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Comment History
.:Ronin:.
.:Ronin:. - - 14 comments @ Reworked vegetation

I only change some textures for trees, grass. But yes to your point less so green. You can always try it out and if you don't like it, delete it. :)

Good karma+2 votes
.:Ronin:.
.:Ronin:. - - 14 comments @ Reworked vegetation

I'm kinda going more for stalker 2 feeling judging from they recent screenshots.

Good karma+3 votes
.:Ronin:.
.:Ronin:. - - 14 comments @ Reworked vegetation

It's funny you say that because I did install sky bloom fix and made sure to follow instructions as to add files to shaders folder and checking deleting shader caches before starting a game but its still looks like that not sure maybe somehow I'm still missing something,

Good karma+3 votes
.:Ronin:.
.:Ronin:. - - 14 comments @ Reworked vegetation

Done.

Good karma+4 votes
.:Ronin:.
.:Ronin:. - - 14 comments @ Reworked vegetation

I reworked grass and trees textures so the zone have little color to it, I felt that summer vegetation was little to blend for my taste.

Good karma+6 votes
.:Ronin:.
.:Ronin:. - - 14 comments @ Dead Air

Well if devs are trolling us, then I'm trolling as well. My apologies as I'm just trying to translate what they wrote. I made a correction in my post. I don't know exactly what they planning on doing unfortunately they did not give us much information on that accept they are removing identical weapons is what they wrote.

Good karma+1 vote
.:Ronin:.
.:Ronin:. - - 14 comments @ Dead Air

**********Looks like developers did made a post about current work.I will translate for my English speaking stalkers. They did say there will be more content coming out soon. They almost done with weapons pack all the features for it are done such 3d scopes add ons. They will adding SOK-94 IZH 18 despite those add ons list of guns will be shorter. Second they made changes to location especially cordon is completely reworked. They currently reworking another location from ground zero and planning to do the same to another. Screenshots and demonstrations of locations will be posted later once grass textures are complete. They also currently working on dynamic effects one of them is showing in the video. They decided to remove static lighting R1 rendering instead they decided to invest they time in other graphical features and dive in more into "zone seasons". Perhaps they will release all the information regrading some of the features they could not create in R1 rendering. And the last of course is a story line the A-life and immersion of the game is been worked on. They not going share any secrets or any information because they haven't spent a lot of time on that subject. But once everything else get done what have been mentioned above they will focus all they affords then.

Good karma+3 votes
.:Ronin:.
.:Ronin:. - - 14 comments @ Sweepstakes Addon (1.5.1)

Brotha, this is gods work, I love it going to install it right now, it brings out the immersion in the game makes you feel like you just regular stalker in the zone so its not always about you makes the zone more realistic and alive in my opinion and the feeling of AI stalkers trying to survive in the zone as well. Genius. Question any way you can make a port to Dead Air is it possible?

Good karma+1 vote
.:Ronin:.
.:Ronin:. - - 14 comments @ Extended Graphic Pack

I noticed around 9pm on clear weather night sky box looks and simulates weather like its 7pm and when its barely pass 10 pm it instantly becomes dark there is no transition, it almost as someone just turn the lights off haha. Would you know how to fix that?

Good karma+3 votes
.:Ronin:.
.:Ronin:. - - 14 comments @ Dead Air

so, looks likes something regarding your backpack icon? or icons in general? did you replace icons in the game? if so delete them and see if it fixes a crash.

Good karma+2 votes
.:Ronin:.
.:Ronin:. - - 14 comments @ [ABANDONED] Weapon Positions Remade for Dead Air 0.98B

I agree camera not the best thing in this mod but to avoid maximum clipping of weapons I recommend that you set FOV at 0.2 and then zoom out each weapon separately.

Good karma+1 vote
.:Ronin:.
.:Ronin:. - - 14 comments @ [ABANDONED] Weapon Positions Remade for Dead Air 0.98B

If you having trouble with figuring out aiming, the line in text document you want edit in each weapon as well as they sight is "aim_hud_offset_pos_16x9" now I recommend that if you have Aim assist on your monitor use it because it will help you adjust aiming sight to the center of the screen other wise aim will be off in the game. Its alot of work but with consistency and not over working your self you will get it done. Love the project you started good luck mate.

Good karma+2 votes
.:Ronin:.
.:Ronin:. - - 14 comments @ Invincible traders and mechanics Dead Air 0.98b

Dhatri, this is good stuff thank you my friend I tested Dead air with some tweaks I made and I found out that my game only crashing in Zaton and I had no idea why because there would be no error message, so I did little bit of research and found out that if Beard died and Cardan or via versa then it would crash every time you in Zaton because they are critical characters. I read the discussion you and Wizard 2 had and I have to back you up because even tho we want game to be immersive as possible if you can't get to zaton in time and those characters die it will break the game so thanks for this addon brotha.

Good karma+2 votes
.:Ronin:.
.:Ronin:. - - 14 comments @ Fixed Melee weapons

it does not affect anything else, because they are separate parameters, but I did double check for assurance. ;)

Good karma+4 votes