With the efforts of one programmer, one artist, and one musician, the 2D isometric MMORPG Re:Spite is born! Our game is indie made, of course, and is actively in development with early access available to the public. We've been working on the game since 2014 with our first public tests in December 2017. Re:Spite was properly released in May 2018 in a basic state, allowing players to register and login as they please. Developing this game in our spare time is fun, but the real joy comes from watching players try out our game and provide feedback. One day, we hope to have players logging in consistently and making the world their own!
Come take a look at the features we've implemented over the course of 1 year of development!
re:spite development timeline - v4 released!
A summary of some influences, motivation, and plans for our v4 update.
dev blog #1 - inspiration
Re:Spite doesn't have much in the way of in-game tutorials at the moment. More detailed information can be found on our website under Intro > Game Basics...
game instructions
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