• Register

This member has provided no bio about themself...

Comment History
Saehoon
Saehoon - - 27 comments @ Subterrain 0.6k

This is our last build at IndieDB since we have moved to Steam and been doing testing there. However, we want to create a demo again based on the latest version. So please come to our Steam store page and check it out and stay tuned!

Good karma+2 votes
Saehoon
Saehoon - - 27 comments @ Subterrain early access date set

rsdworker, you need to add me as your friend's list in Steam in order to take part in alpha test

Good karma+1 vote
Saehoon
Saehoon - - 27 comments @ Subterrain early access date set

have you joined steam alpha test community? If not, go to our green light page and sign up for alpha test. We will do another round on Monday.

Good karma+1 vote
Saehoon
Saehoon - - 27 comments @ Subterrain

Subterrain Steam store page is up!

We will post a news about this soon!

Store.steampowered.com

Good karma+2 votes
Saehoon
Saehoon - - 27 comments @ Subterrain

We are preparing for alpha test and giving away 10 Steam keys! Check out our steam site!

Steamcommunity.com

Good karma+1 vote
Saehoon
Saehoon - - 27 comments @ Subterrain

Weapon system will be changed completely. And I agree about key pass stuff. Thanks for your input!

Good karma+1 vote
Saehoon
Saehoon - - 27 comments @ Steam GreenLit and World Map

Subs and Hubs are for the places like that. They will have residences and some park and bars , also some other recreation facilities.

Good karma+1 vote
Saehoon
Saehoon - - 27 comments @ Subterrain

Ofcourse you may. But can you contact us before you are about to do a review? We are working on the next build and would perhaps send you a preview version of it.

Good karma+2 votes
Saehoon
Saehoon - - 27 comments @ Subterrain

WoOt!

We have just been Greenlit! Honestly, didn't expect to happen so soon, but we are really excited about it. Thanks to everyone who has been supporting us!

Good karma+3 votes
Saehoon
Saehoon - - 27 comments @ Subterrain

There has been number of coop request and we are putting it down on the list as a possible future update.

Good karma+1 vote
Saehoon
Saehoon - - 27 comments @ Subterrain

We have just launched our Steam Greenlight campaign!

Please help us to bring this game to reality by giving us support vote!

Steamcommunity.com

Good karma+1 vote
Saehoon
Saehoon - - 27 comments @ Subterrain 0.6i

Glad that things are sorted. Thanks for your report Xac90

Good karma+1 vote
Saehoon
Saehoon - - 27 comments @ Subterrain 0.6i

Hi. I have found cause for the lack of light. It seems like the game is failing to create texture needed to process light. This could be caused by graphics card not having enough memory.

There are couple of things that we can try.

First.

Your computer doesnt have dedicated video memory so maybe your setting for it can make more memory for applications.

Second.

I can try to make game use less video memory based on the resolution you play but this wont solve problem if pc doesnt or unable to provide min amount of video memory.

We know and you may think the game shoukd run well under such limited resourced pc because the game is 2d but the game uses advanced 2d lighting that requires some processing by gpu so the min spec could possilbly be set above what your pc is.. this is bit unfortunate but there is little we can do about that.

However i am going to do everything to see if we can make it to run in such min spec so i will let you know once i have a build.

Good karma+2 votes
Saehoon
Saehoon - - 27 comments @ Subterrain 0.6i

Sure, send it to saehoon AT pixellore.com

Good karma+2 votes
Saehoon
Saehoon - - 27 comments @ Subterrain 0.6i

It may be a silly question but have you actually turned it on? Key ( f or l) . They also need energy to run and at the moment zippo's energy is not replaceable. But you can replace battery for flash light. Both lights loses it effectiveness over time. It is player's chice to replace battery early or use it tilll end in expense of dimmer light.

Good karma+2 votes
Saehoon
Saehoon - - 27 comments @ Subterrain

Thanks. Every words like this really encourages us to make it better. If you have any ideas or suggestions, let us know! There are few discussions already at forum. We are going to head for either Steam green light or concept soon, and hope to hear a lot more feedback from the players.

Good karma+1 vote
Saehoon
Saehoon - - 27 comments @ Subterrain 0.6i

We have released a minior patch version of 0.6i.

They are mostly related to UI or level bug.

file name should be like (Subterrain.0.6i.2.zip) if you download it

We didn't want to spam IndieDB download section with minor updates. Version up on max once a day should be cool.

Good karma+3 votes
Saehoon
Saehoon - - 27 comments @ Subterrain update

We are thinking of how we can help player from not getting lost too much vs letting the player to explore unknowns.

The suits - you may be able to find one, but you could really just create one using 3d printer.

Medicals - We have just adjusted spawn chance a bit easier but we need to constantly try and balance things so your comments are very well received.

Good karma+1 vote
Saehoon
Saehoon - - 27 comments @ Subterrain 0.6g

Hi.

How does it "not work" exactly? Does it crash? Or does it do nothing?
If the game manages to launch and not function as it is expected, it could be due to some bug that we don't know about, so can you please send us log file to saehoon@pixellore.com The log files are under folder named logs at the same place as the executable.

Good karma+1 vote
Saehoon
Saehoon - - 27 comments @ Subterrain

It's bit too early to think about the price in depth but we will not over price it for sure. Moddability is possibility and we feel that more we work on the project more we will probably introduce some form of mod. We are going to try for Steam concept first to see how it goes and then maybe greenlight or direct publishing.

Good karma+2 votes
Saehoon
Saehoon - - 27 comments @ Subterrain

We have been working hard for version 0.5 but it is going to take a bit longer due to recent changes on how we handle navigation for our AI. All the changes are getting ready to do more interesting random map generation. We expect to release the next version in next week.

Good karma+2 votes
Saehoon
Saehoon - - 27 comments @ Subterrain

Next update 0.5 , we are going to introduce random map generation so you can play a lot more levels. Expected around end of Sep.

Good karma+3 votes
Saehoon
Saehoon - - 27 comments @ Subterrain

Linux is certainly the next closest platform that we can port the game into, but in order to do that we have to be able to test it better than just by ourselves. Currently , we are short on testers for Linux. But once we get enough interest from Linux party then we maybe able to tap into Linux community to help us on that.

Good karma+3 votes
Saehoon
Saehoon - - 27 comments @ Subterrain

We are certainly considering the other platforms but we don't want to spread our resources too thin at this point of development. There is nothing that stopping us from porting the game once it is complete, but we have to consider obvious issues with controls with mobile devices and such.

Good karma+3 votes
Saehoon
Saehoon - - 27 comments @ Subterrain

Zombies will speed up when they are attacking. And yes we are constantly trying to balance the needs for survival and challenging game play. Thanks for the feedback.

Good karma+2 votes
Saehoon
Saehoon - - 27 comments @ Subterrain 0.3c

Version 0.3c should have fixed issue with game not returning to the desktop.

Good karma+1 vote
Saehoon
Saehoon - - 27 comments @ Subterrain 0.3c

There is known bug where quitting game may not actually return to the desktop automatically. If this happens just close the game by alt-F4.

We do plan to upload newer versions frequently so stay tuned.

Good karma+2 votes