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Comment History
Ser_Hermann_Gyles
Ser_Hermann_Gyles - - 4 comments @ 1257AD - Enhanced Edition v3.0 (Patch)(OLD)

Hey there, I can't see the option to invest into regional manor when I go to my village. Also it would be nice to get the modding menu back where you can get free goodies such as gold and gear

Good karma+1 vote
Ser_Hermann_Gyles
Ser_Hermann_Gyles - - 4 comments @ Calradia 1417

Hello Aruda, on the case of reporting bugs I seemingly have identified one as in the case if the player is to ***** at a tavern, the succeeding screen takes him nowhere. Also it was both surprising and amusing to see you have taken much inspiration from Kingdom Come: Deliverance. Which brings me to suggest rather an odd path that is it possible to add a multilinear storyline to the mod since I hope it would be much more effective at delivering an immersion into the medieval times which I assume you aim to deliver. I understand it is hard to introduce a story in a game designed for dynamic sandbox but witness other mods delivering story modes has emboldened me to deem the suggestion feasible.

Good karma+1 vote
Ser_Hermann_Gyles
Ser_Hermann_Gyles - - 4 comments @ Calradia 1417

Hello Aruda, on the case of reporting bugs I seemingly have identified one as in the case if the player is to ***** at a tavern, the succeeding screen takes him nowhere. Also it was both surprising and amusing to see you have taken much inspiration from Kingdom Come: Deliverance. Which brings me to suggest rather an odd path that is it possible to add a multilinear storyline to the mod since I hope it would be much more effective at delivering an immersion into the medieval times which I assume you aim to deliver. I understand it is hard to introduce a story in a game designed for dynamic sandbox but witness other mods delivering story modes has emboldened me to deem the suggestion feasible.

Good karma+1 vote
Ser_Hermann_Gyles
Ser_Hermann_Gyles - - 4 comments @ Calradia 1417

Hello Aruda, on the matter of reporting bugs I seemingly have identified one as in the case if the player is to ***** at a tavern, the succeeding screen takes him nowhere and the game enters stagnation. Also it was both surprising and amusing to see you have taken much inspiration from Kingdom Come: Deliverance. Which brings me to suggest rather an odd path that is it possible to add a multilinear storyline to the mod since I hope it would be much more effective at delivering an immersion into the medieval times which I assume you aim to deliver. I understand it is hard to introduce a story in a game designed for dynamic sandbox but witnessing other mods delivering story modes has emboldened me to deem such a suggestion feasible.

Good karma+1 vote