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3D Modeller & texture artist for games. Main focuss on hard surface and organic environmental assets, but open to/experience in characters. Skills include: High and Low-poly modelling, high poly sculpting for normal bake implentation. Proficient in both photo-ref texturing techniques as well as hand painted stylized textures. Able to work from and create concept art. Apps used: Audodesk Maya Adobe Photoshop zbrush Mudbox Crazybump nDo plug-in xNormals

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