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Comment History  (0 - 30 of 39)
RexOrbis
RexOrbis - - 39 comments @ Realistic Difficulty Addon FINAL Version

Can't help but disagree. It's no disservice to play the game as it was released.

Good karma+2 votes
RexOrbis
RexOrbis - - 39 comments @ MMod 1.0 Weapon Animations for MMod 1.3

The smg was only changed slightly (I think it vibrates more when you shoot now), shotgun is held lower.

here're showcases:

1.0-1.2: Youtube.com

1.3 Youtube.com

Good karma+1 vote
RexOrbis
RexOrbis - - 39 comments @ [ Half-Life 2 : MMod ] Version 1.3

The gravity gun is really hampered in MMod by the really slow switch speed.

Good karma+5 votes
RexOrbis
RexOrbis - - 39 comments @ [ Half-Life 2 : MMod ] Version 1.3

create a custom folder in your mmod folder of choice (the game you play with it in), then put the vpk in there.

Good karma+1 vote
RexOrbis
RexOrbis - - 39 comments @ [ Half-Life 2 : MMod ] Version 1.3

Will the 12g auto loader mod work with V1.3? Thanks for the great mod!

Edit: nevermind, it doesn't. Will it be remade? (maybe not, for understandable reasons)

Good karma+2 votes
RexOrbis
RexOrbis - - 39 comments @ Half Life 2 - SniperVille MMod Compaltibility Patch (1.0)

"Unable to load manifest file 'scripts/surfaceproperties_manifest.txt'" upon startup.

Good karma+1 vote
RexOrbis
RexOrbis - - 39 comments @ Resistance Element - MMod Compatibility Patch (Definitive Edition)

I have the same problem, and I have the game installed.

Good karma+1 vote
RexOrbis
RexOrbis - - 39 comments @ Kill The Monk - MMod Compatibility Patch (1.2)

Now we can finally hunt down the g-min

Good karma+1 vote
RexOrbis
RexOrbis - - 39 comments @ satisfying mmod weapon sounds

Personally, they all just seem too similar to one another.

Good karma+1 vote
RexOrbis
RexOrbis - - 39 comments @ HunterVille - MMod Compatibility Patch (1.0)

On industrious, citizens won't follow the player after a small distance away from spawn. Vanilla too?

Good karma+1 vote
RexOrbis
RexOrbis - - 39 comments @ HunterVille - MMod Compatibility Patch (1.0)

In venatical1, there are some issues with text clipping.

Good karma+1 vote
RexOrbis
RexOrbis - - 39 comments @ Half-Life 2 : MMod

Any help?

Good karma+1 vote
RexOrbis
RexOrbis - - 39 comments @ Half-Life 2 : MMod

They are also buggy for me, and I'm running nvidia.

Good karma+1 vote
RexOrbis
RexOrbis - - 39 comments @ Half-Life 2 : MMod

What reddit post.

Good karma-1 votes
RexOrbis
RexOrbis - - 39 comments @ Union - MMod Compatibility Patch (Beta)

Worked well for me.

Good karma+1 vote
RexOrbis
RexOrbis - - 39 comments @ RunThinkShootLiveVille - MMod Compatibility Patch (1.11 - Final Release)

Outland Peak contains a jump impossible with mmod run speed

Good karma0 votes
RexOrbis
RexOrbis - - 39 comments @ Half-Life 2 : MMod

Anyone know what setting to change for removing the jagged transitions between lighting on weapon viewmodels?

Good karma+1 vote
RexOrbis
RexOrbis - - 39 comments @ Combine Soldier Revoice

The ALT file is honestly perfect, great job doing the death voicelines, pain and death screams are often the hardest things for voice actors.

Good karma+2 votes
RexOrbis
RexOrbis - - 39 comments @ Realistic Difficulty Addon FINAL Version

Oh yeah, also with the 12 gauge addon and your compatibility install, on hard difficulty I find the combine shotgunner way too overpowered, both with single and double shot. tweaking npc buckshot damage doesn't do much. Any help?

Good karma+1 vote
RexOrbis
RexOrbis - - 39 comments @ MEGA CITY ONE

Looks like a great effort!

Good karma+1 vote
RexOrbis
RexOrbis - - 39 comments @ Vertigo - MMod Compatibility Patch (1.0)

One unrelated question: what is the best way to keep customization settings constitent between mmod instances?

Good karma+2 votes
RexOrbis
RexOrbis - - 39 comments @ Half-Life 2 : MMod

Can you address the bomb buoyancy bug, or has it already been addressed? Gamebanana.com

Good karma+1 vote
RexOrbis
RexOrbis - - 39 comments @ [ Half-Life 2 : MMod ] Version 1.2 { Outdated }

Can you address the bomb buoyancy bug, or has it already been? Gamebanana.com

Good karma+1 vote
RexOrbis
RexOrbis - - 39 comments @ Realistic Difficulty Addon FINAL Version

So if it asks to overwrite, I do? Great, thanks!

Edit: (NVM, Dumb Question)
Do you mind if I ask you what the bullsquid and ichthyosaur health are for?

Good karma+1 vote
RexOrbis
RexOrbis - - 39 comments @ Realistic Difficulty Addon FINAL Version

Ok, so the order that you install these mods in if you have the 12 gauge addon is:

12 Gauge mod

Realistic Damage regular

Realistic Damage 12 Gauge addon

I think?

Good karma+1 vote
RexOrbis
RexOrbis - - 39 comments @ Half-Life 2 : MMod

Bump. I do know that the TFA pack on the gmod workshop works with custom arms.

Good karma+1 vote
RexOrbis
RexOrbis - - 39 comments @ Half-Life 2 : MMod

I personally watched the stream Bolloxed was doing of this mod, he did as the chat said and used the commands everyone recommended (same as what people are saying here), to no avail. Don't be too quick to judge (and bolloxed, next time please do a rundown of your problems).

Good karma0 votes