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You might think driving a car is a low-energy pursuit, but racing a Formula 1 car for up to two hours is a very different matter. F1 drivers must achieve fitness levels similar to athletes to build the strength and stamina to survive the rigors of a race—which means training like athletes do.

F1 cars aren’t built for comfort. There’s very little compliance in the suspension; the seat is hard carbon-fiber shell; and, once at racing speed, the driver is hit by forces many times that of gravity as the car accelerates, decelerates, and goes around corners. For example, because of the effect of engine braking, aerodynamic downforce, and energy-recovery systems, simply lifting your foot off the throttle while traveling at speed makes the car slow down sharply—about as much as if you hit the brakes in your road car hard enough to make all the wheels lock up. And that’s before the F1 driver starts braking.

At Monza in Italy, for example, the cars must slow from over 200 miles per hour to just 30 miles per hour for the first turn. That takes just 100 meters and around 1.9 seconds, during which the driver is subjected to over five times the force of gravity while standing on the (unassisted) brake pedal with a pressure equivalent to doing a 135-kilogram single-leg press in the gym.

Cornering forces also put the drivers through levels of physical stress common to fighter pilots, particularly in the neck area. Drivers target this area in the gym, along with other parts of the body that must grapple with the car—but here they have to be careful: muscle bulk alone isn’t the answer. Adding muscle also adds weight, and since the driver is counted as part of the car’s minimum weight allowance, heavier drivers can be at a disadvantage.

Cardiovascular fitness is also essential because drivers have to manage the onboard electronic systems of the car while racing. Fatigue would diminish their ability to do that.

Hell Let Loose

Paul-F1 Blog 1 comment

Hell Let Loose takes place during the World War II. The player can participate in the Battle of Stalingrad, operation Overlord, Guadalcanal Campaign and other incidents. He can represent the forces of Alliance or the Axis.

In the PC version of Hell Let Loose the action is presented by using a first-person perspective. The game focuses on presenting the war as realistically as possible. The battles are fought on vast maps, designed based on archives. The game-play focuses on battles fought between two teams of fifty players, divided into smaller groups called platoons. The soldiers are tasked with taking over and holding specific sectors while also maintaining supply lines. The latter guarantees access to needed resources like ammunition and fuel.

Before the battle, player selects one of a few character classes. This determines the equipment and the role on the battlefield. The key to success lies in cooperation between players and in coordination of actions. The tactics of players should consider the topography and types of buildings encountered – battles in the narrow streets of French city Sainte-Marie-du-Mont are completely different than the battles fought in a territory filled with trees. The environment that can be destroyed is important as well – destroying a bridge can cut of enemy supply lines. The situation is controlled by commanders who use radio to communicate with other team members. They create strategy based on information received from the Officers. The Officers can select observation points and mark targets.


Hell Let Loose for PC features more than a dozen of weapons – among them there are pistols, machine guns, shotguns, grenades, mines, mortals and flamethrowers. What’s interesting, each weapon behaves differently – because there is no crosshair, player must spend some time on learning how to use them. The battlefield isn’t used exclusively by infantry – there are various vehicles as well, including supply vehicles like Opel Blitz, transporters, scouting vehicles and tanks (Sherman Firefly, Panther). In dire situations players can call in air strikes that can change the outcome of the battle.

The previously mentioned supply lines guarantee access to resources. Engineers can use them to create fortifications, minefields and sockets for machine guns. Damage received on the battlefield is realistic as well. It is divided into three categories. Being shot in less vital parts can be cured by the player, but more serious wounds must be checked by a medic. A grenade or mine explosion usually means immediate death.

The three-dimensional graphics of Hell let Loose for PC is of high quality. The game is powered by Unreal Engine 4. This enabled the developers to create environment that is rich in details, detailed weapon and machine models and high-quality particle effects of the explosions.

F1 games

Paul-F1 Blog

Racing simulators have been around for almost the entire history of video games, which makes for a fascinating retrospective when you chart their evolution. This video traces the entire history of F1 racing games, from Atari's 1976 F-1, all the way up to Codemasters' F1 2018. The basic principle of these games has been maintained through the years, but the technology has changed dramatically.

Each game feels like a dramatic leap forward over its predecessor. With such incredible progress that doesn't seem to end, one has to wonder where F1 games will head in the future.

Interestingly, the evolution of F1 games seems to follow the evolution of real-life F1 cars. In 1976, you had experimentation with aerodynamics and new chassis technology, but the cars were fairly basic. In 2018, F1 cars are easily the most advanced racers on the planet.

Of course, both the games and cars represented bleeding-edge technology for the time, but there's been a dramatic shift over the last 40 years.


"Returning to Formula 1 will not be easy," the 34-year-old told Polish broadcaster Telewizja Polska. "One of the biggest and most difficult challenges in my career is in front of me. But that's what I was striving for."

Not only that, the former BMW and Renault driver will be in a Williams, which last year was the slowest car in the field.

"The previous season was not easy for Williams," Kubica admitted. "But the regulations are changing and it may allow us to return to competing. It's not like we will suddenly be the best team, but we'll work hard to make the car better than the last one."


Kubica said he is not setting a 'concrete goal' in terms of actual qualifying or race results for 2019.

"My goal is maybe even more difficult than coming back to Formula 1," he said. "It's staying in Formula 1. Competition is great. The 20 best drivers in the world are here so it will not be an easy task, especially after such a long break."

"The car will be very important. If we manage to improve it, the goal will be easier."

The Settlers - 2019

Paul-F1 Blog

There’s something innately satisfying when you see a well-built town or base that you’ve crafted with your own (virtual) hands ticking along nicely on its own. The Settlers series scratched that itch in an effective fashion as the game has you building up your own town and expanding it to become a glorious city.


25 years after the debut of The Settlers, the legendary build-up strategy series returns to Windows PC, under the leadership of Volker Wertich, the inventor of the series. The Settlers allows players to explore, conquer, and settle new islands in a medieval fantasy world.



Ubisoft has described The Settlers as a “build-up strategy series”, which I think is a very nice and succinct way of describing. There is no panicked strategising or actions per minute here, this is all about methodically building up a settlement from small hamlet up to bustling township. There’ll be a smidgen of combat interspersed, sure, but it’ll be mostly about eking out an existence in a new land while facing up to new challenges and discoveries.


Dirt Rally 2.0

Paul-F1 Blog

Carve your way through a selection of iconic rally locations from across the globe, knowing that the smallest mistake could end your stage. You will need to rely on your instincts with the most immersive and truly focused off-road experience yet, including a new authentic handling model, tyre choice and surface deformation.


Power your rally car through real-life off-road environments in New Zealand, Argentina, Spain, Poland, Australia and the USA, with only your co-driver and instincts to guide you. Race on eight official circuits from the FIA World Rallycross championship, complete with licensed Supercars and support series. Develop your team and cars around race strategies, and progress through a varied selection of Events and Championships in both a single player Career Campaign and a competitive online environment.


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Over 50 of the most powerful off-road cars ever built – Tear through environments with an iconic roster of historic and modern-day rally cars, VW Polo GTI R5, Mitsubishi Lancer Evolution X & Citroen C3 R5. Also take on the challenging power of the Chevrolet Camaro GTR.4.


6 real-life rally locations –Take the wheel through the stunning environments of New Zealand, Argentina, Spain, Poland, Australia and the USA.


Feel your race – Improved handling, surfaces, fallibility and environments deliver the most authentic and focused off-road experience ever.


The official game of the FIA world rally-cross championship – Race at Barcelona, Montalegre, Mettet, Lohéac Bretagne, Trois-Rivieres, Hell, Holjes and Silverstone in a multitude of different series.


Develop your own team – Create a team, hire your staff and expand your garage of vehicles as you choose.


Tuning – Tune your vehicle to suit your driving style and environmental characteristics. Alleviate wear and tear by configuring each car’s set-up, and upgrade your parts to ensure your vehicles are ready for whatever challenge lies ahead.


Get competitive – Race the entire DiRT Community in Daily, Weekly and Monthly Challenges, with worldwide leaderboards and events.

The Clone Wars

Paul-F1 Blog

The Clone Wars have always been, in and of themselves, from their very inception, the revenge of the Sith.

They were irresistible bait. They took place in remote locations, on planets that belonged, primarily, to “somebody else.” They were fought by expendable proxies. And they were constructed as a win-win situation.

The Clone Wars were the perfect Jedi trap.

By fighting at all, the Jedi lost.

With the Jedi Order overextended, spread thin across the galaxy, each Jedi is alone, surrounded only by whatever clone troops he, she, or it commands. War itself pours darkness into the Force, deepening the cloud that limits Jedi perception. And the clones have no malice, no hatred, not the slightest ill intent that might give warning. They are only following orders.

Obi-Wan

Paul-F1 Blog

Obi Wan


A phenomenal pilot who doesn’t like to fly. A devastating warrior who’d rather not fight. A negotiator without peer who frankly prefers to sit alone in a quiet cave and meditate. Jedi Master. General in the Grand Army of the Republic. Member of the Jedi Council… Greatness was never his ambition. He wants only to perform whatever task he is given to the best of his ability.


Obi Wan - Twin Suns episode


He is respected throughout the Jedi Order for his insight as well as his warrior skill. He has become the hero of the next generation of Padawans; he is the Jedi their Masters hold up as a model. He is the being that the Council assigns to their most important missions. He is modest, centered, and always kind. He is the ultimate Jedi.


Full description - Moddb.com

“As long-time fans of the entire Jurassic series we’re thrilled to be putting players in charge of their own Jurassic World,” said Frontier’s Chief Creative Officer, Jonny Watts. “We’re excited to bring over fifteen years of management, simulation, and creature development expertise to a destination and franchise that remains an inspiration to us.”

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Jurassic World Evolution evolves players’ relationship with the Jurassic World film franchise, placing them in control of operations on the legendary island of Isla Nublar and the surrounding islands of the Muertes Archipelago. Players will build their own Jurassic World as they bioengineer new dinosaur breeds and construct attractions, containment and research facilities. Every choice leads to a different path and spectacular challenges arise when ‘life finds a way.’

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We live in a vast, intricate, esoteric multi-verse. Infinity offers incessant prospects of complex life continuously developed by evolutionary patterns and processes. Whether deities or merely advanced life forms with nice, meticulous, ambiguous or precarious intentions, we must realize we're not alone and that life, in and of itself, is energy that presumably cannot be neither created nor destroyed only transformed. A multi-verse becoming aware of itself. -Revan-Shan

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