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Comment History
_Rogue_
_Rogue_ - - 13 comments @ OmegA (Mod Only) (3.2.9)

Bots in version zzzzpak6-patch088 have no problems with restart_map
Check in the new version what mistakes you have made.

Good karma+1 vote
_Rogue_
_Rogue_ - - 13 comments @ OmegA (Mod Only) (3.2.9)

You have removed version 3.3.0, so I will write here.
In previous versions, starting with omega 3.2, bots also behave badly, as in this one! If we take the zzzzpak6-patch088 version from the open arena, the bots do not have such problems.

Good karma+1 vote
_Rogue_
_Rogue_ - - 13 comments @ OmegA (Mod Only) (3.3.0)

I played with bots on different maps. They try to pick up the same items, such as first-aid kit, when they are in full health, as well as if they are not on the map. Because of this, they run around in the same room trying to pick up items that they don't need. It can even be noticed in Elimination mode. In the original Quake and in other mods, bots don't never behave like that.

Good karma+1 vote
_Rogue_
_Rogue_ - - 13 comments @ OmegA (Mod Only) (3.3.0)

g_survivorRespawn is not working properly. When you die, you will no longer be reborn in a new round, except for bots.

About the corpses, if possible. You can try using a chip from the Freeze tag to make the corpse disappear when a new round starts. Instead of a standing corpse, use a recumbent one without ice , I think the essence is clear.

If you add Freeze Tag support more, than bots should also defrost their allies, preferably with a taunt :) The github has the Freeze Tag source code.

Good karma+1 vote
_Rogue_
_Rogue_ - - 13 comments @ OmegA (Mod Only) (3.3.0)

Thanks for the update.

I accidentally saw what you were trying to doing g_client so that corpses don't disappear in Elimination mode when the character is in Spectator.
But this condition works in all modes, and corpses in Elimination do not disappear when the character is reborn. I hope you will fix it :)

Was it possible to find out why the Double Domination mode does not work on many downloaded maps?

In elimination mode: Are you planning to add items, disable restart after each round, and support freeze tag?

Good karma+1 vote
_Rogue_
_Rogue_ - - 13 comments @ OmegA (Mod Only) (3.2.9)

The Battle Suit item does not work.

In space, when you shot into the distance from a sniper, the texture of the spot goes out into the distance.

If cg_bright players is enabled, then the runes are not displayed in color.

There are no letters on the for map oadm 16 double domination mode.

Good karma+1 vote
_Rogue_
_Rogue_ - - 13 comments @ OmegA (Mod Only) (3.2.9)

If it's not difficult, than it would be cool, since now you can still add color outlines for each team if you wish.

I would also like for the elimination CA, CTF, LMS mode:
1). On/off items on the map.
2). For the atmosphere in this mode, the bodies of killed enemies should not disappear until they are reborn. It's like in other games.
3). On/off restart after each round. That is, if the team wins around, than a new one begins and the survivors do not respawn and do not reset their characteristics: health indicators, armor, weapons, etc. They continue to play the next round.
4). Freeze Tag.

These chips are available in QPlus. Can you make them here so that you don't play QPlus anymore? Unless, of course, it's difficult.

Good karma+1 vote
_Rogue_
_Rogue_ - - 13 comments @ OmegA (Mod Only) (3.2.9)

I will send some maps to see the errors. Everything is fine on the q3ctf1 and q3ctf2 maps. Q3CTF3 players only appear on dice. There are no dice on qlctf1-4. Of course, some ql cards and others may have cube, and some may not. I think these cards will be enough to test. Don't pay attention to the textures of the maps! Drive.google.com

Good karma+1 vote
_Rogue_
_Rogue_ - - 13 comments @ OmegA (Mod Only) (3.2.9)

Is it possible to use the skin that you or your opponent chose in tdm without team models with the color Red or Blue?

Good karma+1 vote
_Rogue_
_Rogue_ - - 13 comments @ OmegA (Mod Only) (3.2.9)

In Double Domination mode, cubes may not appear on all downloaded maps instead of flags. I tested it on QL and Team Arena maps. In some maps they may appear, but in some they may not.

Good karma+1 vote
_Rogue_
_Rogue_ - - 13 comments @ OmegA (Mod Only) (3.2.9)

There is another bug that is present in all mods in the capture the flag mode and others similar. When you start a game with bots and do a Restart Map, the bots do not run to your base and do not try to take the flag. If you run the map via the console command Map (map name), then this problem does not occur. This situation does not occur in the original Quake 3 and Q3 Team Arena, but in other mods, including your, there is such a problem.

Good karma+1 vote
_Rogue_
_Rogue_ - - 13 comments @ OmegA (Mod Only) (3.2.9)

I checked it out. Indeed cg_hitsound has been disabled in the new version. In 3.2.8, it was available by default. Thanks.

Good karma+1 vote
_Rogue_
_Rogue_ - - 13 comments @ OmegA (Mod Only) (3.2.9)

Rune sounds and shots at enemies don't work.

Good karma+1 vote