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Comment History
ChickenWingGeek
ChickenWingGeek - - 18 comments @ Pop Demand - Sub-mod: The Falklands!

agreed, idk how this thread got revived after 3 years but I had some "interesting" takes 3 years ago

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ChickenWingGeek
ChickenWingGeek - - 18 comments @ CWE Mod Version 1.09

At least as Britain or some other democratic nation, rushing reforms that boost immigration will pretty much take care of your population.

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ChickenWingGeek
ChickenWingGeek - - 18 comments @ Victoria 2 Cold War Enhancement Mod

First one seems good, but the overseas provinces(at least in Africa) cost a lot of money and don't really contribute much(irregulars suck, you get more prestige from decolonization,you can just sphere Africa for resources). I don't really get how colonies make the Europeans OP, it seems like the more OP ai chooses to keep its colonies. I did a U.K run, and it really didn't matter in the long run if I kept most of my colonies, given the limited effect that they seemed to have and how you end up making money hand over fist anyways.

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ChickenWingGeek
ChickenWingGeek - - 18 comments @ Victoria 2 Cold War Enhancement Mod

Just curious, did anything happen to the generic event that gives cores after a certain technology has been reached as a great power? Vic2.paradoxwikis.com

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ChickenWingGeek
ChickenWingGeek - - 18 comments @ CWE Mod Version 1.07

ohhhhhh, I thought that the "any pop in province" meant other pops besides the one being assilmated

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ChickenWingGeek
ChickenWingGeek - - 18 comments @ CWE Mod Version 1.07

Is it fixed on github yet

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ChickenWingGeek
ChickenWingGeek - - 18 comments @ CWE Mod Version 1.07

Excuse me, my pops in Britain won't integrate because they are missing the 5% boost if anyone in the province is British. The problem is that the British culture literally does not exist in the game. Help? Thanks!

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ChickenWingGeek
ChickenWingGeek - - 18 comments @ CWE Mod Version 1.06

Sorry to bother you, but I have another question: How does trade block ambition work and how can you change it?

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ChickenWingGeek
ChickenWingGeek - - 18 comments @ CWE Mod Version 1.06

Is the tweak on GitHub yet?

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ChickenWingGeek
ChickenWingGeek - - 18 comments @ Victoria 2 Cold War Enhancement Mod

I played as ENG in the 1990 scenario and all you have to do is cut education and military and spend all your nf and funds to boost admin efficiency. Also, tariffs over conventional taxes.

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ChickenWingGeek
ChickenWingGeek - - 18 comments @ CWE Mod Version 1.06

Lol, there goes my childhood dreams :/

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ChickenWingGeek
ChickenWingGeek - - 18 comments @ CWE Mod Version 1.06

Thanks, and this is probably a dumb question, but it it possible to write an exception to the game's code so that certain "ships", representing aircraft, can go on land? Probably not, but worth an ask.

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ChickenWingGeek
ChickenWingGeek - - 18 comments @ CWE Mod Version 1.06

And can the Commonwealth and other mega-nations be able to forcibly coerce nations into joining them?

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ChickenWingGeek
ChickenWingGeek - - 18 comments @ CWE Mod Version 1.06

One other suggestion: Can transport ships be a little faster and can land units not suffer so much attrition at sea later in the game? Doesn't make sense for 5% to die every month in the modern day.

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ChickenWingGeek
ChickenWingGeek - - 18 comments @ CWE Mod Version 1.06

Really great update, but just one suggestion: Can you add a starting save right after decolonization, the division of the koreas and germany, and cold war polarization? It would be a lot easier to play some middle-eastern and african nations if you didn't have to start the game as another nation and wait for the events to fire.

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ChickenWingGeek
ChickenWingGeek - - 18 comments @ Pop Demand - Sub-mod: The Falklands!

If Argentina did that, then the whole world would be a nuclear wasteland bruh.

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ChickenWingGeek
ChickenWingGeek - - 18 comments @ CWE Mod Version 1.05

oh, I thought it was a weird admin pop thing, thanks

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ChickenWingGeek
ChickenWingGeek - - 18 comments @ CWE Mod Version 1.05

Can you add a "settlements" decision or something like that to Israel to make geographical Palestine a non-colonial state? It really helps to have more than one factory when you have to support 200k troops.

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