A technological visionary, unparalleled inventor that valiantly protects the innocent.
Racing simulators have been around for almost the entire history of video games, which makes for a fascinating retrospective when you chart their evolution. This video traces the entire history of F1 racing games, from Atari's 1976 F-1, all the way up to Codemasters' F1 2018. The basic principle of these games has been maintained through the years, but the technology has changed dramatically.
Each game feels like a dramatic leap forward over its predecessor. With such incredible progress that doesn't seem to end, one has to wonder where F1 games will head in the future.
Interestingly, the evolution of F1 games seems to follow the evolution of real-life F1 cars. In 1976, you had experimentation with aerodynamics and new chassis technology, but the cars were fairly basic. In 2018, F1 cars are easily the most advanced racers on the planet.
Of course, both the games and cars represented bleeding-edge technology for the time, but there's been a dramatic shift over the last 40 years.
article - Arstechnica.com
robert kubica will need to perform with the lowly williams to prove that he still belongs in f1
"Returning to Formula 1 will not be easy," the 34-year-old told Polish broadcaster Telewizja Polska. "One of the biggest and most difficult challenges in my career is in front of me. But that's what I was striving for."
Not only that, the former BMW and Renault driver will be in a Williams, which last year was the slowest car in the field.
"The previous season was not easy for Williams," Kubica admitted. "But the regulations are changing and it may allow us to return to competing. It's not like we will suddenly be the best team, but we'll work hard to make the car better than the last one."
Kubica said he is not setting a 'concrete goal' in terms of actual qualifying or race results for 2019.
"My goal is maybe even more difficult than coming back to Formula 1," he said. "It's staying in Formula 1. Competition is great. The 20 best drivers in the world are here so it will not be an easy task, especially after such a long break."
"The car will be very important. If we manage to improve it, the goal will be easier."
There’s something innately satisfying when you see a well-built town or base that you’ve crafted with your own (virtual) hands ticking along nicely on its own. The Settlers series scratched that itch in an effective fashion as the game has you building up your own town and expanding it to become a glorious city.
25 years after the debut of The Settlers, the legendary build-up strategy series returns to Windows PC, under the leadership of Volker Wertich, the inventor of the series. The Settlers allows players to explore, conquer, and settle new islands in a medieval fantasy world.
Ubisoft has described The Settlers as a “build-up strategy series”, which I think is a very nice and succinct way of describing. There is no panicked strategising or actions per minute here, this is all about methodically building up a settlement from small hamlet up to bustling township. There’ll be a smidgen of combat interspersed, sure, but it’ll be mostly about eking out an existence in a new land while facing up to new challenges and discoveries.
Carve your way through a selection of iconic rally locations from across the globe, knowing that the smallest mistake could end your stage. You will need to rely on your instincts with the most immersive and truly focused off-road experience yet, including a new authentic handling model, tyre choice and surface deformation.
Power your rally car through real-life off-road environments in New Zealand, Argentina, Spain, Poland, Australia and the USA, with only your co-driver and instincts to guide you. Race on eight official circuits from the FIA World Rallycross championship, complete with licensed Supercars and support series. Develop your team and cars around race strategies, and progress through a varied selection of Events and Championships in both a single player Career Campaign and a competitive online environment.
• Over 50 of the most powerful off-road cars ever built – Tear through environments with an iconic roster of historic and modern-day rally cars, VW Polo GTI R5, Mitsubishi Lancer Evolution X & Citroen C3 R5. Also take on the challenging power of the Chevrolet Camaro GTR.4.
• 6 real-life rally locations –Take the wheel through the stunning environments of New Zealand, Argentina, Spain, Poland, Australia and the USA.
• Feel your race – Improved handling, surfaces, fallibility and environments deliver the most authentic and focused off-road experience ever.
• The official game of the FIA world rally-cross championship – Race at Barcelona, Montalegre, Mettet, Lohéac Bretagne, Trois-Rivieres, Hell, Holjes and Silverstone in a multitude of different series.
• Develop your own team – Create a team, hire your staff and expand your garage of vehicles as you choose.
• Tuning – Tune your vehicle to suit your driving style and environmental characteristics. Alleviate wear and tear by configuring each car’s set-up, and upgrade your parts to ensure your vehicles are ready for whatever challenge lies ahead.
• Get competitive – Race the entire DiRT Community in Daily, Weekly and Monthly Challenges, with worldwide leaderboards and events.
The Clone Wars have always been, in and of themselves, from their very inception, the revenge of the Sith.
They were irresistible bait. They took place in remote locations, on planets that belonged, primarily, to “somebody else.” They were fought by expendable proxies. And they were constructed as a win-win situation.
The Clone Wars were the perfect Jedi trap.
By fighting at all, the Jedi lost.
With the Jedi Order overextended, spread thin across the galaxy, each Jedi is alone, surrounded only by whatever clone troops he, she, or it commands. War itself pours darkness into the Force, deepening the cloud that limits Jedi perception. And the clones have no malice, no hatred, not the slightest ill intent that might give warning. They are only following orders.
A phenomenal pilot who doesn’t like to fly. A devastating warrior who’d rather not fight. A negotiator without peer who frankly prefers to sit alone in a quiet cave and meditate. Jedi Master. General in the Grand Army of the Republic. Member of the Jedi Council… Greatness was never his ambition. He wants only to perform whatever task he is given to the best of his ability.
He is respected throughout the Jedi Order for his insight as well as his warrior skill. He has become the hero of the next generation of Padawans; he is the Jedi their Masters hold up as a model. He is the being that the Council assigns to their most important missions. He is modest, centered, and always kind. He is the ultimate Jedi.
Full description - Moddb.com
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