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Comment History
Scurek
Scurek - - 7 comments @ Historical Project Mod - Version 0.3.9.1

The greater Iran decision should perhaps give cores on the greatest extend of Persia under Afsharid dynasty about 100 years prior to the game start. Persia should start with cores on Afganistan (as they pressed this claim in 1856).

Good karma+4 votes
Scurek
Scurek - - 7 comments @ Historical Project Mod

If a country only has 1 state and you don't have cores on all the provinces in that state you don't get any cb on that country.
I started the game as Sokoto and Damagaram conquered Kufe province. Now that I formed Tukulor Empire I get core on all Damagaram except Kufe.

Good karma+2 votes
Scurek
Scurek - - 7 comments @ Historical Project Mod

Minor bug report:
event 13160 #Drunken Sailor, and similar events can affect two different countries in its options. Maybe add a flag to the country prior to the event?

Good karma+1 vote
Scurek
Scurek - - 7 comments @ Historical Project Mod

Another bug report:

#54-40 or Fight!
id = 44150
In scenario when USA demands whole California (1st option) and Britain refuses (2nd option) the war last only for a day when somehow it says Britain Accepts White Peace from USA without there being any offers of one.

Good karma+1 vote
Scurek
Scurek - - 7 comments @ Historical Project Mod

Minor bug report:

Resolving the Schleswig-Holstein Question
id = 90055
which triggers 90057 # Minors Response also affects United Baltic Provinces (probably not the only case, since they are in german culture group)

Good karma+1 vote
Scurek
Scurek - - 7 comments @ Historical Project Mod

Communist get enabled in 1870. If you have Constitutional monarchy (Just let Jakobin rebels win once) you can select them as ruling party. If they are the ruling party and you Militancy is 5 or you've got another rebellion you will get an event (in about a year) turning you into communist state (Soviet union).

Good karma+1 vote
Scurek
Scurek - - 7 comments @ Historical Project Mod

So I did a full campaign as Russia with the mod on and I feel it's a big improvement over the base game.
However I have some feedback here if you feel like doing some reading:

-Ai countries sometimes in mid-late game declare a war against nobody (rebel flag, I know since I got called in few times) which ends after a month.

-As Russia you get no say in the Congress of Berlin?

-Also as Russia there should be some bonus is Crimea War never happens with you at least getting the modifier as protector. Also if the war never happens one or two decisions (seem unrelated to the war to me) stay locked. Maybe an alternate trigger?

-Chain revolts for the ai. In my game Sweden, Norway and England (among others) all faced cases of multiple (3+) government changing revolts going at the same time leading them to huge loss of prestige and alliance screw ups.
-Even though I had socialists as ruling party I was frequently getting communist revolts.
-Revolts trigger way to quickly before they are able to build significant numbers.
-Communist revolts and such also trigger in colonies which imo makes no sense (Communist in the middle of Africa?).

-4. of the comment made by the "Guest" at Apr 3 2016

-Some sort of ticking war score in Great/World wars? When fighting Britain and Germany I had completely sieged later and all British colonies but was unable to get positive war score due to my allies losing a lot of battles early in the war.

-At least in my game I was the only one producing Tanks and had to lower my army upkeep to be able to build them. This seems to be due to them having lower output then input and ai never builds their factories.

-Smaller countries (Same or below Sweden size) and uncivilized (Qing and Japan don't count) tend go run out of money after some 30-40 years in the game and seem to be unable to afford most basic army after the initial is wiped out. This also leads to them frequently getting bankrupt especially when the game loads.

-Dismantling Britain can spawn Warlord state in one of the treaty ports and the port retains it's "Treaty Port" modifier.

-Imo claim fabrications are discovered way too quickly (Well I lowered the % myself). I think it's 1/1000 but it sure doesn't seem like it when you are generally discovered before you reach 15% completion.

-I'm not sure how can be done about it, but it's quite annoying when for example you are fascist and fascist rebels spawn in your puppet or sphere country and you are forced to fight them with no option of supporting.

-Would it be possible to make some sort of vote when they are multiple countries who can receive certain colonies when dismantling GP? In my game Netherlands got almost entire India and I got stuck with some British african colonies of which there weren't even that many... and also Bermuda which imo should stay in British hands.

Good karma+2 votes