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Comment History  (0 - 30 of 43)
Robot.Gamma
Robot.Gamma - - 43 comments @ Half-Life 2 2003 Storyline Port

Hey, are you planning to port other map packs from the beta era? In particular, 2001 (the same one with American skyscrapers and Borey) as well as cards from E3 2002 and 2003. I would like to play on them simply by installing them as a mod for the original Half Life 2 on a stable engine, I think people were grateful

Good karma+1 vote
Robot.Gamma
Robot.Gamma - - 43 comments @ Black Mesa: Classic

Oh yes, I'm damn glad that the project is still alive and that most importantly, it has become closer to the original Half-Life, in general it has become more “classic”. Previously, I didn’t like this mod, unlike the same “Half-Life 2 classic”, precisely because the textures and models were too high quality. It’s not that I was one of these people who categorically do not accept HD packs and all that, on the contrary, I just always preferred HD packs to the original, however, with this mod, no offense, but it really hurt the eyes and looked simply unnatural. The key word is LOOKED because now you have fixed almost everything that I didn’t like and now the mod looks just great! So I wish you good luck and see it through to the end. P.S. Will locations from Vent Mod and On a Rail Uncut be included here? As far as I remember, they were in the screenshots and in the last demo, but who knows, maybe you abandoned them.

Good karma+2 votes
Robot.Gamma
Robot.Gamma - - 43 comments @ Blue Shift: Enlightened

Yes, this mod came out quite suddenly and it all looks cool. But there are a couple of questions.
1-Will there be a similar mod for Decay in the future? (or for Decay: Solo mission when it comes out)
2-If this mod has updates, will it be possible to add some short weapons from the opposing force as well as military engineers and medics as enemies?
3-I didn't get too deep into it but it seems like the original opposing force and blue shift are not very modding like they are closed source or something. So the question is, do your "enlightened" versions have the ability to make mods based on them?

Good karma+3 votes
Robot.Gamma
Robot.Gamma - - 43 comments @ Half-Life Decay: Solo Mission

Hey Mr Floyd I have a question about the graphics in the game. Namely, will it be possible to play with models from the original PS2 version? To be honest, I always liked them, especially wall-mounted first-aid kits and chargers, they were not only well made in themselves, but also betrayed Decay to some kind of "originality" or something. Just curious to be honest.

Good karma+3 votes
Robot.Gamma
Robot.Gamma - - 43 comments @ Peer Review

You know guys, I recently thought about your game and I had such a question. Will there be weapons from "opposing force" in "peer review"? Also, can military engineers and medic appear in the game as enemies? Even if they are just a skin.

Good karma+2 votes
Robot.Gamma
Robot.Gamma - - 43 comments @ Dyed Blood (Deprecated)

Oh yes I love half life and I love anime. So I'm ******* waiting for this mod glad it didn't shut down

Good karma+2 votes
Robot.Gamma
Robot.Gamma - - 43 comments @ Half-Life: Hostile Takeover

Oh yeah guys, as a huge fan of Team Fortress Classic, I was waiting for this mod from the moment I found out about it and damn sad when I found out that the development was frozen. But now I'm ready to explode with joy, finally you have returned, I will be with you to the end.

Good karma+4 votes
Robot.Gamma
Robot.Gamma - - 43 comments @ Half-Life: Further Limits

So it's me again with new questions. Firstly, I'm wondering if you will use cut skyboxes in the mod? You can see them in this video Youtube.com like "dawn" and "spase" looks really good. Still wondering if items like "canisters" will be in the game? Adrealin, antitode and radiation of their hud can be seen in the screenshot on this page Combineoverwiki.net.

Good karma+2 votes
Robot.Gamma
Robot.Gamma - - 43 comments @ Half-Life: Enriched

Listen dude, I wanted to ask, of course I understand that it still takes time before the full release of the mod, but even what is already there is already beneficial. So the question is, is it possible to add a compatibility patch with MMod after the full release of the mod? It just seems to me that these two mods are just made for each other, it would be nice if they could be played together, similar to the "cinematic mod" and MMod for Half-Life 2. Well, if it's at all possible and you have the desire of course . Or maybe you leave the ability to make mods based on Enriched and have someone else do it?

Good karma+1 vote
Robot.Gamma
Robot.Gamma - - 43 comments @ Half-Life Uplink Addon

Listen dude if you still here i wanted to ask. Can you make a version of this addon but instead of the usual uplink use uplink extended from TheMadCarrot

Good karma+1 vote
Robot.Gamma
Robot.Gamma - - 43 comments @ Half-Life : MMod

Will there be support for opposing force, blue shift, and decay (solo mission) in the future?

Good karma+7 votes
Robot.Gamma
Robot.Gamma - - 43 comments @ Half-Life: Further Limits

you know it's like an "absolute zero" mod. But the author of that mod posted the developments in free access, so will they be used for this mod? Still have a question what kind of cut enemies will be implemented in the game?

Good karma+1 vote
Robot.Gamma
Robot.Gamma - - 43 comments @ Hey...

OMG THIS IS AWESOME, sorry for the caps but I just saw this initial hallway and realized that this is a project that is really worth waiting for and worth the effort. I hope you will be able to assemble a team to finish it. Lately, there are a lot of mods that improve the original half life, but this is exactly what I once thought about for a long time, something like a cinematic mod, but for half life 1, it's awesome.

Good karma+1 vote
Robot.Gamma
Robot.Gamma - - 43 comments @ Operation: Black Mesa

So Mr. EGG is back again with questions this time about the technical side of the game. First of all, I'm wondering if there are plans to support the steam workshop? Second is will the game be open source for modders? It's just a huge minus of Black Mesa that the code is closed there, so it's very difficult or even impossible to add new weapons and NPS to the game.

Good karma0 votes
Robot.Gamma
Robot.Gamma - - 43 comments @ Coterminus

Listen, here's a question. How about when in the future this mod comes out to make a patch that mixes coterminus and beta aesthetics? It just seems to be super new content from coterminus and atmospheric graphics from beta aesthetics, the two mods complement each other perfectly

Good karma-4 votes
Robot.Gamma
Robot.Gamma - - 43 comments @ Half-Life: Squad Leader (Opposing Force Beta mod)

Please come back dude. Or if the mod is dead, at least post the sources of what you already did, maybe someone else will finish it.

Good karma+2 votes
Robot.Gamma
Robot.Gamma - - 43 comments @ Hunt Down The Freeman Classic (HDTFC)

Oh yes, that's very cool. But there are a couple of questions in general with regard to models, whether support for HD style is planned in the future. And as for the city skybox, will it be the same in the final version of the mod or will you draw another one?

Good karma+1 vote
Robot.Gamma
Robot.Gamma - - 43 comments @ Black-Mesa : Crush Depth

Oh yeah that's great. Well, maybe if people like it, things will go beyond these planned 2 chapters, maybe even more people will join the team, who knows... (yes, sorry for my importunity, I just love opposing force to put it mildly and I saw that you are doing a great job remake it)In any case, I wish you good luck

Good karma+1 vote
Robot.Gamma
Robot.Gamma - - 43 comments @ Black-Mesa : Crush Depth

Oh and what happened you didn't get along? It will be sad if we only have one chapter maybe they could help when they finish blue shift and azure sheep but yeah it won't be soon....

Good karma+1 vote
Robot.Gamma
Robot.Gamma - - 43 comments @ They Hunger: Source

So there is only one question. Is HD support planned in the future? I think it can be added, if only because it makes the game less "connected" with the original half life, for example, Ichthyosaur in HD is a shark and a leech is a piranha.

Good karma+2 votes
Robot.Gamma
Robot.Gamma - - 43 comments @ Operation: Black Mesa

There is a question about enemies in the opposing force. Are there more skirmishes planned in the game with black ops vehicles like black tank or black osprey?

Good karma+1 vote
Robot.Gamma
Robot.Gamma - - 43 comments @ Black-Mesa : Crush Depth

Yes, looking at demo and screenshots, I am very impressive and would like to ask. And what about dialing a team and making a remake in this style just as a blue displacement. Yes, there will be no new opponents here, but even without them a remake will turn out to be good. Although I think Rase X can be realized by converting some aliens from the original game. In this matter, assets that remained from the dead fashion Black Mesa: Missing in Action (the author even released a battle with Geneworm as an addon in Steam) can help

Good karma+1 vote
Robot.Gamma
Robot.Gamma - - 43 comments @ Half-Life: Source Anthology

I have a question. As I understand it, your project is aimed at not only transferring the original half life to the new engine, but also improving it, so I wanted to ask if there will be at least minimal improvements in terms of gameplay, such as enemies from the opposing forse? In particular, I'm interested in the presence of security zombies and military zombies in the original half life, blue shift and decay? Also about decay, will there be a secret room from the PC port in the "Domestic Violence" chapter where you can find a displacer cannon? And finally, I wanted to offer you the idea of including the "uplink" chapter in the main plot between the "forget about Freeman" and "lambda core" chapters (yes, there are a lot of letters, but I'm just very interested in this project and I'm interested)

Good karma+1 vote
Robot.Gamma
Robot.Gamma - - 43 comments @ Half life: new age

Hey buddy if you are developing this mod I have one suggestion for you. How about including an uplink in the game somewhere between "forget about Freeman" and "lambda core" chapters?

Good karma+1 vote
Robot.Gamma
Robot.Gamma - - 43 comments @ Half-Life Bleen Shift (Double Shift)

As for disappointment, you don’t have to worry here, just from the screenshots and the video, you can see that the mod will be a masterpiece. (and no, I'm not saying this because there are Otis zombies here, not at all for this no no in no way true)

Good karma+1 vote
Robot.Gamma
Robot.Gamma - - 43 comments @ They Hunger: Source

Oh my god, I've been waiting for this all my life. You see, as an ardent fan of they hunger, I was always wondering why the heart of evil has a port to the source, while they hunger does not? Well, I have an idea, how about porting to the source as bonus levels those few fan maps on they hunger? I am now talking about "escape" "lab of horrors" and others, there are only 6 of them and they are very short, you can find them here Gamebanana.com. Just in the same heart of evil: the fan map "alamo" was added as a bonus level P.S. Another question is whether the ultra definition pack will be supported here? I just think models from it will look more beautiful on the source of realism and all that

Good karma0 votes
Robot.Gamma
Robot.Gamma - - 43 comments @ Half-Beta

Wow, this is very, very cool, at least from the screenshots, as I understand it, this is a mixture of half life 2 beta aesthetics and coterminus? But in any case, do not quit development.

Good karma+1 vote
Robot.Gamma
Robot.Gamma - - 43 comments @ Half life: new age

Wow this looks like half life:extended but only on a smaller scale so don't drop it dude see it through I think it will be fun.

Good karma+1 vote
Robot.Gamma
Robot.Gamma - - 43 comments @ Quaver (OLD MOD PAGE GO TO NEW ONE!)

Wow, after all, this mod is the last (not counting sighal lost) alpha mod that has not died yet. So good luck to you dudes, I hope at least you will finish the job and we can play half life alpha.

Good karma-1 votes
Robot.Gamma
Robot.Gamma - - 43 comments @ Peer Review

Hmmm, you probably misunderstood me, I didn’t mean adding some new secret about which “we shouldn’t talk publicly” I meant that it was in the game anyway and that everyone knew about (or rather, in the fan PC port) here Youtube.com . In this case, I'm wondering if this part of the game will be in peer review?

Good karma+1 vote