Indie games programmer, specialising in graphical implementations, namely OpenGL programming, however with skills in Direct3D as well. Working full time but using my spare time to work on a game engine to build a game. Never ending story really.
And so I've gotten back to working on the Carnivores Area Editing software. My first achievement in under a minute was successfully letting users edit the textures of the terrain ;)
On my list of things to get working is:
-Radius painting of terrain, used to raise/edit larger areas of terrain.
-More robust height editing
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