I was trying to update the models to work with the remastered version but it's a bit tricky and i dont know if it can be done without remaking the models specificly for the kex engine.
I was trying to update the models to work with the remastered version but it's a bit tricky and i dont know if it can be done without remaking the models specificly for the kex engine.
This weapon model pack is compatibile with all the mission packs. If You are asking however will I make replacements for the new weapons that are in those mission packs then yes that is the plan. But unfortunately i can't say when will that happen because real life tends to get in the way.
I didn't change anything in the code so shotgun should work the same as the original one.
I won't say no but i have never done models for VR so I would need to research it a bit and see if it is doable.
I’ll see what i can do, but i don’t know if the original engine will handle the added geometry. In the meantime You can use this addon in qakespasm engine for example.
Because it is not the same thing... The other one is for Arcane Dimensions, there are subtle diferences in animation and positioning. Next time read the description carefully.
Soo can someone help me and tell me what is the console command that enables the shotgun sling physics? :)
This is me in the middle with my friends. The graphics of the backgorund are made by me.
This is my replica of Ak-103 with real wood parts from AKM carbine.
Another concept for the game. This time in 3D using Zbrush.
A concept of the city for my cyberpunk game.
This movie is from the game that I have designed on my collage degree. It was meant to be an intro for a cyberpunk themed game.
Reqs
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