• Register

This member has provided no bio about themself...

Comment History  (0 - 30 of 46)
ScileSC
ScileSC - - 46 comments @ Tacktamania 2 V1 - Bat launcher

Very cool mod. And nice to see that my MDK parachute still finds some use.
But it crashes a lot for me.

Good karma+2 votes
ScileSC
ScileSC - - 46 comments @ Doomgrave

Make what?

Good karma+1 vote
ScileSC
ScileSC - - 46 comments @ Doomgrave

This mod is about the PS2 era games, the upgrade system is part of Gungrave Gore and it is unnecessary bloat. Play the first game or watch this Youtube.com

I have searched a lot. If there were game rips I would have found them already.

Good karma+1 vote
ScileSC
ScileSC - - 46 comments @ Doomgrave

Thats the riot dance.

Good karma+1 vote
ScileSC
ScileSC - - 46 comments @ Poom

Newgrounds? Where did you see it on newgrounds?

Good karma+1 vote
ScileSC
ScileSC - - 46 comments @ Doomgrave

Would you please familiarize yourself with Gungrave first? There are no other guns. I really don´t know what you expect. This is Gungrave gameplay recreated. Any issue you have with this conceptwise you should have with the original game.
What exactly is that fast firing glitch?
As for the animations, I´m working on that. v1.0 will hopefully have everything ready. The problem is not the programming but that Gungrave assets are very sparse to come by.

Good karma+1 vote
ScileSC
ScileSC - - 46 comments @ Doomgrave

Then why are you surprised that there is only one gun? Gungrave only has one gun. I replicated the gameplay as closely as I could in first person. Riot dance, demolition shot, beat counter and all. Saying that this has nothing to do with Gungrave is just factually wrong.

Good karma+2 votes
ScileSC
ScileSC - - 46 comments @ Doomgrave v0.6

I´m already on that. Just need to figure out how to make a wide sweeping attack.

Good karma+1 vote
ScileSC
ScileSC - - 46 comments @ Doomgrave v0.6

What about it?

Good karma+1 vote
ScileSC
ScileSC - - 46 comments @ DOOM INFINITE DEMO 0.977.1 (Hotfix)

This is amazing. Probably the closeset we will get to a doom rougelike.

Good karma+2 votes
ScileSC
ScileSC - - 46 comments @ Soul Collector 1.0

I recommend Demonic Bribery. It´s a more tagged on system but it is compatible with pretty much anything.

Good karma+1 vote
ScileSC
ScileSC - - 46 comments @ Soul Collector 1.0

It´s not and it sadly not really possible.

Good karma+1 vote
ScileSC
ScileSC - - 46 comments @ Soul Collector

Just noticed. Will patch that soon.

Good karma+1 vote
ScileSC
ScileSC - - 46 comments @ Soul Collector

Yeah it´s not fit for ever mappack. But It´s not meant to be a doomlike experience but a more strategic one. You are defenseless and need to think about placements, timing, matchups and correct usage of spells to get the upper hand and gain more options.
If you´re not into that you should check out Demonic Bribery instead: Forum.zdoom.org

Good karma+1 vote
ScileSC
ScileSC - - 46 comments @ Batman Rogue City V1.3

I´m using current GzDoom. But most of the advanced movement just doesn´t work

Good karma+3 votes
ScileSC
ScileSC - - 46 comments @ Plants VS Zombies in Doom

Just a barebones reskin. At the very least you should finish one weapon before uploading.
Also this mod already exists-> Youtube.com

Good karma+2 votes
ScileSC
ScileSC - - 46 comments @ chemlove;speedangel

This is are really cool idea. I´d love to make some custom maps for it.
Some things I would improve are:
-In a gameplay loop all about speed and retaining speed recoil and reload are counter productive. Maybe keep the recoil for the shotgun or the angel cannon for movement tech.
-Switch out the M16 for something more unique.
-The jump and jetpack thing need a limit. It breaks pretty much every challenge
-There should be a way to disable the freeze frames in the options. It can get annoying when you´re barreling through a group of 20 Zombiemen.
-More of a suggestion but maybe play around with the players friction property.
1.03 friction with a speed 1.0 has a good proportion of speed cap and acceleration. And it makes the ram attack less op.

Good karma+1 vote
ScileSC
ScileSC - - 46 comments @ Return to Sandcastle

Thanks, completely forgot about that. Fixed it now.

Good karma+1 vote
ScileSC
ScileSC - - 46 comments @ Blood Cultist Sounds 1.2

The installer doesn´t recognise sharedassets0.assets. I already gave as many permissions as I could find.

Good karma+1 vote
ScileSC
ScileSC - - 46 comments @ NFT Doom a1.1

This is great. Putting a zoom mode on the altfire would be cool.

Good karma+1 vote
ScileSC
ScileSC - - 46 comments @ Gunslinger 2.0

The hud seems to be broken. Had to fix it myself.

Good karma+1 vote
ScileSC
ScileSC - - 46 comments @ mazewar

I actually don´t know about Mazewar+.
Also this is technically the release version. I just don´t bother updating release dates. This was just a one off fun thing for me but if you have some suggestions I could return to it.

Good karma+1 vote
ScileSC
ScileSC - - 46 comments @ hordetower 2.1

I tested it out in all video modes (besides there is no "normal" one). What problems are you experiencing?

Good karma+1 vote
ScileSC
ScileSC - - 46 comments @ ScileSC

Yeah could be.

Good karma+2 votes
ScileSC
ScileSC - - 46 comments @ MDK Doom 1.5

Thanks. I already have someone who can rip sprites. But I don´t really need the Kurt sprite.

Good karma+1 vote
ScileSC
ScileSC - - 46 comments @ Tower of the Hordes

I´m pretty sure it is. I made sure to make it compatible with as many mods as I could.

Good karma+1 vote
ScileSC
ScileSC - - 46 comments @ ScileSC

Hi, sorry I don´t remember when we met.

Good karma+2 votes
ScileSC
ScileSC - - 46 comments @ Sketch Doom

I followed the instructions and the tutorial. Still no lines.

Good karma+1 vote
ScileSC
ScileSC - - 46 comments @ Arena Maps 0.1

Really improved on the first map. The center section might still need some work. Better check for any missing textures and remove testing environments before uploading.

Good karma+1 vote
ScileSC
ScileSC - - 46 comments @ Simple Arena Mod

Looking forward to it.

Good karma+3 votes