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This week, watch me furiously implement a clock, something to let the player take a breath, and occasionally, play with a controller (although why would...
devlog 4: letting residents sleep. finally
This week in Apex Revenge development: Lots of lore-related sh*t I can't talk about without spoiling the entire plot of the game. And also the todo list...
devlog 3: major procrastination, disorganization and a lack of sleep
This devlog talks about how the game's engine progressed, how its soundscape evolved, and how its cheater playerbase got a treat(?)
devlog 2: engine, main menu, cheating, music, and horse movies?
You can now try out the game! ^w^ Also, there's Lua and better money management.
devlog 1: lua, money, first demo, and existential dread
Here's a short explanation of the game and what are the plans for it!
devlog 0: welcome to apex revenge!
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