Very cool mod. And nice to see that my MDK parachute still finds some use.
But it crashes a lot for me.
Very cool mod. And nice to see that my MDK parachute still finds some use.
But it crashes a lot for me.
This mod is about the PS2 era games, the upgrade system is part of Gungrave Gore and it is unnecessary bloat. Play the first game or watch this Youtube.com
I have searched a lot. If there were game rips I would have found them already.
Would you please familiarize yourself with Gungrave first? There are no other guns. I really don´t know what you expect. This is Gungrave gameplay recreated. Any issue you have with this conceptwise you should have with the original game.
What exactly is that fast firing glitch?
As for the animations, I´m working on that. v1.0 will hopefully have everything ready. The problem is not the programming but that Gungrave assets are very sparse to come by.
Then why are you surprised that there is only one gun? Gungrave only has one gun. I replicated the gameplay as closely as I could in first person. Riot dance, demolition shot, beat counter and all. Saying that this has nothing to do with Gungrave is just factually wrong.
I´m already on that. Just need to figure out how to make a wide sweeping attack.
This is amazing. Probably the closeset we will get to a doom rougelike.
I recommend Demonic Bribery. It´s a more tagged on system but it is compatible with pretty much anything.
It´s not and it sadly not really possible.
Yeah it´s not fit for ever mappack. But It´s not meant to be a doomlike experience but a more strategic one. You are defenseless and need to think about placements, timing, matchups and correct usage of spells to get the upper hand and gain more options.
If you´re not into that you should check out Demonic Bribery instead: Forum.zdoom.org
I´m using current GzDoom. But most of the advanced movement just doesn´t work
Just a barebones reskin. At the very least you should finish one weapon before uploading.
Also this mod already exists-> Youtube.com
This is are really cool idea. I´d love to make some custom maps for it.
Some things I would improve are:
-In a gameplay loop all about speed and retaining speed recoil and reload are counter productive. Maybe keep the recoil for the shotgun or the angel cannon for movement tech.
-Switch out the M16 for something more unique.
-The jump and jetpack thing need a limit. It breaks pretty much every challenge
-There should be a way to disable the freeze frames in the options. It can get annoying when you´re barreling through a group of 20 Zombiemen.
-More of a suggestion but maybe play around with the players friction property.
1.03 friction with a speed 1.0 has a good proportion of speed cap and acceleration. And it makes the ram attack less op.
Thanks, completely forgot about that. Fixed it now.
The installer doesn´t recognise sharedassets0.assets. I already gave as many permissions as I could find.
This is great. Putting a zoom mode on the altfire would be cool.
The hud seems to be broken. Had to fix it myself.
I actually don´t know about Mazewar+.
Also this is technically the release version. I just don´t bother updating release dates. This was just a one off fun thing for me but if you have some suggestions I could return to it.
I tested it out in all video modes (besides there is no "normal" one). What problems are you experiencing?
Thanks. I already have someone who can rip sprites. But I don´t really need the Kurt sprite.
I´m pretty sure it is. I made sure to make it compatible with as many mods as I could.
I followed the instructions and the tutorial. Still no lines.
Really improved on the first map. The center section might still need some work. Better check for any missing textures and remove testing environments before uploading.
ScileSC
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