can not exit from there and becomes stuck.

Good karma+1 vote
SergioMorozov
SergioMorozov - - 206 comments @ Report bugs

ACOK 4.1

1. Goldengrove Lord's Hall: No player chest.

2. Prester Lords are not related to each other.

Good karma+1 vote
SergioMorozov
SergioMorozov - - 206 comments @ Report bugs

ACOK 4.1

1. Peake Lords are not related to each other.

2. Young Volentin ladies are daughters of Prestayn family, and are not related to First Sword Qarro Volentin.

3. Feastfires Castle Siege (and many similar scenes): part of defender reinforcements get stuck in a small room where they spawn, attackers can not path to the stuck defenders. Suggestion: move spawn point to courtyard.

Good karma+1 vote
SergioMorozov
SergioMorozov - - 206 comments @ Report bugs

ACOK 4.1

1. In Prestayn family, an elderly member Donalo is a son to younger members Idario and Alia. Their other son Tenesio is only 5 years younger than Idario too.
Probably Donalo was meant to be the father.

Good karma+1 vote
SergioMorozov
SergioMorozov - - 206 comments @ Report bugs

#2 is retracted, it is just those were long-time fiefs. other fiefs have all kings of longbowmen.

Good karma+1 vote
SergioMorozov
SergioMorozov - - 206 comments @ Report bugs

Ahhh... Is this becasue there are no custom titles for every faction?

Good karma+1 vote
SergioMorozov
SergioMorozov - - 206 comments @ Report bugs

ACOK 4.1

1. Casterly Rock siege scene: AI patfinding is erroneous at defender spawn, some defenders get stuck at small stairs where they spawn (right at Lord's Hall gates), attackers have difficulty ascending that stair.

Good karma+1 vote
SergioMorozov
SergioMorozov - - 206 comments @ Report bugs

ACOK 4.1

1. <Consult with Minister> and following <Resolve Dispute> quests do not get properly cleared when completed, and if the minister is changed, they fail (despite being completed), giving unwarranted penalties.

2. Lords <switching> from dead factions never switch to Player's Kingdom. [recurring].

3. Armory and Item Pool can eat items equippable by Castellan and Seneshal (because they equip items AND somewhere there is a script which SETS certain equipment slots for those troops, erasing equipped items) [recurring].

Good karma+1 vote
SergioMorozov
SergioMorozov - - 206 comments @ Report bugs

ACOK 4.1

1. Emissary returning from "Express my goodwill..." mission with a positive answere stil says "...addresses you as Fief_Name..." instead of "...Lord of Fief_Name...".

Good karma+1 vote
SergioMorozov
SergioMorozov - - 206 comments @ Report bugs

ACOK 4.1

1. Ashemark Siege Scene - Attackers ascend the Ladder too slowly. Was it painted with glue or what?

2. Westerlands garrisons only seem to have "Elite" longbowmen. Or are they trained gradually, and it is just long-time fiefs I am looking to?

Good karma+1 vote
SergioMorozov
SergioMorozov - - 206 comments @ Report bugs

ACOK 4.1

1. The Ors village scene (and similar scenes) - torches do not have corrsponding light objects.

2. The Ors village scene (and similar scenes) - if a battle takes place there, some enemies spawn in an enclosed field.

Good karma+1 vote
SergioMorozov
SergioMorozov - - 206 comments @ Report bugs

ACOK 4.1

1. All tiers of freelancer men-at-arms are tagged as "archers", posssibly due to having "guarantee ranged" flag. They are melee infantry though.

Good karma+1 vote
SergioMorozov
SergioMorozov - - 206 comments @ Report bugs

ACOK 4.1

1. In the "Two farmers dispute over a calf" event one answer is
<<The owner of the cow will is right>>, which does not make sense.
Something is missing after the <<cow will>>.

2. Volantis scene - no entry to the prison (or it is not where the prison guard stands.)

3. Sling stones can be <<bent>>.

Good karma+1 vote
SergioMorozov
SergioMorozov - - 206 comments @ Report bugs

ACOK 4.1

1. Lordsport Lord's Hall/Castle scene - no player chest.

2. Crey Garden Lord's hall scene (and similar scenes) - no light sources.

3. Crey Garden Lord's hall scene (and similar scenes) - no player chest.

Good karma+1 vote
SergioMorozov
SergioMorozov - - 206 comments @ Report bugs

ACOK 4.1

1. Some of the womanface_X_aged.dds textures are for use with previous female face mesh. Not sure if this affects anything though.

2. There is a seemingly useless 'screen.dds' in textures.

Good karma+1 vote
SergioMorozov
SergioMorozov - - 206 comments @ Report bugs

ACOK 4.1

1. Winged Knights Tourney is also affected by griBbing.

2. Winged Knights Tourney AI participants suffer from the scene being too enclosed. They generally get stuck at fences, being sitting ducks.

3. Winged Knights Tourney second NPC would not spawn if the Player already talked to the first Sticks and Stones NPC in Eyrie, unless the Player speaks with Lysa Tully and starts Stick and Stones. (NPC spawn point is taken by Lysa Tully)

4. In the last part of Sticks and Stones player is prompted to "return to Lysa Tully", but she is spawned in Eyrie for this part, while for the first part she was at the Gates of the Moon. Player would not know that if he never played previous versions.

5. Deserters faction is not hostile to Commoners faction. So Broken Men would not attack player-escorted Caravans and Noblemen.

Good karma+1 vote
SergioMorozov
SergioMorozov - - 206 comments @ Report bugs

ACOK 4.1

1. Iron Island garrisons do not have any archers, Longbowmen or Veteran Longbowmen.

2. Guildmaster's Escort Trade Caravan quest may lead to centers of factions opposing Guildmaster's faction (maybe he is just trying to profit on some sweet wartime contraband?)

3. King's Attention: It is possible to jump over the fence and shoot adversaries.

4. [Balance] King's Attention: Mace-wielding adversary is too OP.

Good karma+1 vote
SergioMorozov
SergioMorozov - - 206 comments @ Report bugs

ACOk 4.1

1. Westerlands Marbrand family lords are not related in "notes" (also prevents them from giving "rescue prisoner" quest).

2. "Deal with Looters" Guildmaster quest is still bugged - can be completed right after taking by speaking to guildmaster again (at least if player had killed any looter party ever, or maybe even if he did not.)

3. Lord Ralph Buckler tends to ride around in his "leathers" instead of a knightly armor.

Good karma+1 vote
SergioMorozov
SergioMorozov - - 206 comments @ Report bugs

The same for the Tourney at Ninestars.

Good karma+1 vote