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About Me

Ori`verda Blog

Welkom/Welcome/Dobrodošli/Olarom


Hello and welcome to my page. My name is Ori, I'm your average every day videogame loving and science-fiction obsessed nerd with a passion for history and prequelmemes.




Have a nice day.

Pokemon Y Nuzlocke

Ori`verda Blog

Hello one and all to my Pokemon Y Nuzlocke challenge with yours truly, Ori. This is a legitimate challenge played on a legally owned New 3DS XL using a Pokemon Y cartridge updated to 1.5


Nuzlocke Rules:

  • Any Pokémon that faints is considered dead, and must be released or put in the Pokémon Storage System permanently.
  • The player may only catch the first Pokémon encountered in each area, and none else. If the first Pokémon encountered faints or flees, there are no second chances. If the first encounter in the area is a Double Battle in dark grass, the player may choose which of the two Pokémon they would like to catch. If there's a static encounter in the area, the player is allowed to capture them despite already capturing a Pokémon in that area. Shiny Pokémon also do not apply to this rule.
  • The general consensus is that players must also nickname all of their Pokémon, for the sake of forming stronger emotional bonds.

Optional Rules:

  • Starter Pokémon is based on the player's Trainer ID number. If the last number is 1-3 the player starts with a Grass type, 4-6 is Fire type, 7-9 is Water type, 0 is the player's choice.
  • Species/Dupes Clause: Adjusting the first encounter rule to prevent the player from having to catch multiple of the same Pokémon, for the sake of variety. Generally this means that the trainer can keep fighting Pokémon in the area until one is encountered that has not been caught yet, which then immediately counts as the first encounter.
  • As another mercy rule, if the player runs into a Shiny Pokémon, the player may still catch it, regardless of whether or not it is the first encounter in the area. It also does not need to be released if it faints. This is often called the Shiny Clause.
  • Found Revives may be used, purchased Revives may not.
  • Should a black out/white out occur, the player is allowed to keep playing with Pokemon left in the PC.

Lore:

Falken and his mom just moved from a war-torn Johto region into a Kanto-occupied Kalos region during the second Pokemon war. Unfortunately they bring the war with them and Falken is drafted by the local warlord Professor Augustine Sycamore into his army of child soldiers so-called "trainers".

Young Falken must compete with rivals, travel from town to town, challenge Sycamore's military governors in their "gyms" and gain victory over the elite four, Sycamore's top generals. Only then can Falken secure his freedom and hope to end the war.

Current Location/Progress: Road 3.


The team:

Mr. Cell - Scatterbug - Level 4

Sgt. Eagle - Pidgey - Level 8

Team profiles:

  • Sprout was the first Pokemon assigned to Falken by Sycamore, seems to be a mutated rat.
  • Mr. Cell was caught in the napalm-bombed remains of the forest between Road 2 and Road 3.
  • Sgt. Eagle is possibly related to Captain Falcon or is actually just a pigeon.
  • Cyan seems to be another mutated rat. Sycamore's villainy knows no bounds.

The dead:

Sprout - Chespin - Level 11 - Roundhouse kicked to death by a Riolu on Detourner Way.

Cyan - Azurill - Level 9 - Crushed by a rolling Dunsparce on Detourner Way.


Boxed:

None yet.

The not-so-long awaited chapter II is here. Hope you'll enjoy some of the background story I've put in place, remember to comment and share your thoughts on the story.



We got the net back up, though none of us liked how it hung in its place. One hit and it would be down again, if we were lucky. Beviinn kept the morale up with his insubordination. Whilst we were out to fix the net, the ruus’alor had gotten us some new toys and some fresh meat for our lovely part of the trench. Command actually gave us a light artillery gun, durasteel strips and some fusion cutters, which we used to reinforce the net.

The newcomers were the gun’s crew, though we all knew how to operate it in case one of them died. Besides bringing us a new plaything, the crew had also brought a radio and reports from the front surged in.

Stomper, target is acquired. Fire ordnance package when ready.

Command, Imperial eastern line is being marshalled, troopers gathering to the west along with armor for an attack. Over.

Their all over us! We can’t evade them, where is our cover?

We detected the pattern, their attack would be soon and the odds were against us. But then again the odds were always against us. At Taris, at Dxun and Mandallia. I haven’t seen a Mandallian giant since the start of this war and I doubt I will see one ever again. The Empire is like a fire, burning all across the galaxy and few can stand against it, few will stand against it. First to fall were the Echani, their stand did little to rally people but nearby worlds were given a chance to escape a similar fate. The Noghri became the next examples, their stubborn guerrilla attacks held back the Empire for nearly two months until Stormtroopers started to exterminate entire villages. Finally, the Wookiees did exceptionally well, for every Wookiee killed at least a platoon of Stormtroopers were brought to heel. But then their forest homes were burnt to a crisp.

Ten years ago, the Empire was an engulfed in a civil war when its Emperor died without naming a successor. Ten years the Republic’s senate chose to ignore the chance to strike at their enemy. Now, it has cost us all dearly. The new Emperor, Korbut, is vicious and absolutely ruthless. Worlds that pose no threat he burns, worlds that resist he exterminates and worlds like Mandalore where he is stalled or suffers defeats he will wipe off the map. I find the prospect amusing. Being wiped off the map, to become a legend in a story. Somewhere a child would ask its parents about the Mandalorians and their defiant stand against the Empire.

The sound of blaster fire and screams brings me back to the now, had the battle finally started? I looked around to find Beviinn manning his station. In the distance a line of white and blue insects approaching quickly. Over them were the walkers, small and fast moving ones coupled with their larger and slower counterparts. Behind that army there was a series of white and purple flashes that carried the sound of distant thunder, I looked as lines of this thunder arched through the sky and came down like comets. The ground shook but there was no loss in life in our station, across the trenches I could hear screams though and the radio started to mention Bacta with increasing frequency.
The ruus’alor felt it necessary to give us a quick speech as the Imperial army drew closer, I and probably half of the other warriors only caught a bit of it. We were too busy picking our targets. At the end of her speech, she yelled out “Oya!” And we joined her, our warcry actually carried through the entire trench as we heard other positions join us, of course it could also be that command had told the officers to give the same speech at the same time.

The warcry was repeated several times, the Imperials actually slowed down because of it. Our defiant scream in the face of destruction must have caused confusion or panic. Just as the first salvos were fired from both sides a screen of smoke shrouded the battlefield, unlike Beviinn I did not have a thermal visor, he turned to me and said: “Last one to reach five hundred buys drinks.” I gave him a nod and accepted the challenge. Each time he fired a single shot, I could hear something in the distance drop, yell or burn. It made me regret accepting the challenge, but I would give it my full to try and win. Behind us the big gun started to fire as well, the sound deafening as it was directly behind me. The clank of the large shell being ejected and a fresh round being loaded barely reached me as my ears rang from the earlier blast. In the distance a walker exploded into bits, likely because of our gun. These walkers were visible over the screen of smoke. One AT-AT was headed directly for us, beneath it several AT-ST’s formed a protective encirclement over its parent vehicle. The fire of the many Stormtroopers and AT-ST’s was impressive, despite the lack of effect. But the towering AT-AT did hit succeed in destroying something I picked up faintly in the corner of my visor.

Our gun turned its attention towards the AT-AT, several gunships had also turned upon the behemoth walker and fired upon its legs, the metal beast roared in pain as the steel twisted under duress and it caved, falling on its knees and crushing several Stormtroopers and walkers below it. Our station was joined by several Battle Legionnaires reinforcements as our Canderous tanks pushed forward over the trenches. By now the amount of vehicle wrecks on the side of the Imperials provided them with a large metal trench of their own, too close to our own for my liking. With the smoke clearing I could finally make out the bright white and blue shapes and started to fire in bursts, systematically making my kills.

My weapon moved left, three shots fired and two landed on the torso, killing the trooper. Left of the fallen, four shots, one to his head, with a jolt he fell backwards to his grave. Right of him, red spots approaching fast, I duck as the blaster shots run over my head. My rifle was over the top and firing before my I saw my target, six shots, and a bloody Legionnaire took the kill.

“I’m on thirty, how about you?” Beviinn laughed whilst reloading his rifle. Two kills so far, the abundance of allied forces made it impossible for me to win the bet. I could see the Stormtroopers move backwards and our warriors climb out of the trenches and charge into them. My desire to kill overcame me as I clambered out of the trench and joined the early and unorganized line of warriors, droids and tanks that were pushing the Stormtroopers back.

The nearest vehicle wreck became my home of the moment, another up turned TX-130, maybe even the one my station destroyed earlier. Beviinn and the rest followed me, so I entered the metal trench without waiting. Before me were four Stormtroopers by an AT-ST that had fallen on its side, one was in cover behind the legs, two were dragging the fourth who had been wounded.

The Stormtrooper fired first, the pressure and heat of blasterfire hitting my shoulder plates knocked me to my knees, my momentum carrying me. Without as much as a second thought, my off-hand was raised to support my rifle. I peered down the scope, the sights had already been placed on the helmet of the Stormtrooper, almost directly on the visor. Two bolts left the blaster, the visor shattered and the trooper jolted backwards. His comrades dropped the wounded and raised their weapons against me, the one on the ground pulled himself upright and raised a pistol. I emptied what was left in my energy clip into them and they fell down, their armor darkened with blaster marks.

Quickly, I entered a new magazine into the chamber of my weapon and rushed on. Around me similar scenes were occurring as many Mandalorians left their trenches and chased the Stormtroopers off, I even saw an alor’ad lead a platoon forward. Gunships flew overhead and Canderous tanks with warriors riding on its tracks pushed the vehicle wreckage out of their way, crushing unfortunate Stormtroopers using it as cover.

Beviinn and the ruus’alor caught up with me. At the same time a group of five Stormtroopers appeared. Me and Beviinn dove to cover and counted down with nods before we would rise up and kill the troopers, to our front our ruus'alor walked towards us in our cover. With her single pistol in hand, she felled the enemy, defiantly mocking the Stormtroopers to the pace of her fire.

Beviinn and I looked to each other in surprise, we've never seen the ruus'alor fight and this display of ferocity emboldened us to share the defiance against our enemy. We rose over our cover, shouting whatever insult we could think of at the moment at the four remaining Stormtroopers. They marched backwards in a perfect line. With a single shot I downed the leftmost trooper, the round penetrating his chestpiece and darkening the surrounding blue on white paint.

To my right, brother Beviinn fired a long burst at the second to last right trooper, astonishingly downing two despite his poor aim. The last Stormtrooper looked around in surprised desperation, but instead of running he charged towards us, firing his E-11 without control and yelling “For the 501st!” I and Beviinn ducked for cover, as I settled the sound of a blaster hitting armor followed by a thud caused me to look to my right, only to see Beviinn laying on the ground.

Meanwhile the ruus'alor finished off the last trooper, muttering something about his parents's negligence to protect themselves. I looked to Beviinn, a blaster mark adorned his helmet but it didn't seem to penetrate. The ruus'alor sat down next to me and reached for his shoulder pad, as customary a piece of armor should be taken from the beskar'gam of a fallen warrior and given to his or her family to wear.

A black and red gauntlet covered in decades of dirt grabbed the Ruus'alor's palm “Ma'am, five more minutes ma'am!”

A short notice before reading, other chapters are already pretty much done but I'll be posting them in irregular intervals. This story is a Star Wars fan fiction about the Mandalorians, it may not be 100% accurate to their culture but that was just to make the story fit so Adenn forgive me.

The story is a bit based on the battles of Stalingrad and Leningrad as well as Operation Citadel. I drew some inspiration from the good ol' classic Call of Duty games, I stress good and classic. As a gamer, there is rarely a moment as memorable as the opening of the Stalingrad mission.

Enjoy.



Chapter I

I awoke to the sound of singing, our commander and officers had spurred the others on to recite Vode An to raise morale. We didn't need it, we live for battle. Even if this particular one would probably cause the end of us all.

Kandosii sa kar'ta, Vode an.
Manda'yaim a'den mhi, Vode an.

We worked in shifts, I had the day shift but with the singing I could not sleep. Most of us were restless, sleeping in beskar'gam is not comfortable, and the battle was always on the verge of beginning in earnest.

I grabbed my helmet. The golden claw that ran across the left cheek had been partially scratched off, last week’s close call with the a Stormtrooper caused it.

Bal kote, darasuum kote,
Jorso'ran kando a tome.

Quickly I put it on and stepped out of my tent into the camp. All around me, my brothers were preparing for the battle. The stench of life and death hung in the air, mixed with bacta and munitions.

Along with another group of warriors I marched towards the trenches, the singing continued and gained in volume as others like me were awoken by it. I could see our tanks line up near the front of the camp, our starfighters were returning from the frontline and many of our Battle Droids were being activated. Finally the battle would start in earnest, I hoped, the skirmishes were at an end.

Sa kyr'am nau tracyn kad, Vode an.

Me and my brothers jumped into the muddy pit below, the dirt that had previously accumulated was still there. None of us found time to clean it or ourselves. The state of the earthwork was less then pristine, months of bombardment had taken their toll on the networks of trenches, bunkers, pillboxes and other fortifications we established. All of this to protect Keldabe, our capital, which housed our only hope. A series of very powerful ground-to-space turbolasers which kept the Imperial Fleet at bay and prevented them from sending down heavy troop barges or bombarding us from orbit. We were assigned to protect the city and the lasers with our lives.

Near a small ammo box was a radio transmitter, I tried to catch some of the chatter as I walked to my station. The resistance at Sundari was crushed, the city was a smouldering ruin and less then a tenth of the army that was garrisoned there made it out.

Ranger Lead to Anvil, the artillery strike was ineffective. I repeat, artillery strike was ineffective. Imperial base defences are too strong, they are too entrenched.

Most others had already joined with our officer at my station, the ruus’alor stared out in the distance. I could see desperation through her visor, but whether it was for the survival of her men or a craving for a battle I did not know. Her jungle green camouflaged beskar'gam reminded me of Mandalore's own jungles. Our station was better then most, we had a supply box nearby and had a net-covering which obscured us a bit and sheltered us from the rains, and I cannot count the amount of shrapnel that had been caught by it and thus saving me and my brothers from a dishonourable death. I manned my post and joined the others in the endless staring contest, so far the Imperials were winning but only because their side has more eyes. The earth between our line and that of the Empire had become a no-man’s land with impact craters, vehicle wrecks and the dead littered everywhere.

I manned my post, Beviinn was slumbering in a corner at my feet, he had slept in the trenches since we arrived here several weeks ago. His armor was covered in mud from head to toe, but it was always dirty. Each and every battle we had been in, the black and red beskar’gam had been pushed to the limit or erosion and suffered more ordinary filth then it suffered from battle scars, then again one cannot see scars beneath all the filth! I know Beviinn long enough to know he doesn’t care, his excuse always involves in something that makes sense at the time.

With a light kick I waked him, the only Mandalorian that can sleep through a battle. “Wake me when they start firing.” He said, turning on his shoulder and facing his rifle. The others at our station acted pretty similar, trying to catch some sleep in the mud or working to get the mud out of everything. I joined one of my smaller brethren in reinforcing the beams of the net above, her armor was a vibrant yellow with red veins moving in a breeze pattern.

We rounded up the reinforcement as yet another group of Stormtroopers probed our lines, under cover of a TX-130 that fired a volley of missiles in our direction. The ruus’alor shouted, my brothers fell into their positions and Bevinn snored on even as the missiles impacted the protective net which now collapsed.

We fired our rifles in the direction of the Imperial scouting party, the Stormtroopers were felled quickly before they had even gotten in position. The composite beam of the TX opened up and cut a swath before us, I could feel the searing heat of the beam through my armor. I relaxed my muscles and steadied my aim, behind me I heard my brothers unpack the PLX missile launchers. My rifle’s scope was directly aligned with the center of the visor of the Stormtrooper gunner. Time slowed down as I held my breath, I could see the composite beam charge, and then with a single shot I dropped the gunner. He fell over his gun and on the top of the cockpit.

The tank started to shell our trench and nearly blew my head off, next to me Beviinn was on his feet, but not yet quite awake as he sprayed indiscriminately in the general direction of the enemy. The PLEX troopers fired a volley of missiles in unison, the missiles characteristically spiraled their way towards their target and moments later the TX-130 rocketed towards the sky as the repulsor had to compensate for the overwhelming force of the impact. It landed not too far from where it had stood earlier, just upside down and horribly burnt.

“That was firing? I thought that was a drill.” Beviinn laughed as he slid back into his mud bed. He couldn’t be bothered with a mere patrol force, not if we have to fight mere patrol forces nearly day and night for the past few weeks. “Well done brothers, with shooting like that the Empire is bound to lose.” The ruus’alor said, but her voice lacked conviction. We all heard it, but still pretended to be cheery “Now, get to fixing this place up. It’s a wreck. That means you too Beviinn!” – “Ma'am, five more minutes ma'am!”


Citadel

Notice the new appearance of the chapter, I figure if I make it appealing looking and slap on a ton of extra features the story will look less daunting in size and will be more fun to read. Feel free to provide more tips or suggestions.

Also, I need an artist. Nothing big, just someone who can sketch stuff related to my story to give it that little extra. Whether you can sketch a massive battle scene in color or use a simple pencil to draw one of the main characters, all images are welcome.



Playlist

Dha Werda Verda - Republic Commando Soundtrack
Gra'tua Cuun - Republic Commando Soundtrack
Kar'ta Tor - Republic Commando Soundtrack
Vode An - Republic Commando Soundtrack
It's Time - John Dreamer
Becoming A Legend - John Dreamer
Arising - GRV Music
Supremacy - Secession Studios
Despair - Posthouse Tuomi
Dystopia - Secession Studios

Music suggestion? Comment below!


Chapter III



We made our way through the wreckage and joined up with other warriors, before us the Imperial fortifications. Above us, shrieks from the engines of air cavalry and missiles as they flew past. In the distance we heard the thundering sound of explosions of our counter attack.

Our ruus'alor took a stand on a wrecked Canderous tank. She raised her beskad towards us. “Take out your blades brothers, from here we can stroll all the way to Coruscant!” Almost in perfect synchronization, every Mandalorian gathered grabbed his or her beskad and in some cases beskade, raised them in the air and shouted the brief warcry, Oya.

The Battle Legionnaires lined up, guns raised over their shoulders, circuit to circuit they were ready to be our well respected canon fodder. Our Canderous tanks trained their guns and readied their repulsors to follow the Legionnaires. The grunts, us, climbed on the tanks.

Beviinn helped me up a tank called Miller, I sat on one of its threads, a eagle motif adorned it.

“Brother, behold what I snatched off a trooper.” He presented a shattergun to me, Imperial design and built for close quarters in trenches, a small bayonet seemed soldered on recently as the metal was still a shade of red hot. “I wish I could see the look on his face as I used his own gun against him, took me some time to get the knife out of him and onto the gun. Got any kills during?”

With a grunt came my admittance that I hadn't yet overcome his original thirty kills yet, the metal trench we passed seemed to be devoid of targets. My rifle was built for long range, if only officers counted more.

But before Beviinn was able to boast of his score, a familiar sound washed out all other noise and the skies darkened before a powerful purple storm came down upon us. A shockwave launched me into the sky and I landed on what felt like a pile of Battle Legionnaire parts. The sky filled with lobs of plasma devouring our missiles and TIE craft chasing down our pilots, here and there a proton bomb fell shaking the ground and me too my core.

What followed was the barking of orders and marching of mediocre made boots and large metal feet. I rolled over and pushed myself off the ground, my rifle was somewhere in the pile but I quickly decided to make due with what a Battle Legionnaire had attached as the sound of marching Stormtroopers became louder as they approached.

I gave a quick glance over my shoulder, there stood a Stormtrooper aiming down the sights of his blaster, pointing at me. At that moment, I accepted my death and closed my eyes, my breathing stopped, I heard the blaster fire and the sound of an armored warrior falling down on the mud. “On your feet brother, you won't get a second chance.” Instantly my eyes opened and I breathed in the cold night air. Standing there, defiantly, with her pistol in one hand and her beskad in the other, was the ruus'alor. “Stop gawking at me and let's go.”

I got up and followed her, bodies of Imperial Stormtroopers were the only thing I recognized in my blurred sprint chasing a green dot on my visor. The dot got bigger, I slowed as I approached it and my vision returned to me slightly, I made out a formed up line of warriors using husks of twisted steel as a makeshift barricade against Imperial onslaught.

“Alor'ad, we need to get back to our trenches, we seriously overestimated their defences and numbers. If we continue our assault we will lose the battle.” My mind recalled the ruus'alor commenting that from here on we could stroll to Coruscant. The alor'ad's armor was simply in design and colored jet black, the only notable feature a belt that held three large pistols and a small personal beskad. “Negative ruus'alor, gather your men and press on, command has invested a lot in this attack. Keldabe is at stake.” The ruus'alor clenched her fist and looked to me, she stepped towards me and with little effort pushed me over. “This is what remains of my men.” The alor'ad and several of his men dispersed to make way for the ruus'alor and me, now covered in more mud then ever, to walk through and make our way back to the trenches.

I glanced back, we were just about half way to both the Imperial fortifications and our own trenches, I could see the alor'ad and his warriors fight the Imperials only as colored dots and flashes in the distance.

The ruus'alor stopped near the corner of a burnt out vehicle, I took a knee and scanned for my weapons. I never had a beskad to call my own and my rifle was gone. With a grunt she handed over her beskad. I admired the weapon briefly, it was heavy and broad, plain in features along the blade.

Swiftly the ruus'alor rose over our cover and started firing and providing commentary simultaneously. “Hey di'kute, save me the trouble and point the guns at yourselves!” Heaving myself up, I could see the troopers jump into an impact crater. “They say thunder never hits the same area twice, it doesn't mention anything about thermal detonators.” She pointed her pistol downwards, her gauntlet revealed a launcher that ran across her entire lower arm. “Hold your fire, we're friendlies!” A voice yelled back in perfect Mando'a, a figure rose from the crater. The armor was white and blue but appeared Mandalorian in design, maybe an older design of beskar'gam. The ruus'alor swore loudly and mumbled something of an apology towards the group of three white and blue armored Mandalorians.

After seeing the other group off on their way to the frontline, we made our way towards the trenches. I wondered what it would look like when it was first dug and during day, at night it was impossible to see all of it but I did make out at least several layers of trenches, with gun nests spread around at regular intervals, in the far distance I saw the palisades with high towers that formed the last line of defense for Keldabe. I struggled to keep my balance and felt a metal taste in my mouth. “What the sheb is wrong with you? Keep moving!” The ruus'alor snapped at me, giving me a slight shove and nearly tipping me over for a second time. She noticed this and, with a sigh, grabbed me by my arm. “Blasted tender foot. Fine, you can steady on me.”

Slightly humiliated but primarily tired and beaten, we arrived at our station. The ruus'alor simply dropped me in a soft pile of mud, face first. As most of my senses dulled and muscles relaxed I was reminded of Beviinn, what had happened to him? If anything, he was alive and probably doubling the number of kills required to win the bet.

Quite suddenly and very painfully, I felt a razor sharp object being removed from between my upper and lower back armor plates “You di'kut! Why didn't you tell me you have a dagger in your back?” With what little strenght I had left in me and a lot of will power, I rolled to my side. The blur in my eyes had since returned, but I did notice the familiar green dot that was the ruus'alor holding an oddly shaped knife.


Welkom/Welcome/Dobrodošli/Olarom




Yes I posted a new blog in just a day after making another one, what? Wanna fight about it?
But in all seriousness a friend asked me to make a guide for Empire at War and I thought I could provide one, this is my view and my style of warfare and so far it has been very effective against enemies despite its flaws.



A Supreme Commander's Guide to Power
What can you expect from this guide? Tactics to win battles and strategies to win wars, learn how to manage an entire military and control a galaxy-spanning empire and earn your place in the history books as one of the greatest rulers of the galaxy!

Lets talk ground warfare first, one of the easiest type of conquest. Noteworthy are the complete lack of balance or use of several units, infantry is basically a meat shield that would allow you to protect your true force but its useless given their low life expectancy.

On to armored units, there are three types that are worth considering including into your army. Tank, IFV and Artillery, now of course some of you are wondering what the IFV is well its what I call the anti-infantry vehicles, nice and short.

Ground combat can be resolved only in two manors, overwhelm or outrange and this is noticeable.
Not much else to tell there, just capture all points and deploy as much armored units as possibly but you should note which is more important, Tank, IFV or Artillery.
Move in formation and as a cohesive unit but don't bunch up otherwise your units will get destroyed very quickly.

The only exciting form of ground combat is when you are forced on the defensive and have not prepared. You must make do with what you have, pause the game and review the battlefield for chokepoints. Deploy units to the chokepoints, in some cases you can leave some undefended but its wise to have some sort of defence there and a key part of your defensive plan should include the production of turrets on the frontline and repair/heal facilities inside your base but beware not to neglect anti-air defence given the enemy may deploy bombers.

Know that facilities like barracks's provide you with free soldiers that can replace your dead ones, you can see which ones can be replaced by the flag next to their health bar.

Regarding facilities, don't defend them all. Feel free to abandon some in order to protect more important ones, you can always replace them later.

Your goal is to destroy as many enemies as possible, make them regret landing on your world.



Space is where the fun begins! Whether you're on defence or offensive there will always be something to do technically speaking.

In general a fleet should always have bombers and fighters to go along with frigates, corvettes and capital ships as they can soften up the enemy before your true force arrives, this is my tactic at least and I know die hard Rebel fans would probably prefer fielding just fighters and bombers which can also be effective.

A fleet in line formation is an effective fleet in most scenarios, corvettes and frigates line up on the front with capital ships at the rear providing the raw firepower and forming a barrier for damaged frontline units to retreat to, and then just watch the enemy waste themselves against your forces in vain. Fighters should always hunt bombers or scout the enemy formation because if you attack a random system without knowing what the composition of the enemy fleet is you could very well fail.

Bombers are effective against important hardpoints but what is important depends on the situation.
-Small fleet, destroy shield generators.
-no Corvettes, destroy hangars.
-Enemy retreat, destroy engines.

Beware though! Some mods have made the AI for the enemy notorious, if you ever wanted to have Hitler in space then you'll get what you wanted because I've found that despite having a large fleet in formation the enemy will simply overwhelm your fleet using blitzkrieg and sheer numbers and firepower. Truly magnificent.



The Galactic Stage is were you will likely be spending most of your time and your most intense planning, whereas battles are fluid and fast what you do on a galactic level dictates what happens in those battles and therefore you must not only be alert but also wise in your decisions.

As you would have figured out from the tutorials there are two tabs, space and ground, all worlds give you income etc. But now you have to apply that.

In my personal experience my galactic strategy is often the most deficient early on but provides an extremely strong basis for later on. Basically all worlds are divided in two types, Industrial and Economic.

Industrial worlds are the backbone of your military, they specialize in nothing else but providing you with ground troops (space is different matter entirely) but its crucial you DO NOT build varied ground facilities!

Unlike what the tutorial may tell you, building a single barracks, ion cannon, mine and light factory is not efficient. It may help you win battles but it cannot help you win the war.
Industrial worlds as I said, specialize in production and that means that you build only ONE type of facility on a world. Simply put: Coruscant has only barracks's, Carida has only light vehicle factories and Byss focuses on heavy vehicle factories for example.

Now you maybe are wondering why this weird set up? Well having such a setup allows you to quickly train one type of unit on that world. If you suddenly need an army of AT-AT's in less then a minute you go to Byss and order it, need infantry spam? Coruscant has them.
Basically the more buildings of one type, the faster you can construct the units of that building.

Economic worlds are all unimportant worlds, they will have no other purpose then provide you with funding for your war and that is all they can do given their limited space for buildings on the ground.
Any world that has less then 5 building slots should be considered a Economic world though there are exceptions like Muunilinst that has an economic bonus and will thus increase the income from mines several times.

And now for space, like Darth Vader's Art of War says:
"Space is immeasurably vast, too vast for any military force to control. A cunning enemy will always have the advantage of being able to disappear into the trackless void, and be able to keep a much more powerful opponent off balance by popping up where least expected to conduct raids or assault a target left briefly unguarded."

This has been brought over very well in the game but you can still protect your worlds to an extent, it is always an option to abandon worlds you know you cannot defend. You can have them stall the enemy but always pull out any and all troops you can so they can defend the worlds you want to keep, this may seem like a bad strategy but in most cases the AI settles down once you have little worlds as they will not perceive you as a threat, I must stress however this is in MOST CASES and not all.

Your force deployment should be spread equally, rely on your frigates for muscle and space stations for the other units.

On the topic of space stations, invest in level 3 for most worlds and 5 for high profile worlds that are important like shipyards or a world that is ceaselessly under attack.

Halo CMT

Ori`verda Blog 2 comments

Mah Eagle! Ze ist back!

So I'm an old veteran of Halo, way back before they decided it should be an XboX exclusive. I've always loved Halo and played most of its mods... Or that's what I was led to believe.

With some good help from Jennie, I'm calling her that because she could very well change her name again to something else, I discovered this mysterious site called Halomaps.org. Now bear with me, you likely knew of its existence but I did not, before Mod DB I called Filefront my home but lets just say the place is in decay.

Regardless so here I am playing my favorite mods beta version, at first I was like oke there are new things. Then little Alice took a wrong turn and knew she wasn't in Kansas anymore.

Not sure how long the levels are but it seems they are expanded by 50%, and what has happened to me twice now is that just as I manage to finally beat my enemy and get past this annoying level a bloody Plasma Grenade stuck to me while I got a Checkpoint!

So now I need to restart once more, but its no problem because this mod is so much fun and from hearsay I am led to believe there is even more epicness just around the corner, or well level I mean.



Besides that I am still waiting on my shiny Terran Republic dog tags I won on a contest a few days ago, I recommend anyone who has a social life not to Google Planetside 2, download it, and fall in love with what seems to be like a free version of Battlefield 3 with several major differences.

Or maybe that's just me trying to compare legendary games to each other, which reminds me. Black Ops 2 is installed on my PC and I am going to beat it, lets see what all the commotion is about.



On the real-life front, I am finally getting stuff done once more Ura! Lets hope I can keep it up.



Oh and before I forgot, you should check out this Mod DB user here: Moddb.com He made my summary and header images and is generally speaking awesome and contrary to other Mod DB users he does not bite.

And its best to get to know him early as there is a large chance he will rule the world in a few years.

That Crazy Serbalorian out! (Serbian and Mandalorian for those who can't figure it out)


Obvious WIP

During the Imperial Civil War, Emperor Kairn responded harshly to all who stood with the rebellious Fel Empire. This included most of the population of Bonadan which was incinerated as the ten year siege wasted fleets, armies and cities.

Most of the famous Jaeger family was captured to be executed later or they simply vanished from Imperial radar. The Jaeger family's most famous member was Oron Jaeger, renowned general serving the first Fel Empire.

The general would turn over in his grave if he knew that during the siege a Sith Lord managed to capture the family's youngest member and take him as his apprentice. The child's name was Eren Jaeger, but because he was so young when he was captured, Eren remembers nothing of his past and only knows his present as Lord Azrael. The harbinger of death.

His past must be kept from him. Joined with the Sith disciplines of hatred and revenge, if Lord Azrael uncovered the truth, he could very well turn on us.

At the current he serves as a Sith Assassin often relying on archaic weapons and armor systems, his Force powers are advanced and his skill with the lightsaber focus on the defensive.

Files on his missions are found in other transmissions to avoid interception.

Glory to the Empire!

Lighsaber technique I-II (3)
Infiltration I (1)
Force Manipulation I-II-III (6)




Inventory

Maxim TELOS armour
Image & Details
The custom set of armour created specifically for Deus Dai with advanced features. Mobile yet durable where it counts, it is designed for melee battle.

Drachen Dämmerung
Image & Details
Dragon's Dawn is an energy greatsword made out of a priceless and unique alloy, weighed down by common durasteel for added force.

Golem Type-09 Elements
Image & Details
It's a mech, simple as that.



Companions

Bianca Dai
Image & Details
The head-strong, Mandalorian disciple of Deus Dai. As beautiful as she is deadly. Behind the arrogant smirk lies a dark history.

Xep Vrannican
Image & Details
A Nexus Enclave by-the-book officer serving with Deus Dai.



Skillset
Kad Aranov I - II - III - IV - V - VI
Strategos I - II - III - IV
Besbe'trayce I - II

Prestige Class: Swordsmaster
Ultimate Class: Legendary Swordsmaster

Spare Points: 5.
Spent Points: 34.
Slots: 12 (of 12).





Character Summary

Born on Mandalore to the last Mandalorian Emperor, Cassus of clan Vohn vowed never to repeat the mistakes of his forefathers and so dismantled the remnants of the Hegemony. In time he renounced his title, Ori'verda, and left behind his Mandalorian heritage in a quest for redemtion. He was named Deus and leads the Arbiters of Dai.


The Story of Cassus Vohn

Cassus Vohn, the descendant of Tiroc Vohn and Aurren Sung. Cassus grew up during the final days of the Second Mandalorian Empire and fought at the battle of Tanaab against the New Galactic Empire. During that heavy trench battle, Cassus watched as many of his brothers died against the endless horde of Stormtroopers and walkers before the planet was eventually abandoned to the Empire due to sheer number of sustained losses the Mandalorians suffered, nevertheless Cassus believed he had inflicted his share of casualties on the Empire and was given a many medals commending him as a hero and defender of the Mandalorian Empire.

But in his heart he stopped believing the way of a Mandalorian Empire. Eventually the Empires had beaten each other to a stand still at the cost of much territory having been lost to the New Galactic Empire whom in exchange suffered enormous casualties.

During this pause Te Strategos Mand'alor passed away, Cassus was present at the funeral with his aunt Deynna and mother Aurren. Among others was the warrior who would later be known as Vivec. Whilst people quarrelled about a successor, Vivec grabbed his chance and unveiled the Shock Trooper Codex. Many of the loyal Imperial Mandalorians declared Vivec a heretic and demanded he would be punished but as the Imperials moved against Vivec they were met with his Shock Trooper army. The Mandalorian Civil War had begun and first to fall was Concard Dawn.

Despite not actually disagreeing with the tenets of the Shock Trooper Codex, Cassus was pressed into the side of the Imperial Mandalorian due his heritage, during the war Cassus was hailed as a hero among the Imperials as he was the descendant of a long lineage whom found the Mandalorian Empires, but his mantle as the Mandalorian Empire's saviour was short lived.

As the battles raged on across the bleeding Mandalorian Empire. Cassus made a final stand against the fanatical Shock Troopers commanded by Vivec at the stronghold of Dxun. The large facility held a battered Mandalorian regiment that was besieged by artillery for several weeks, food was running low and ammunition was almost depleted. Then came the charge of the Shock Troopers, they overwhelmed the weary defenders and breached the perimeter. All around him soldiers perished and his Basilisk war mount was destroyed, leaving him to stand alone on the front line. Many of his brethren were either killed, captured or sent to the infirmary. As the swarm of Shock Troopers seemed to stop a wing of Besu'liike reigned down a hailstorm of shockwave bombs which sealed the fate of Cassus as another prisoner.

Instead of death. Cassus, along with many other former Imperial Mandalorians, was exiled. He was unable return home and the New Galactic Empire did not forget or stop to allow the reeling Mandalorins to rebuild like they had. Forever Cassus would feel guilt for his inability to help his misguided Shock Trooper brothers and save their homeworld of Mandalore when the New Galactic Empire finally returned and captured it after a prolonged battle. The capital of the Mandalorian Empire had fallen and with it. The Empire of Mandalore was destroyed, scattering the Clans.

In his exile he trained constantly, bidding his time. Cassus traveled the galaxy for knowledge and work. He studied about the various fighting forms, weapons and cultures of the galaxy, the Echani, Arkanians, Followers of Palawa, Noghri, Hapans, Hutts and Tionese caught his attention. Their cultures varied and rich. Cassus was determined to learn as much as he could when he wasn't working as a mercenary in service of Jola the Hutt, Mythus Hunt or Edom Drath.

The wealth he accumulated from running the various errands of the gangsters and warlords. Would always be invested into upgrading his weapons, armor and ship. Whatever remained after that was spent on knowledge of the cultures that took so much of his curiosity.

Jola the Hutt had the Mandalorian travel into the New Galactic Empire in order to assassinate a rogue operative intent on selling Hutt Cartel data to the Empire. The operative proved to be an expert pilot and managed to shoot down the Davaab Cassus was in but not before Cassus had disabled his opponent's starfighter as well. Groundside the rogue Hutt Cartel operative was no match for the Mandalorian mercenary and the data was secured soon after. Stuck on Corellia with no transport Cassus requisitioned a new one to be constructed for him. The result is the one of a kind Action-Mando'ad XX Transport-class that Cassus nicknamed Chariot.

Another mission brought him to an abandoned WoutenWarship Corporation warehouse. His target had wounded and disarmed the Mandalorian and so Cassus retreated into the facility to recover. It was there he found the Mandalorian Combat Weapon series model 101. An unfinished prototype. Using the tools at the warehouse he was able to complete the design just as his target tracked him down for a final stand off. Equipped with the MCW-101 the kill was made by Cassus.

After long the whispers of a new Mand'alor reached his ears. Talk of an armed uprising against the Empire inspired him to abandon the exile and return to his homeworld even if death awaited.

Cassus took the moniker "Krayt" and was at the rally of the Mandalorians and witnessed as they chose the new Mand'alor to lead them, Te Mav Mand'alor. Krayt was selected to ride a Basilisk War Droid into battle and served personally at the side of Te Mav Mand'alor. That day he destroyed the bridge of an Pellaeon Star Destroyer and was part of the charge Mand'alor led on the flagship of the Imperial Fleet where Te Mav Mand'alor died. They exchanged a few final words.

Mand'alor asked Krayt if he had any confession to made. It was clear what Mand'alor meant. Cassus admitted to his true identity and heritage. Te Mav Mand'alor reminded him of his predecessors, of his clan and how each of those Mand'alore held the title of Ori'verda, which was the highest honor of his clan. The final words of Mand'alor involved declaring Cassus Vohn Ori'verda.



Ten years after the battle, Ori'verda had returned to honing his skills and rallying support from his clan and others. He got reacquainted with his old friend from the Second Mandalorian Civil War, Corden Vencu, whom had served with him on Dxun. The two became great friends once more.

Meanwhile, on Onderon became an independent sector once more, the powerful Judos family, some of the richest nobles in the Galaxy, bought the Onderon sector, proclaiming themselves the new Royal Family of Onderon and promising the people that they would rebuild and improve the planet. For the first several years this promise was kept and Onderon's infrastructure was improved tenfold. That was until a new and young King ascended to the throne, in his brashness King Yon started to oppress the people, in order to subdue a conspiracy.

The Onderonians called upon the Mandalorians for aid. Ori'verda answered this call and rallied others to join him, with Corden in tow the two managed to convince a large portion of the Mav Battlegroup of the remnant Mandalorian navy and invaded Onderon.

Ori'verda took command of this force, leading them personally from the frontlines. He had his soldiers first attack the wall from range and pierce it while from orbit a swarm of Buzz Droids sabotaged the city like locusts, after this a group of Mandalorian paratroopers rained down from the sky and carved their way to the citadel of Iziz, hoping to find the King there and end the conflict quickly.

Whilst Ori'verda was not able to prevent King Yon from being killed, he managed to capture a great deal of the royal family before they dead in the crossfire. Much of the Onderonian soldiers were purposefully stunned or otherwise disarmed.



Back on Mandalore he entered the Gauntlet in order to train himself and prove his worth, during the many matches he bested many warriors and had slain many beasts in death matches. Others had come to respect him enough to let him command them in the ring, it was during one such time that a mad Zakkeg nearly killed the other warriors had Ori'verda not ordered them to take cover and raise stakes, killing the beast.

Later during the same match, a Krayt Dragon took to the rings and engaged Ori'verda whom entered the beast through its mouth and found its weakspot, killing it swiftly. Even though credit was given to Corden who simply stabbed the beast whilst humping it like a rodent.


Ori'verda climbed out of the dragon and took with him a Krayt dragon pearl.

His final match started against an unknown adversary, after a brief but fierce struggle Ori'verda had managed to hit the warrior who was revealed to be a Sith. The Sith had received near fatal injuries from Ori'verda at range, with his remaining strength he pulled in in effort to take the Mandalorian down with him. Toppled onto his back, Ori'verda had to quickly raise his arm at the Sith and shoot his wrist blaster to save his life.

With the Sith dead, Ori'verda gave a speech to the Gauntlet's crowds and proclaimed himself to be Mand'alor.



Much like Onderon had needed his help, Dathomir called upon the Mandalorians to save their world from a mysterious threat. With little hesitation or thought the Mandalorians of the Mav Battlegroup rallied to Ori'verda's call and embarked upon their neighbouring world of Dathomir, intent on saving the native Witches.

Ground side, the Steel Talons of the 174th Legion landed in a Dathomirian village that quickly found itself under attack. The Witches aided by Mandalorian heavy armor and flamethrowers repulsed their enemy and drove them from the region.

The men battled with vigour, their commander was with them. Leading by example Ori'verda fought valiantly against his monstrous counterpart of the battle, or at least what he assumed was the commander of the mysterious primitive adversary his warriors now battled.

In the aftermath, the clan mothers of Night Sisters. swore fealty to Ori'verda if he would swear to keep Dathomir save from any threat and if he would annihilate the aggressive and mysterious enemy that was so driven to destroy the Night Sisters.



With the galaxy at an uneasy peace and his plans being carefully laid out, Ori'verda exploited the sudden influx in free time and hearkened back to some of his earlier plans. One such plan included paying a visit to the snow and frost covered world of Arkania, home to the Arkanian race of white-eyed and white-haired humanoids. His interest in such a desolate place was not just due to the role the Arkanians played during the Mandalorian Wars, many decades ago. No, Ori'verda was in search of mythical beasts known as Arkanian Dragons.

Arriving on the Chariot and quickly brushing off nosy Arkanian guardsmen, he made his way into the vast frozen tundra and the never ending blizzards. Despite having prepared for the cold, the blizzard forced Ori'verda to seek refuge in a mountain.

Deep inside the mountain, he would face Arkanian Dragons and battle them. Alone and deep inside enemy territory, Ori'verda was eventually forced to leave. Using his jetpack, he collided with a large Arkanian Dragon and woke up in its lair, the dragon recruited Ori'verda in its effort to reclaim their homeworld.

The dragon's name was Dhra'cyn'hal, leader of an army of Arkanian Dragons. Despite their best efforts and relative early success the Arkanian Dragons lost the battle of Arkania and Dhra'cyn'hal was left mortally wounded, to be taken care of by Ori'verda. The two have shared a special bond ever since.



Another private adventure took the warrior to Honoghr to learn the Stava, a martial art style developed by the native Noghri. Quickly upon arriving on the world, the over cautious reptilian race took to fighting Ori'verda in effort to keep him out of their business.

While most other outsiders would be easily deterred by the mere appearance of a Noghri, the defiant Mandalorian stood his ground and defeated many a Noghri in armed combat. It was only after explaining his wish to master their unarmed combat style and demonstrating his ineptitude when unarmed.

Outmatched by the powerful Noghri, they accepted him for his show of humility. His instructor was ruthless, for that he had the respect of Ori'verda. His training included more then just the regular unarmed style, the art of throwing weapons and other methods favored by assassins was drilled into Ori'verda.

It would take a long time but when Ori'verda left Honoghr he had mastered the Stava.



Last on his to-do list was the Echani fighting style known as Echani, and whom best to learn it from then the Echani themselves. Ever since the Empire devastated their original homeworld and mercenaries had burned their new colony, the Echani were mostly nomadic whilst still maintaining outposts and slowly rebuilding their planets.

The Echani operated a reconstructed academy on Old Eshan, though many instructors were killed or have left, it was still the best place to master their art. Similar to the Noghri, the Echani were skeptical of an outsider wanting to learn the skill and it was only after demonstrating his mastery of the Stava and defeating several less experienced Echani in combat that he was accepted, albeit under guard.

Ori'verda's eagerness to learn led to him being expelled from the academy, under fire, Echani use their martial art style as a way of communication and prolonged sparring sessions are often used as a courtship with others, so when the Mandalorian sought to hone his skill by fighting the daughter of a aristocrat, he was cast out and hunted by Echani guardsmen.

His level of mastery with Echani martial arts is at expert level, but Ori'verda is not a master by far.



Upon returning to his people, everything had been prepared. Meetings with the Verpine, Dathomiri, Onderonians and some other beings had gone well and all had agreed to support the Mandalorians in their latest venture. The Mandalorian Hegemony had been established.

Soon after the announcement, Ori'verda set out with elements from the Mav Battlegroup to convince other peoples and worlds to join the Hegemony. This was met with considerable good reactions, despite the presence of a Mandalorian assault force looming over the diplomatic meetings.

The Mandalorians rarely had fired their weapons, and as done at Onderon only in defence without intent on killing. The diplomatic meetings went well due to the charisma of Ori'verda and his promises of great economic welfare.

These promises were made possible by the Mandalorian Stabilization Act, piracy was actively being dealt with, taxation and commerce pacts made to ensure stability and eventually prosperity for the Hegemony.



To strengthen the position of both himself and the fledgling Mandalorian Hegemony and to modernize existing assets, Ori'verda engineered Project Phoenix. Named so after the Akaan Galaar, which translates into War Hawk. The success of the project can be attributed to a small group of individuals besides Ori'verda himself, architect, mastermind and executioners were all needed and he found those in the leaders of the WoutenWarship Corporation, BeskadTech and officials from member worlds.

Project Phoenix became a shared project, its goal to turn the Hegemony into a powerful faction without equal. Though an vast, untold amount of wealth was spent from the treasury to fund it, the corporations that aided in devising the Project aided in funding it.

The project was divided into several phases, the first was the construction of the Vencuyanir Battlegroup. This force consisted of new, modern designs, provided by great thinkers, designers and engineers.

Running almost concurrently was the second phase, which consisted of the construction of the Akaan Galaar itself. It would act as the mobile heart of the Mandalorian Hegemony and flagship of its military, as well as be the most powerful warship fielded by the Mandalorians to date. The redprints are classified, as is its designer.

With the completion of the first phase and nearing the completion of the second, Phase Three was initiated and the most difficult part of the Project began. Installing new defences across the vast amount of worlds the Mandalorian Hegemony had swayed to join proved difficult for numerous reasons, there were monetary concerns, political crisis and time constraints. But in the end it strengthened the Hegemony and ensured its safety.

And lastly the final phase consisted of modernizing the old Mav Battlegroup, which existed out of warship and vehicle designs that were several decades old. Many warships and tanks were used in battles stretching as far back as the war with the Empire, the Mandalorian Civil War and the Uprising as well as the battles of Onderon and Dathomir and the Mandalore Campaign. So some were instead left drydocked to be remembered and used again should the need arise.



During a routine inspection of the unfinished Akaan Galaar Star Dreadnought, an old friend met up with Ori'verda. Corden challenged Mand'alor to a duel on the warship. Unable to pass up the opportunity at testing his skill against a warrior of equal merit, Ori'verda accepted.

To his surprise, Corden first tested the warrior in a battle of wits and intellect. They played Achilrance Cared Ghame, an ancient game of strategy and luck. Vencu had him cornered at one point, having played this game for an untold amount of years and challenging the relatively fresh Mand'alor gave him a clear advantage, nevertheless, in the end Ori'verda won by relying on a risky gambit known as the Forbidden Eksodai tactic.

Corden flared up and went in for a physical confrontation, the battle ensued and stretched a great deal of the warship. Taking place at areas that were in various states of construction and even in the vacuum of space several times, but in the end Corden was defeated by sheer fatigue as the relatively small Ori'verda time and again evaded Vencu's brutal attacks.



After the duel on the Akaan Galaar, all records of the battle were reviewed and analyzed by Ori'verda. During the fight he noted several flaws in his combat style when fighting an adversary of equal stature. Precise shots would tear up his flak vest easily, his visor lacked the software needed for analysis of the combat situation and surroundings and lastly, in the zero gravity environment of the Akaan Galaar's unfinished skeleton he was worthless as a warrior.

Ori'verda contacted the Federation leader and chief executive officer of Auricom, Praxis, in order to strike a deal. In exchange for a handsome reward, the technocrat would provide dedicated and highly advanced software for Mand'alor only and so was created Scar. Scar, an artificial construct, was extremely powerful and highly capable of managing the energy of his master's beskar'gam and hack into nearly any computer system.

Solving the zero gravity and flak vest tearing problems was easier, magnetic boots and a force shield were installed.



Great Hunt was called, it echoed across the stars and many answered the challenge, both Mandalorian and outsider. The rewards were great honor, rank and loot, tripled if using the mass-produced ancient Mandalorian equipment provided. The tournament would be held at Dxun, one of the most dangerous worlds in the galaxy. Riddled with beasts that can snatch a warrior from the dense jungle, lift him into the air and break the toughest of armor to reach for the softer innards inside.

And so it was that Ori'verda entered the Great Hunt, not interested in loot or rank, purely the kill and honor. Much to his disgust however, all that he could find was Cannok and old war wounds.

Early on the filthy pests outnumbered and pinned Ori'verda, wounding him greatly and forcing him to retreat to basecamp a lot sooner then initially planned and with little honor to show for it.



For too long had anti-Hegemony organizations plagued the innocent citizens despite the best efforts of the military, auxilia and the Chaa'sad. Most of the time the rogues and scoundrels would flee into neutral systems and seek safe-haven there.

Finally the call for immediate action was agreed upon and the Mav Battlegroup scrambled and entered the nearby sector of Ruusan. Despite best intentions the stubborn and corrupt leadership of the sector had opted to face off against the Battlegroup. At Randon, Dreysum, Chalacta and Ubrikkia the united military of Ruusan met their fate but when the Galactic Empire arrived over New Apsolon with their misguided sense of justice they were met with the cunning wits of a brave Mandalorian commander. The task force sent there escaped and the Mav Battlegrou regrouped.

In secret another Battlegroup took over the operation and pressed the charge home and smash through the defenses of Ruusan. However this proved to be a difficult task given the shield generator and home advantage of the Ruusan military. Slowly but steadily the Hegemony secured the capital and won. Ruusan had fallen and the process of removing the corruption of the criminals had begun.



For months the member worlds of the Hegemony had pressed the Council for more independence. All the while unrest grew in the Hegemony as various terrorist groups wrecked havoc within and without the borders of its sovereign territories. Straining the thinly spread Cha'saad.

What came next none would have dared to guess. During a routine session with the delegations of the entire Hegemony a daring raid was launched on the Assembly Building by T'Rani Stargazer, a gone rogue Galidraan Ranger, along with several squads of Rangers. T'Rani was bent on destroying the Hegemony by revealing its leaders as pathetic weaklings and mewling infants with her main target being the Mandalorian who began destroying her culture. Ori'verda.

Despite the best efforts of the Shock Troopers and Ori'verda along with the Arkanian Dragon, Dhra'cyn'hal, the Rangers succeeded in destroying the Assembly Building and escaping.



In the aftermath of the Ranger attack on the infuriated worlds that were part of the Hegemony to break away from Mandalorian rule. The new delegates gathered around the ruined remains of the once proud Assembly Building and demanded that Ori'verda show himself. Instead he sent another Mandalorian to replace him for the end result could not be avoided.

One by one the delegates announced ineptitude of their Mandalorian protectors and declared them unfit for rule. For if the Mandalorians could not defend their homeworld or keep their own people united then what hope was there for the other worlds with them in control. Only the Verpine of Roche choose to remain because of their long-existing strong ties to the Mandalorians. It was agreed however that the Mandalorians be allowed to maintain their bases on Dxun, in the Onderon sector, and Galidraan, in the Rhen Var sector.

Furthermore the division of the military has been completed. Although there are many whom object the Mandalorians were allowed to keep the Akaan Galaar and Mythosaur Star Dreadnoughts along with the majority of Taung, Gauntlet and Tracyn warships which form the new Parjai Battlegroup. The 72nd, 105th and 174th Legions have been recalled to Mandalore without its Auxilia complements. The old Mav Battlegroup was split among Onderon, Bonadan and Telos. The Shadow was given to Bonadan.



The taste of failure was fresh but a Mandalorian has no time for the past. Instead of allowing it to haunt him Ori'verda was determined to grow and become stronger before returning to a simple life of a mercenary for hire.

After having fought dozens of battles and practising nearly day and night between conflicts the difficult to master art of the Katana Beskad fighting styles his ancestors left behind were finally part of Ori'verda's arsenal. He rediscovered the four stances that revolved around using Runikal. Crimson Dervish, controlled aggressive precision. Tranquil Cleave, unbeatable defensive guard. Iron Phoenix, ferociously unpredictable adaptability. Decisive Judgement, overwhelming brutal death and Sundering Weave, uncoiled vengeance reciprocated. Though despite these tactical advantages the danger of using Runikal, the Soul Blade, remain.

Nevertheless the knowledge of the ancient Mandalorians of his clan have finally become his and Ori'verda joins the ranks of the old master swordsmen of Mandalore whose history date as far back as the Taung Crusades.

In order to cleanse himself of the humiliations that became known as the fracturing of the Hegemony. Ori'verda decided to use his new found mastery of the sword in a primal hunt in the Veshok tree forests of Mandalore. Equipped with only his beskad and some light training armor Ori'verda traversed the dangerous terrain with ease. Many Shatuale, Jai'galaare and Strille fell to him but when he discovered a little Strill pup had followed him he decided to pick up his pace and see how long the critter could stalk Ori'verda as its prey.

Ori'verda trekked deep into the next region and entered a jungle of Galek trees, Vhe'viine scurrying beneath the Amber ferns. Still the little Strill pup gave chase. It and Ori'verda came across a massive clearing that held the remains of a Mythosaur, covered in Vormur blooms as armor and crown. Finally, Ori'verda stopped. He waited for the pup to emerge and combat it but instead he was struck with guilt. The little Strill had carried the carcass of its parent. For the perseverance and morbid display of the Strill it was taken in as a pet by Ori'verda and named Lord Cronos after the Sith Lord of the same title.

Ori'verda returned to Eshan and its famed academy in the hopes to resume his tutelage there despite the less than peaceful exit strategy he had to employ last time he was studying under the Echani. The Echani however did not forget nor forgive Ori'verda despite his recent renown. To the Echani he was still the same brat whom courted one of their noblest of children with selfish desire to advance his knowledge.

Despite their objections ad aggression the now very experienced Mandalorian was able to stave off the Echani guardsmen until the fight drew the attention of the academy's foremost masters. Swayed by the arrogant display of the Mandalorian they accepted him back under the condition he refrained from sparring against the same partner more than thrice. Under these terms Ori'verda resumed his training and finally mastered the Echani fighting style.

He also met once more with the aristocrat maiden and humbly apologized.

Finally, the moment had arrived for Ori'verda to truly test his mettle. One of the most infamous and deadly fighting styles ever developed was within his reach. Teräs Käsi along with all the Nine Edicts and Stances. Gaining entrance and being admitted to the prestigious training halls of Bunduki wasn't easy even when demonstrating his eagerness to learn and what he had already known. The Followers of Palawa demanded that Ori'verda seek enlightenment first through patience.

At the foot of the hall he knelt for close to a month in meditation without ever rising from his position. Not even for food. The rain being the only thing providing substance to him.

After this the Followers of Palawa finally accepted Ori'verda among them, with reluctance. That reluctance turned into admiration as time progressed and the Mandalorian became a master of Teräs Käsi.



The Hutts allow few to join their rank and only the most ruthless can aspire to become a major player in the underworld and crime lord. Founder of the Guild and a veteran of untold wars, Mythus Hunt was a former employer of Ori'verda and had recalled one of his most famous hunters for a final job of mutual interest. Although Ori'verda loathed to deal with Mythus only this crime lord had information that would lead him to vengeance on the one whom destroyed his world, T'Rani Stargazer. In exchange for this information he had to eliminate the Demon of Iego whom was also known as the politician Golrin Nunes.

With haste the Mandalorian made his way for Iego and infiltrated the governmental palace through its underground and accessed the security whilst also attracting the attention of every law enforcers and soldier for miles around the compound. Having extracted the information he needed Ori'verda made his escape by blasting a crater through several levels of the facility. With the knowledge he gained from security and the distraction he caused the way towards the Demon of iego was clear and free of bothersome extras.

At least that was the idea. Inside the bunker complex of Golrin Nunes was another hunter whom crossed blades with Ori'verda and withstood his attacks without ever counter-attacking. In different light it was revealed that this hunter was a very peculiar Mandalorian of some kind and as the Demon's droid army marched in they were forced to join arms and fight against this onslaught until yet another party intervened and turned the droids against their former master.

Enter Kingpin. The overseer droid made an offer to the other Mandalorian come to be known as the Jester that he could not resist. Meanwhile Ori'verda was unmoved by the arrogant flaunting of power and the sway of disloyalty. At the very least Mythus knew respect for Ori'verda.

Mission accomplished and the location of T'Rani Stargazer revealed. Korriban.



Wasting no time Ori'verda set a course for Korriban. So close to his final revenge against T'Rani Stargazer, so close to bringing justice and returning to a Mandalorian's peace. He arrived at the sleepy town of Dreshdae and went to the local cantina, The Drunk Side, in order to obtain information. The barkeeper pointed out the Sith could help out a lot and coincidentally a Sith just happened to be nearby, on Korriban of all places. Darth Lok along with his companion DI-1337 guided Ori'verda to the Tomb of Aloysius Kallig.

The approach to the Tomb was hazardous by itself as they were beset upon by the dangerous Pelko bugs but the insects were quickly burnt to a crisp by Ori'verda's wrist flamethrower. Meanwhile a pair of Hssiss ambushed the group from behind only to be destroyed by the droid, DI. Finally they entered the Tomb and found themselves at a crossroads where two paths diverged. Lord Lok followed a blooded trail whilst Ori'verda took the path of shattered rock only to found himself before a locked door guarded by two statues. Quickly he destroyed them in effort to open the gate but instead the tomb shook fiercely as a defensive measure. Luckily Lok returned soon and unlocked the doorway for them to pass.

Finally they reached the place where the Sith Lord slumbered inside his sarcophagus and surrounding them were T'Rani Stargazer and all her Rangers. Lok could only watch as T'Rani Stargazer, possessed by Darth Nox, not Aloysius Kallig, challenged Ori'verda to a duel. After a fierce battle she was defeated but the surviving Rangers jumped into action in effort to defeat the former Mand'alor. Wasting no time Ori'verda dispatched them easily.

In the end he was finally rid of his enemy and justice was dealt. He bid Lord Lok farewell and departed. During the entire incursion he felt a presence guiding him and directing him to the Korriban wastes. Ready to take upon another mission he did so with no rest.


Ori'verda returned to Choruk Yaim, the ancestral home of his clan to rest and train. But his mind was clouded with frustration of his own design. The Hegemony was disbanded and trillions of lives were spared a deadly conflict, the tense peace and border skirmishes of the now lawless space not withstanding. Despite his vow never to repeat the same mistakes of his forefathers he had done just that. He summoned a family friend, one whose wisedom had guided his forefathers to repent inspite of their primal nature.

Senator Mace Windu of the Federation arrived shortly. Over the course of a game of Chess they quarrelled over redemption and revelations and the state of the galaxy. The Mandalorian and the Jedi exchanged their personal histories, the Senator was not quite as keen to let go of his past.

In the end, just as during the Mandalorians Wars and the Great Sith War before that, the Jedi had triumphed over the Mandalorian. Then, Ori'verda revealed his secret oath of allegiance to the Order of the Sith Lords and pleaded with Mace Windu to help him seek redemption for the demons of his past that haunted his lineage.

Initially the Jedi Senator suggested to seek out the council on Eriadu and to meditate, to find inner peace and reflect on his past, but then darkness fell over Bastion and the surrounding worlds. Mace Windu rechristened Cassus of clan Vohn, the Mandalorian became Deus, the first of the Arbiters of Dai. An order dedicated to restoring peace, prosperity and harmony to the galaxy. With Deus at his side the senator formed his realm in the north to undo the damage done by the mysterious enemy.




Inventory

Xerender prototype armour
Image & Details
The custom set of armour crafted by Skye Sunrider in association with several Jedi Guardians and Historians. Inspired by the Imperial Knights.

Lightsaber
Image & Details
This double-bladed lightsaber contains a blue colour crystal and a dual-phase mechanism, allowing the wielder to activate or deactivate it one blade at a time.

Companions

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Image & Details
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Skillset
SkillA I - II - III
SkillB I - II - III - IV
SkillC I - II

Prestige Class: None

Spare Points: 0.
Spent Points: 0.
Slots: 0 (of 0).





Character Summary

Skye Sunrider, an Imperial-turned-Jedi with a darker side locked away within a noble heart. This Jedi Knight is devout in his mission to rid the galaxy of the tyranny of the Sith.


The Story of Skye Sunrider

Skye Sunrider was born on an Imperial world, with a family staunchly loyal to the Empire. His father taught him at a young age that loyalty is one of the most important qualities in a man; this lesson is one Skye would take to heart and carry with him for his entire life. When Skye started displaying an affinity for the Force, his parents taught him to hide his abilities, as while they were loyal to the Empire, the same could not be said for the Sith.

As he aged, Skye started realizing that the Empire and the Sith were more similar than his parents would have liked to believe. So he left. One day, he confronted his parents, and explained that he could not be loyal to a faction as monstrous as the Empire. His father, contrary to being furious, was proud of his son for making his decisions on his own. They parted on good terms, despite their opposing views. The boy was sixteen when he left.

Skye left to seek out the resistance, but soon realized that such a task would prove to be impossible. The Jedi were scattered, and their allies were in hiding. So Skye took to the underworld, hiding out on Nar Shaddaa like so many others. Old habits die hard, so Skye kept from using the Force for much more than precognition and subtle manipulations, instead focusing on honing his still with blades and even blasters.

After nearly a year in hiding, Skye found that the underworld ill-suited him. Fortunately, it wasn't long before the Galactic Federation came into existence. When he learned of this, Skye spent every credit to his name to get on a flight to Eriadu, and before long he found himself at the Jedi temple. Despite his age, they allowed him to become a member of the new, steadily growing Jedi Order.

Skye's habit of suppressing his Force abilities quickly began to hamper him, and for a long time he was stuck in a rut, unable to do more than move a rock with the Force. However, his skill with a blade began to develop, and it wasn't long before it was clear that his calling would be that of the Jedi Guardians. For ten years he trained with the powerful Echani Jedi Battlemaster known as Darius Solomon, until, finally, they bestowed upon him the title of Jedi Knight.

Once he had moved on past his apprenticeship, Skye quickly made the decision to join the Federation Navy. His education with his Imperial family, as well as his experience in the underworld and a great deal of reading on the side in addition to his Jedi training, gave him a fair amount of tactical insight. While far from the best commander, he was a quick learner, and proved to be capable and fast-thinking, even under pressure.

When the Federation became the Republic and began to grow weary of war, Skye was detached from the Navy and forced to return to the Jedi Order. Skye served with the Navy at Bakura, Mechis and Bastion under Malan Drayson's command.

While Skye has overcome his previous limitations with the Force, his abilities are not nearly as honed as some others, and he prefers to use his blade in combat. In that he excels. His father's lessons on loyalty are still with him, and he will never abandon the Federation-now-Republic, he serves, even if that loyalty costs him his life.