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Comment History  (0 - 30 of 57)
RoboSprog
RoboSprog - - 57 comments @ Secret Section

Amazing.
10/10

Good karma0 votes
RoboSprog
RoboSprog - - 57 comments @ Sins of the Father: Eternium

You'll have to make another type of acid with it. There's a certain area the doctor set up for experiments that you can use.

Good karma+1 vote
RoboSprog
RoboSprog - - 57 comments @ Sins of the Father: Eternium

This is because you have the AMFP patch on from the forums, and you are not using the correct .exe from the .bat.
In order to fix this, edit the text of the bat and redirect it from "Amnesia.exe" to "AmnesiaTest131111.exe" (Or alternative version of the patch.

I will not be putting out a fix for this since the patch for the game that causes this crash has not yet been finished.

Good karma+1 vote
RoboSprog
RoboSprog - - 57 comments @ Sins of the Father: Eternium

It means you haven't installed the mod correctly.

Good karma+3 votes
RoboSprog
RoboSprog - - 57 comments @ Sins of the Father: Eternium

This is game breaking, halts you from leaving the level, and I'm working on it for the patch.
A temporary fix is to enable the debug menu and use that to change level to the hub.

Good karma+1 vote
RoboSprog
RoboSprog - - 57 comments @ Strange Bugs!

Thanks! Really appreciate it.

Good karma+1 vote
RoboSprog
RoboSprog - - 57 comments @ Sins of the Father: Eternium

Thanks!

Good karma+1 vote
RoboSprog
RoboSprog - - 57 comments @ Sins of the Father: Eternium

Huh, that's really weird. I'll have to look into that.

Good karma+1 vote
RoboSprog
RoboSprog - - 57 comments @ Sins of the Father: Eternium

Yeah, the reason I didn't have any enemies in the tunnel was due to having to get permission for any crawly enemies, plus the fact that the whole level would have to be redesigned around them etc, and it wouldn't be worth the fuss.

Originally the tunnels were meant to be much larger, with spiders like in penumbra in there but a few bugs meant that couldn't happen.

Also, could you tell me how you installed the mod? That notes bug sounds weird.

Thanks for playing, by the way.

Good karma+1 vote
RoboSprog
RoboSprog - - 57 comments @ Sins of the Father: Eternium

You need the key, it should have added a memento about that.

Good karma+1 vote
RoboSprog
RoboSprog - - 57 comments @ Sins of the Father: Eternium

If you read the note by the grate, it tells you that someone left sulfur in the tunnels.

Good karma+1 vote
RoboSprog
RoboSprog - - 57 comments @ Sins of the Father: Eternium

If you look around that area of the map you should come across some notes. I hear that Sulfuric Acid is rather useful on metals.

Good karma+1 vote
RoboSprog
RoboSprog - - 57 comments @ Sins of the Father: Eternium

Look around and get every note. It's fairly evident once you do that and have read every one.

Good karma+1 vote
RoboSprog
RoboSprog - - 57 comments @ Sins of the Father: Eternium

Thank you so much.

Good karma+3 votes
RoboSprog
RoboSprog - - 57 comments @ Sins of the Father: Eternium

It's contained in a bottle in the office area.

Good karma+1 vote
RoboSprog
RoboSprog - - 57 comments @ Sins of the Father: Eternium

That means you haven't found all the items in the map.
The mementos on that level are really bugged for a reason I cannot discern, apologies.

Good karma+1 vote
RoboSprog
RoboSprog - - 57 comments @ Sins of the Father: Eternium

Thanks for saying.

I'm just polishing it off now, so it should be a truly spectacular experience by the time you all get your hands on it.

Good karma+1 vote
RoboSprog
RoboSprog - - 57 comments @ A Late Night Drink

Hah, I remember the first version/mod you put on the forums, it was awesome. Will definitely have to give this a try!

Good karma+1 vote
RoboSprog
RoboSprog - - 57 comments @ Sins of the Father: Eternium

Nope, just very creative usage of the ATDD assets to make new environments.

Good karma+1 vote
RoboSprog
RoboSprog - - 57 comments @ Sins of the Father: Eternium

No AAMFP assets unfortunately - any mod utilizing them would be very hard to release properly in a small timeframe as the update for the HPL2 engine is not yet finalized and still in a beta stage, subsequently meaning that when we update our amnesias, they'd fall apart. Plus, it bloats the file by a gigabyte which is ridiculous, no mod shorter than five hours should have that big a file.

Good karma+1 vote
RoboSprog
RoboSprog - - 57 comments @ Amnesia: Fear in Hands

First mod I've seen utiliing the Timorem assets by Traggey.

Good karma+1 vote
RoboSprog
RoboSprog - - 57 comments @ Bullseye/Inspector lantern

Made by Mofo on the Frictional Games Forums: Frictionalgames.com

Good karma+2 votes
RoboSprog
RoboSprog - - 57 comments @ Eternium - Prologue

.. As much as I hate this mod, I fail to see how this part doesn't make sense.

Good karma+2 votes
RoboSprog
RoboSprog - - 57 comments @ Eternium - Prologue

You have to put the dagger in the chest, but seriously just stop playing this mod, it's a piece of ****, I'm remaking it and that one is infinetly better, don't bother playing this.

Good karma+4 votes
RoboSprog
RoboSprog - - 57 comments @ Sins of the Father: Eternium

Yeah, I changed the menu about 2 weeks back.

Mini story about menu: It stayed for so long in the mod because it self reassured me after testing the remade levels "The game cannot be as bad as the original prologue, just look at this menu!".
That and I found the falling objects hilarious.

Good karma+1 vote
RoboSprog
RoboSprog - - 57 comments @ Sins of the Father: Eternium

Yeah, I know, been bugging me but unfortunately nothing I can do to make it look better.

Good karma+2 votes
RoboSprog
RoboSprog - - 57 comments @ Sins of the Father: Eternium

.. Simply awesome.

Good karma+1 vote
RoboSprog
RoboSprog - - 57 comments @ ETERNIUM - Chapter One

No.

Good karma+3 votes
RoboSprog
RoboSprog - - 57 comments @ Lucid

not enough jumpscares omg
;3

Good karma+1 vote
RoboSprog
RoboSprog - - 57 comments @ ETERNIUM - Chapter One

*High five*

Good karma+1 vote