Thank you so much! I will record a playthough and call it "Bloodline cs89-run" Have a nice day and thanks for the help.
Thank you so much! I will record a playthough and call it "Bloodline cs89-run" Have a nice day and thanks for the help.
Well I would love to do a playthrough myself with both the weapons and monster mods you mentioned. Could you hook me up with them? Thanks
Hey. Thanks for the feedback. I'm aware of this. Yet I have chosen to keep it this way for a number of reasons. --- But to adjust brightness and avoid deep darkness: In GZDoom (and other source ports maybe similar settings): Display Options > Hardware Renderer > Sector Light Mode > choose one of these: Standard, Bright, Doom etc... until you're satisfied. --- As of the music I want to have ambience between the OST's so the files are very large now. I crunched so many maps into single levels that the repeat of each OST gets annoying so there have to be breaks with appropriate ambience sounds. I know it's all together half a GB but nowadays that shouldn't be a problem for most people so I decided to go for optimal experience instead of saving internet speed, data and HD space. If there is anything else I can do for you let me know!
Thank you so much. High Noon Drifter sounds awesome. Did you tweak anything or is there a ready to use conversion mod that works with the levels of Bloodline? I'd love to give it a swirl. Thanks for a link or instructions!
You're most welcome! Everything should work now.
Thanks for the replacement files! It works.
Hey is there any way I can revert the colors of nature back to original?
play with Project Brutality mod and look down XD
Thank you, dear DOOMER. I just finished creating level 3 of my new but still secret megawad. Not much of a secret now that I mentioned it... buh ahum, thanks for your interest! I started working on this new megawad only a week ago. This time the release date is set within a couple of months from now, getting even more out of vanilla and keeping the file even smaller! Thank you so much for this awesome comment.
Before I download this and step into a new realm of vanilla: is it possible to turn off the few rotating items?
edit: the version I downloaded today has no spinning objects! (which I love, spinning would be too "quaky" for me)
I LOVE THIS MOD! The immersion becomes so much stronger. I can't wait to test this baby in DOOM II.
glhf, dev! u rock. gj.
Thanks. Rip & Tear, space marine!
Hey eeehm could I use this in my megawad? Monsters, wall texture pack, weapons, HUD etc? Like just for gameplay and recording to put on YT?!
Hey. I'm trying to play my megawad Bloodline Megawad with ray traced prboom. When I use the original prboom ray traced by sultim-t some levels will have parts that don't load. Could you help me out how to get this to work? I have no idea where to go or ask. Thanks! Bloodline is on moddb. Maybe this PSX version helps? But I can't get it to work with it. Bless
It's been an honor dude. The OST rocks and shapes the bloodlines flawless.
Thanks. I'm still recharging my level editing batteries. But I'm also thinking of new things to do! Rip and tear, marine!
Yeah I'll get back to it!
Take it slow! I'm doing the same with the sequel...
Wow this is so awesome. I feel very lucky to see this on release day here, almost! The mechanics, level design, music and overall touch is 100% passion and quality. After the tutorial I got through the first level and now NN so I can continue tomorrow in the darkness of the wastelands and get something done with that friggin' radio. 10/10
Yeah I know. But there is a solution: Within GZDoom go to "Display Options", than "Hardware Renderer" and change "Sector Light Mode" from "Dark" to one of the other settings. Try the same for Zandronum or whatever sourceport you're using. Still in trouble? Press F11 on your keyboard until the screen is bright enough! This even works in the DOS versions. Let me know if you still have trouble. rip&tear;!
Is there a mod out there or someone who can entirely remove bullet time, slow motion and slow hit cutscenes from the game AND change the crosshair from a dot to a normal one? This would make the game hardcore.
Is there a mod out there or someone who can entirely remove bullet time, slow motion and slow hit cutscenes from the game AND change the crosshair from a dot to a normal one? This would make the game hardcore.
It's been final version so many times, it really must be final now!
no! I just took away the brutal word. There is classic and than there is the normal one (brutalized/overhauled) which I called brutal for a while.
non-complete edit here: www.moddb.com/mods/gta-iv-vanilla-fixes-ultimate-bugfix-megamod-for-1040
So I heard ya and now there is a "Brutal" version besides the "classic" megawad. Enjoy!
So you have to make a choice, Space Marine. Enjoy the secrets and be happy about it or keep looking further to your escape...
I don't. I hate it. That's why it's in.
RubberTunes
joined
classic DOOM wad maker