The game doesn't go back to the main menu when the song ends.
The game doesn't go back to the main menu when the song ends.
This is fake!! Do not download the file!
For something unfinished, it's actually very good and well made.
The mod crashed on me during the battle with the turrets and that one roller mine.
Here is an improved patched version of the mod
CHANGELIST:
1. The cubemaps in every map have been fixed (Pistons no longer appear black)
2. The skull cube skin is now separate from the mod and can be installed as an addon for the mod via the custom folder. (Still included.)
Here is an improved patched version of the mod
CHANGELIST:
1. The cubemaps in every map have been fixed (Pistons no longer appear black)
2. The skull cube skin is now separate from the mod and can be installed as an addon via the custom folder. (Still included.)
Nope. I tried. THe credits still crash..
All the npc's eyes look blackened..
also the library icon doesn't show..
Some of the scientists voice lines are silent...
This is a definite improvement from Hazard Course: After Disaster. Near the end when Vortigaunts and Alien grunts were teleporting in at once, it felt a little too much to put on the player at once, but then I realized I had to run from them.. A bit too many headcrabs in these maps, tbh... But still. Way better than Hazard Course: After Disaster..
You really have improved on your mapping skills.
The new Steam Deck UI update for Portal pretty much breaks Portal: Prelude now. Now at the very end of the last level, Just as soon as the end credits start, the game straight up crashes. Also, the subtitles are now bigger, due to Portal's updated ClientScheme.res and font files... I really hope that sometime in the future, the Portal: Prelude team, will acknowledge this, and hopefully make a patch for it to work with the latest version of Portal.
I remade the patch from scratch, hoping to help fix bugs.
Howcome you deleted the V2.1 of your texture pack?
Yes, to the default models that MMod provides.
This patched had been updated with a bug fix.
All I made was the MMod patch.
Mods that have their own custom binaries shouldn't really be able to have MMod patches made.. A few weeks ago, I made an MMod compatibility patch of the new mod (Southernmost Combine). It was pretty much perfect, mainly because that original mod runs on the official binaries of Half-Life 2: Episode One, and Two, so I made my patch mod run off the episodic binaries in the MMod folder.
It's impossible to make an MMod patch for a mod that runs off Mapbase. Plus, you're missing some things in this mod.
You need to have the original mod downloaded, and put into your sourcemods folder.
Howcome Persephone, and Hades' voice lines are absent?
What was fixed in 4.1.zip?
I actually tried to make an MMod patch for those mods once, but I cannot make an MMod patch for a mod that has it's own binaries.
The eyes on all the NPCs are missing texture.
How do you kill the Gargantua in that large warehouse area in Chapter 5?
No problem... If there's anything wrong, or missing, feel free to let me know...
Moddb.com Amalgam MMod compatibility patch.
I'm making an MMod compatibility patch for Amalgam.
ScotisHedgehog77
Scott(Scotis) joined
This member has provided no bio about themself...