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Comment History
saD_Digger
saD_Digger - - 9 comments @ SEPPUKU

Looks gorgeous. Keep it up!

Good karma+1 vote
saD_Digger
saD_Digger - - 9 comments @ QuakeStyle ZX v8.0- "Not a Sinclair Product"

My IWAD is always Doom II.
I found out that I get this error only when I try to play QuakeStyle ZX with an Oblige/Obaddon generated wad. Other wads seem to work just fine. It is weird though, because out of all 50+ mods I have only yours has troubles loading with an Oblige mapset. I even tested it with QuakeStyle Unbound and had no issues.

Good karma+2 votes
saD_Digger
saD_Digger - - 9 comments @ QuakeStyle ZX v8.0- "Not a Sinclair Product"

I just cannot load the latest version. It says:

Script error, "qstylezx.pk3:1base.wad:ANIMDEFS" line 278:
Unknown texture grayslm1

I'm using GZDoom 4.3.3 if it's important.

Good karma+2 votes
saD_Digger
saD_Digger - - 9 comments @ MooD (v1.0)

Oh, wait, nevermind. I must have mistaken it for a different thing.

Good karma+1 vote
saD_Digger
saD_Digger - - 9 comments @ MooD (v1.0)

Is it universal? I remember there being some bugs when using an older version of this with some other mods.

Good karma+1 vote
saD_Digger
saD_Digger - - 9 comments @ Lithium Heat

I see. So, I imagine it's possible to use only 4LITHIUM.wad and 5ARSENAL.wad if I just want to have DRLA with Lithium progression on top of a different monster mod, right?

Good karma+2 votes
saD_Digger
saD_Digger - - 9 comments @ Lithium Heat

Wow. Gonna check it out soon. A bit strange that you didn't add the Champions mod (by Mikk) to your compilation. It would work really well with LegenDoom Lite.

Good karma+2 votes
saD_Digger
saD_Digger - - 9 comments @ Convoluted Doom v1.1

Oh, yeah, a version with enemies only would be quite interesting to see.

Good karma0 votes
saD_Digger
saD_Digger - - 9 comments @ Doom Infinite

It's September 13th already. Where's the mod, my dudes?

Good karma+1 vote