Amazing.
10/10
You'll have to make another type of acid with it. There's a certain area the doctor set up for experiments that you can use.
This is because you have the AMFP patch on from the forums, and you are not using the correct .exe from the .bat.
In order to fix this, edit the text of the bat and redirect it from "Amnesia.exe" to "AmnesiaTest131111.exe" (Or alternative version of the patch.
I will not be putting out a fix for this since the patch for the game that causes this crash has not yet been finished.
It means you haven't installed the mod correctly.
This is game breaking, halts you from leaving the level, and I'm working on it for the patch.
A temporary fix is to enable the debug menu and use that to change level to the hub.
Huh, that's really weird. I'll have to look into that.
Yeah, the reason I didn't have any enemies in the tunnel was due to having to get permission for any crawly enemies, plus the fact that the whole level would have to be redesigned around them etc, and it wouldn't be worth the fuss.
Originally the tunnels were meant to be much larger, with spiders like in penumbra in there but a few bugs meant that couldn't happen.
Also, could you tell me how you installed the mod? That notes bug sounds weird.
Thanks for playing, by the way.
You need the key, it should have added a memento about that.
If you read the note by the grate, it tells you that someone left sulfur in the tunnels.
If you look around that area of the map you should come across some notes. I hear that Sulfuric Acid is rather useful on metals.
Look around and get every note. It's fairly evident once you do that and have read every one.
It's contained in a bottle in the office area.
That means you haven't found all the items in the map.
The mementos on that level are really bugged for a reason I cannot discern, apologies.
Thanks for saying.
I'm just polishing it off now, so it should be a truly spectacular experience by the time you all get your hands on it.
Hah, I remember the first version/mod you put on the forums, it was awesome. Will definitely have to give this a try!
Nope, just very creative usage of the ATDD assets to make new environments.
No AAMFP assets unfortunately - any mod utilizing them would be very hard to release properly in a small timeframe as the update for the HPL2 engine is not yet finalized and still in a beta stage, subsequently meaning that when we update our amnesias, they'd fall apart. Plus, it bloats the file by a gigabyte which is ridiculous, no mod shorter than five hours should have that big a file.
First mod I've seen utiliing the Timorem assets by Traggey.
Made by Mofo on the Frictional Games Forums: Frictionalgames.com
.. As much as I hate this mod, I fail to see how this part doesn't make sense.
You have to put the dagger in the chest, but seriously just stop playing this mod, it's a piece of ****, I'm remaking it and that one is infinetly better, don't bother playing this.
Yeah, I changed the menu about 2 weeks back.
Mini story about menu: It stayed for so long in the mod because it self reassured me after testing the remade levels "The game cannot be as bad as the original prologue, just look at this menu!".
That and I found the falling objects hilarious.
Yeah, I know, been bugging me but unfortunately nothing I can do to make it look better.
RoboSprog
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