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Sabrean
Sabrean - - 4 comments @ Sabrean's HL2 Headcrab Zombie Improvements

Looking at your mod's current state from what moddb screenshots you have, I'm afraid the answer's no at the moment, sorry. I'd rather not hand out permissions until mods are in a more concrete state you see, mainly due to a previous encounter I once had. If you get close to release at some point though I'd be happy to set up some custom zombie models for you, I have more variants modelled than these you see.

Good karma+1 vote
Sabrean
Sabrean - - 4 comments @ Sabrean's HL2 Headcrab Zombie Improvements

Ah I see what you mean, you're saying that on average there should be more citizen zombies than any other variant, and therefore if 1 variants must be picked in game it should be that one. That's a valid point, and I agree with you if one is playing HL2 or Episode 1 - in Episode 2 you're in the outlands going through various rebel bases etc., so personally I think in Episode 2 statistically the most prevalent variant should be a rebel zombie. But anyway, I only uploaded this because of a request, so it's just here in case anyone else wants to replace their citizen refugee zombies with rebel ones really, rather than to fix a perceived issue with the HL2 games' choice of zombie type.

Also, if you're gonna use just the poison zombie, I would also recommend at least using the zombine models too - it has a corrected texture and an improved model (normally it has incorrectly coloured pads and is missing its vocoders and the neck area is badly textured.)

Good karma+2 votes
Sabrean
Sabrean - - 4 comments @ Sabrean's HL2 Headcrab Zombie Improvements

Antlions do have randomised skins, but that's part of their NPC code that's written into the game, and so is irrelevant - I cannot edit it nor the zombie's code to get the same effect on them short of creating an entirely separate sourcemod (akin to say Black Mesa) that copies all of HL2's maps and content, which would be ridiculous, and I can't write code to actively randomise skins on think like I do in Gmod because there is no lua code integration like I say.

Also huh, are you saying rebels, metrocops and combine soldiers shouldn't be able to be zombified or something? 'Course they should, just because they have guns doesn't make them immune - heck combine soldiers can be turned into zombine as seen in Episodes 1 and 2 extensively, perhaps because of the sheer volume of headcrabs freely roaming for prey - rebels are just normal dudes, and are said to have been zombified in the games such as at the rebel base at the end of the Victory Mine in Episode 2, the zombies found within just wear citizen gear because a rebel model was never made for them for some reason.

Good karma+2 votes
Sabrean
Sabrean - - 4 comments @ Sabrean's HL2 Headcrab Zombie Improvements

If I could I would have made a randomising zombie mod for HL2 long ago, back when I released the Gmod mod, but because HL2 doesn't have the lua code integration that Gmod has, I can't code for it and therefore cannot port nor recreate the randomiser. I never actually intended to publicly release this HL2 addon because of this, it was just a private little addon originally but then I got a request for it to be released.

Good karma+2 votes