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RSS Reviews
10

From The Depths

Early access game review

*EARLY ACCESS* - Game still in development

If you are into voxel building games (IE. Minecraft) and want a bigger focus on PVP then this game is for you. Much deeper and customize-able than games like Robocraft. While this game does have a fairly steep learning curve and Youtube tutorial videos are practically mandatory for some of the more complex designs like setting up your own AI control of your ships and building custom weapons once you get the hang of it the game is a blast. Anything from submarines, planes, and even space ships are possible in this game.

There are some features that really make this game stand out to me that I haven't seen done anywhere else like being able to design your own custom weapons and setup your own AI to control your individual ship or even your fleet. While there is a "simple weapons" tab which includes prebuilt weapons like small and heavy cannons, a missile and torpedo launcher, and ramming weapons like rams and drills the real meat and potatoes is the Custom Cannons, Custom missiles/torpedoes, and laser weapons. Simple weapons work fine early on against smaller ships made of wood but don;t have the versatility or sheer damage custom weapons are capable of.

Custom weapons aren't simply placed on a ship but have to be built using individual components. For example to build a cannon you start with the firing piece. Then you can add different types of barrels (recoil reduction, flash suppressed, etc) and can add a component which increases the barrel gauge. Then you can add components like ammo crates, armor pen and explosive shells, autoloaders that speed up firing, shot predictors, etc. These components all modify the weapon in certain ways like accuracy, range, and dps. Custom missiles are built differently but the core idea still applies and same goes for the laser weapons.

At this point you have a great game where you can build some pretty awesome combat vehicles but they didn't stop there.
The feature that makes this game stand above most other voxel style games is the ability to create your own AI for your ships. Using an AI mainframe and a selection of different cards like target prioritization and Naval AI you can program your entire fleet or just individual ships to act autonomously within the rules you set for the ship. If you have a long range missile boat you could set it to try to stay within a certain range from its target. These are just the most basic AI functions and can get very deep and complicated depending on the design. This means not only can you create an entire fleet of ships with AI, but you can create an enemy fleet using AI to do battle against. Campaign and story missions do a good job of showing this off in single player.